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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Various C# Script improvements
Move handling code in a separate file Add caching ability for low-power devices (rpi..) Use a distinct API with MCC.MethodName() Stop script execution only on specific API calls
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8 changed files with 407 additions and 159 deletions
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@ -85,12 +85,10 @@ namespace MinecraftClient
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/// <param name="text">Text to send to the server</param>
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/// <returns>True if the text was sent with no error</returns>
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protected bool SendText(object text)
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protected bool SendText(string text)
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{
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LogToConsole("Sending '" + text + "'");
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bool result = Handler.SendText(text is string ? (string)text : text.ToString());
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Thread.Sleep(1000);
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return result;
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return Handler.SendText(text);
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}
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/// <summary>
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@ -348,7 +346,7 @@ namespace MinecraftClient
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/// </summary>
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/// <param name="text">Log text to write</param>
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public void LogToConsole(object text)
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protected void LogToConsole(object text)
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{
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ConsoleIO.WriteLogLine(String.Format("[{0}] {1}", this.GetType().Name, text));
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string logfile = Settings.ExpandVars(Settings.chatbotLogFile);
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@ -458,59 +456,5 @@ namespace MinecraftClient
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return new string[0];
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}
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}
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/// <summary>
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/// Set a custom %variable% which will be available through expandVars()
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/// </summary>
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/// <param name="varName">Name of the variable</param>
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/// <param name="varData">Value of the variable</param>
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/// <returns>True if the parameters were valid</returns>
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protected static bool SetVar(string varName, object varData)
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{
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return Settings.SetVar(varName, varData.ToString());
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}
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/// <summary>
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/// Get a custom %variable% or null if the variable does not exist
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/// </summary>
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/// <param name="varName">Variable name</param>
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/// <returns>The value or null if the variable does not exists</returns>
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protected static string GetVar(string varName)
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{
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return Settings.GetVar(varName);
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}
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/// <summary>
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/// Get a custom %variable% as an Integer or null if the variable does not exist
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/// </summary>
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/// <param name="varName">Variable name</param>
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/// <returns>The value or null if the variable does not exists</returns>
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protected static int GetVarAsInt(string varName)
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{
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return Settings.str2int(Settings.GetVar(varName));
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}
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/// <summary>
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/// Load login/password using an account alias
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/// </summary>
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/// <returns>True if the account was found and loaded</returns>
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protected static bool SetAccount(string accountAlias)
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{
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return Settings.SetAccount(accountAlias);
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}
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/// <summary>
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/// Load server information in ServerIP and ServerPort variables from a "serverip:port" couple or server alias
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/// </summary>
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/// <returns>True if the server IP was valid and loaded, false otherwise</returns>
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protected static bool SetServerIP(string server)
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{
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return Settings.SetServerIP(server);
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}
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}
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}
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