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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Implemented "Click Window" for 1.18 (now sending the new required fields), formated few files with Visual Studio formatting. PS: left debug for people to see, I'll remove it once everything is working
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b5c4cd7566
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7 changed files with 94 additions and 29 deletions
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@ -25,6 +25,11 @@ namespace MinecraftClient.Inventory
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/// </summary>
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public string Title;
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/// <summary>
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/// state of container
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/// </summary>
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public int StateID;
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/// <summary>
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/// Container Items
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/// </summary>
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@ -1244,7 +1244,7 @@ namespace MinecraftClient
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item = inventories[windowId].Items[slotId];
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// Inventory update must be after sending packet
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bool result = handler.SendWindowAction(windowId, slotId, action, item);
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bool result = handler.SendWindowAction(windowId, slotId, action, item, inventories[windowId].Items, inventories[windowId].StateID);
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// Update our inventory base on action type
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var inventory = GetInventory(windowId);
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@ -2030,11 +2030,12 @@ namespace MinecraftClient
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/// </summary>
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/// <param name="inventoryID">Inventory ID</param>
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/// <param name="itemList">Item list, key = slot ID, value = Item information</param>
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public void OnWindowItems(byte inventoryID, Dictionary<int, Inventory.Item> itemList)
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public void OnWindowItems(byte inventoryID, Dictionary<int, Inventory.Item> itemList, int stateId)
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{
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if (inventories.ContainsKey(inventoryID))
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{
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inventories[inventoryID].Items = itemList;
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inventories[inventoryID].StateID = stateId;
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DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));
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}
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}
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@ -1028,6 +1028,23 @@ namespace MinecraftClient.Protocol.Handlers
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return slotData.ToArray();
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}
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public string ByteArrayToString(byte[] ba)
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{
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return BitConverter.ToString(ba).Replace("-", " ");
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}
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public byte[] GetSlotsArray(Dictionary<int, Item> items, ItemPalette itemPalette)
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{
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byte[] slotsArray = new byte[items.Count];
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foreach (KeyValuePair<int, Item> item in items)
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{
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slotsArray = ConcatBytes(slotsArray, GetShort((short)item.Key), GetItemSlot(item.Value, itemPalette));
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}
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return slotsArray;
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}
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/// <summary>
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/// Get protocol block face from Direction
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/// </summary>
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@ -94,7 +94,8 @@ namespace MinecraftClient.Protocol.Handlers
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int nbr = 0;
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switch (id)
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{
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case 0x00: byte[] keepalive = new byte[5] { 0, 0, 0, 0, 0 };
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case 0x00:
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byte[] keepalive = new byte[5] { 0, 0, 0, 0, 0 };
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Receive(keepalive, 1, 4, SocketFlags.None);
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handler.OnServerKeepAlive();
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Send(keepalive); break;
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@ -183,11 +184,13 @@ namespace MinecraftClient.Protocol.Handlers
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case 0xCF: if (protocolversion > 51) { readNextString(); readData(1); readNextString(); } readData(4); break;
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case 0xD0: if (protocolversion > 51) { readData(1); readNextString(); } break;
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case 0xD1: if (protocolversion > 51) { readNextTeamData(); } break;
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case 0xFA: string channel = readNextString();
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case 0xFA:
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string channel = readNextString();
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byte[] payload = readNextByteArray();
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handler.OnPluginChannelMessage(channel, payload);
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break;
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case 0xFF: string reason = readNextString();
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case 0xFF:
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string reason = readNextString();
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handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, reason); break;
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default: return false; //unknown packet!
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}
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@ -717,7 +720,7 @@ namespace MinecraftClient.Protocol.Handlers
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return false; //Currently not implemented
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}
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public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
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public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId)
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{
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return false; //Currently not implemented
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}
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@ -759,7 +762,8 @@ namespace MinecraftClient.Protocol.Handlers
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/// <param name="data">packet Data</param>
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public bool SendPluginChannelPacket(string channel, byte[] data)
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{
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try {
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try
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{
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byte[] channelLength = BitConverter.GetBytes((short)channel.Length);
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Array.Reverse(channelLength);
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@ -850,7 +850,7 @@ namespace MinecraftClient.Protocol.Handlers
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if (item != null)
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inventorySlots[slotId] = item;
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}
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handler.OnWindowItems(windowId, inventorySlots);
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handler.OnWindowItems(windowId, inventorySlots, stateId);
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}
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break;
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case PacketTypesIn.SetSlot:
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@ -1895,7 +1895,7 @@ namespace MinecraftClient.Protocol.Handlers
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catch (ObjectDisposedException) { return false; }
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}
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public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
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public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> items, int stateId)
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{
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try
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{
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@ -1931,14 +1931,51 @@ namespace MinecraftClient.Protocol.Handlers
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}
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List<byte> packet = new List<byte>();
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log.Info("Window id: " + windowId + " - State id: " + stateId + " - Slot id: " + slotId + " - Mode: " + mode);
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log.Info("Bytes > " + (byte)windowId + " - State id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(stateId)) + " - Slot id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(slotId)) + " - Mode: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(mode)));
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packet.Add((byte)windowId);
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// 1.18+
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if (protocolversion > MC1171Version)
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{
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packet.AddRange(dataTypes.GetVarInt(stateId));
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packet.AddRange(dataTypes.GetShort((short)slotId));
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}
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// 1.17.1
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else if (protocolversion == MC1171Version)
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{
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packet.AddRange(dataTypes.GetShort((short)slotId));
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packet.AddRange(dataTypes.GetVarInt(stateId));
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}
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// Older
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else
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{
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packet.AddRange(dataTypes.GetShort((short)slotId));
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}
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packet.Add(button);
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if (protocolversion < MC117Version) packet.AddRange(dataTypes.GetShort(actionNumber));
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if (protocolversion >= MC19Version)
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if (protocolversion >= MC1165Version)
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packet.AddRange(dataTypes.GetVarInt(mode));
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else packet.Add(mode);
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// 1.17+
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if (protocolversion >= MC117Version)
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{
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byte[] arrayOfSlots = dataTypes.GetSlotsArray(items, itemPalette);
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log.Info("Length: " + sizeof(byte) * arrayOfSlots.Length);
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log.Info("Array: " + dataTypes.ByteArrayToString(arrayOfSlots));
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packet.AddRange(dataTypes.GetVarInt(sizeof(byte) * arrayOfSlots.Length));
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packet.AddRange(arrayOfSlots);
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}
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packet.AddRange(dataTypes.GetItemSlot(item, itemPalette));
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log.Info("Packet data: " + dataTypes.ByteArrayToString(packet.ToArray()));
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SendPacket(PacketTypesOut.ClickWindow, packet);
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return true;
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}
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@ -165,7 +165,7 @@ namespace MinecraftClient.Protocol
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/// <param name="buttom">Action to perform</param>
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/// <param name="item">Item in the clicked slot</param>
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/// <returns>True if packet was successfully sent</returns>
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bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item);
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bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId);
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/// <summary>
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/// Request Creative Mode item creation into regular/survival Player Inventory
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@ -263,7 +263,8 @@ namespace MinecraftClient.Protocol
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/// </summary>
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/// <param name="inventoryID">Inventory ID</param>
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/// <param name="itemList">Item list</param>
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void OnWindowItems(byte inventoryID, Dictionary<int, Item> itemList);
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/// <param name="stateId">State ID</param>
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void OnWindowItems(byte inventoryID, Dictionary<int, Item> itemList, int stateId);
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/// <summary>
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/// Called when a single slot has been updated inside an inventory
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