Implemented "Click Window" for 1.18 (now sending the new required fields), formated few files with Visual Studio formatting. PS: left debug for people to see, I'll remove it once everything is working

This commit is contained in:
Dušan Milutinović 2022-07-01 18:59:58 +02:00
parent b5c4cd7566
commit 3d8c112159
7 changed files with 94 additions and 29 deletions

View file

@ -25,6 +25,11 @@ namespace MinecraftClient.Inventory
/// </summary>
public string Title;
/// <summary>
/// state of container
/// </summary>
public int StateID;
/// <summary>
/// Container Items
/// </summary>

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@ -1244,7 +1244,7 @@ namespace MinecraftClient
item = inventories[windowId].Items[slotId];
// Inventory update must be after sending packet
bool result = handler.SendWindowAction(windowId, slotId, action, item);
bool result = handler.SendWindowAction(windowId, slotId, action, item, inventories[windowId].Items, inventories[windowId].StateID);
// Update our inventory base on action type
var inventory = GetInventory(windowId);
@ -2030,11 +2030,12 @@ namespace MinecraftClient
/// </summary>
/// <param name="inventoryID">Inventory ID</param>
/// <param name="itemList">Item list, key = slot ID, value = Item information</param>
public void OnWindowItems(byte inventoryID, Dictionary<int, Inventory.Item> itemList)
public void OnWindowItems(byte inventoryID, Dictionary<int, Inventory.Item> itemList, int stateId)
{
if (inventories.ContainsKey(inventoryID))
{
inventories[inventoryID].Items = itemList;
inventories[inventoryID].StateID = stateId;
DispatchBotEvent(bot => bot.OnInventoryUpdate(inventoryID));
}
}

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@ -1028,6 +1028,23 @@ namespace MinecraftClient.Protocol.Handlers
return slotData.ToArray();
}
public string ByteArrayToString(byte[] ba)
{
return BitConverter.ToString(ba).Replace("-", " ");
}
public byte[] GetSlotsArray(Dictionary<int, Item> items, ItemPalette itemPalette)
{
byte[] slotsArray = new byte[items.Count];
foreach (KeyValuePair<int, Item> item in items)
{
slotsArray = ConcatBytes(slotsArray, GetShort((short)item.Key), GetItemSlot(item.Value, itemPalette));
}
return slotsArray;
}
/// <summary>
/// Get protocol block face from Direction
/// </summary>

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@ -94,7 +94,8 @@ namespace MinecraftClient.Protocol.Handlers
int nbr = 0;
switch (id)
{
case 0x00: byte[] keepalive = new byte[5] { 0, 0, 0, 0, 0 };
case 0x00:
byte[] keepalive = new byte[5] { 0, 0, 0, 0, 0 };
Receive(keepalive, 1, 4, SocketFlags.None);
handler.OnServerKeepAlive();
Send(keepalive); break;
@ -183,11 +184,13 @@ namespace MinecraftClient.Protocol.Handlers
case 0xCF: if (protocolversion > 51) { readNextString(); readData(1); readNextString(); } readData(4); break;
case 0xD0: if (protocolversion > 51) { readData(1); readNextString(); } break;
case 0xD1: if (protocolversion > 51) { readNextTeamData(); } break;
case 0xFA: string channel = readNextString();
case 0xFA:
string channel = readNextString();
byte[] payload = readNextByteArray();
handler.OnPluginChannelMessage(channel, payload);
break;
case 0xFF: string reason = readNextString();
case 0xFF:
string reason = readNextString();
handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, reason); break;
default: return false; //unknown packet!
}
@ -717,7 +720,7 @@ namespace MinecraftClient.Protocol.Handlers
return false; //Currently not implemented
}
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId)
{
return false; //Currently not implemented
}
@ -759,7 +762,8 @@ namespace MinecraftClient.Protocol.Handlers
/// <param name="data">packet Data</param>
public bool SendPluginChannelPacket(string channel, byte[] data)
{
try {
try
{
byte[] channelLength = BitConverter.GetBytes((short)channel.Length);
Array.Reverse(channelLength);

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@ -850,7 +850,7 @@ namespace MinecraftClient.Protocol.Handlers
if (item != null)
inventorySlots[slotId] = item;
}
handler.OnWindowItems(windowId, inventorySlots);
handler.OnWindowItems(windowId, inventorySlots, stateId);
}
break;
case PacketTypesIn.SetSlot:
@ -1895,7 +1895,7 @@ namespace MinecraftClient.Protocol.Handlers
catch (ObjectDisposedException) { return false; }
}
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item)
public bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> items, int stateId)
{
try
{
@ -1931,14 +1931,51 @@ namespace MinecraftClient.Protocol.Handlers
}
List<byte> packet = new List<byte>();
log.Info("Window id: " + windowId + " - State id: " + stateId + " - Slot id: " + slotId + " - Mode: " + mode);
log.Info("Bytes > " + (byte)windowId + " - State id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(stateId)) + " - Slot id: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(slotId)) + " - Mode: " + dataTypes.ByteArrayToString(dataTypes.GetVarInt(mode)));
packet.Add((byte)windowId);
// 1.18+
if (protocolversion > MC1171Version)
{
packet.AddRange(dataTypes.GetVarInt(stateId));
packet.AddRange(dataTypes.GetShort((short)slotId));
}
// 1.17.1
else if (protocolversion == MC1171Version)
{
packet.AddRange(dataTypes.GetShort((short)slotId));
packet.AddRange(dataTypes.GetVarInt(stateId));
}
// Older
else
{
packet.AddRange(dataTypes.GetShort((short)slotId));
}
packet.Add(button);
if (protocolversion < MC117Version) packet.AddRange(dataTypes.GetShort(actionNumber));
if (protocolversion >= MC19Version)
if (protocolversion >= MC1165Version)
packet.AddRange(dataTypes.GetVarInt(mode));
else packet.Add(mode);
// 1.17+
if (protocolversion >= MC117Version)
{
byte[] arrayOfSlots = dataTypes.GetSlotsArray(items, itemPalette);
log.Info("Length: " + sizeof(byte) * arrayOfSlots.Length);
log.Info("Array: " + dataTypes.ByteArrayToString(arrayOfSlots));
packet.AddRange(dataTypes.GetVarInt(sizeof(byte) * arrayOfSlots.Length));
packet.AddRange(arrayOfSlots);
}
packet.AddRange(dataTypes.GetItemSlot(item, itemPalette));
log.Info("Packet data: " + dataTypes.ByteArrayToString(packet.ToArray()));
SendPacket(PacketTypesOut.ClickWindow, packet);
return true;
}

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@ -165,7 +165,7 @@ namespace MinecraftClient.Protocol
/// <param name="buttom">Action to perform</param>
/// <param name="item">Item in the clicked slot</param>
/// <returns>True if packet was successfully sent</returns>
bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item);
bool SendWindowAction(int windowId, int slotId, WindowActionType action, Item item, Dictionary<int, Item> Items, int stateId);
/// <summary>
/// Request Creative Mode item creation into regular/survival Player Inventory

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@ -263,7 +263,8 @@ namespace MinecraftClient.Protocol
/// </summary>
/// <param name="inventoryID">Inventory ID</param>
/// <param name="itemList">Item list</param>
void OnWindowItems(byte inventoryID, Dictionary<int, Item> itemList);
/// <param name="stateId">State ID</param>
void OnWindowItems(byte inventoryID, Dictionary<int, Item> itemList, int stateId);
/// <summary>
/// Called when a single slot has been updated inside an inventory