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https://github.com/MCCTeam/Minecraft-Console-Client
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Add support for C# scripts in scripting bot
- Now scripts can also be written in C# - C# scripts can access ChatBot API - Add more methods in ChatBot API - Add an example of C# script file - Coding style fixes: method names ucfirst
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3224c59eab
commit
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22 changed files with 321 additions and 135 deletions
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@ -505,7 +505,7 @@ namespace MinecraftClient.Protocol.Handlers
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public bool Login()
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{
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if (Handshake(handler.getUserUUID(), handler.getUsername(), handler.getSessionID(), handler.getServerHost(), handler.getServerPort()))
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if (Handshake(handler.GetUserUUID(), handler.GetUsername(), handler.GetSessionID(), handler.GetServerHost(), handler.GetServerPort()))
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{
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Send(new byte[] { 0xCD, 0 });
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try
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@ -349,16 +349,16 @@ namespace MinecraftClient.Protocol.Handlers
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{
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byte[] packet_id = getVarInt(0);
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byte[] protocol_version = getVarInt(protocolversion);
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byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.getServerHost());
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byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.GetServerHost());
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byte[] server_adress_len = getVarInt(server_adress_val.Length);
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byte[] server_port = BitConverter.GetBytes((ushort)handler.getServerPort()); Array.Reverse(server_port);
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byte[] server_port = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port);
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byte[] next_state = getVarInt(2);
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byte[] handshake_packet = concatBytes(packet_id, protocol_version, server_adress_len, server_adress_val, server_port, next_state);
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byte[] handshake_packet_tosend = concatBytes(getVarInt(handshake_packet.Length), handshake_packet);
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Send(handshake_packet_tosend);
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byte[] username_val = Encoding.UTF8.GetBytes(handler.getUsername());
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byte[] username_val = Encoding.UTF8.GetBytes(handler.GetUsername());
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byte[] username_len = getVarInt(username_val.Length);
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byte[] login_packet = concatBytes(packet_id, username_len, username_val);
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byte[] login_packet_tosend = concatBytes(getVarInt(login_packet.Length), login_packet);
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@ -377,7 +377,7 @@ namespace MinecraftClient.Protocol.Handlers
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string serverID = readNextString();
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byte[] Serverkey = readNextByteArray();
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byte[] token = readNextByteArray();
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return StartEncryption(handler.getUserUUID(), handler.getSessionID(), token, serverID, Serverkey);
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return StartEncryption(handler.GetUserUUID(), handler.GetSessionID(), token, serverID, Serverkey);
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}
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else if (pid == 0x02) //Login successful
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{
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@ -449,15 +449,15 @@ namespace MinecraftClient.Protocol.Handlers
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public bool Login()
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{
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byte[] protocol_version = getVarInt(protocolversion);
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byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.getServerHost());
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byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.GetServerHost());
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byte[] server_adress_len = getVarInt(server_adress_val.Length);
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byte[] server_port = BitConverter.GetBytes((ushort)handler.getServerPort()); Array.Reverse(server_port);
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byte[] server_port = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port);
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byte[] next_state = getVarInt(2);
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byte[] handshake_packet = concatBytes(protocol_version, server_adress_len, server_adress_val, server_port, next_state);
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SendPacket(0x00, handshake_packet);
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byte[] username_val = Encoding.UTF8.GetBytes(handler.getUsername());
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byte[] username_val = Encoding.UTF8.GetBytes(handler.GetUsername());
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byte[] username_len = getVarInt(username_val.Length);
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byte[] login_packet = concatBytes(username_len, username_val);
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@ -478,7 +478,7 @@ namespace MinecraftClient.Protocol.Handlers
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string serverID = readNextString(ref packetData);
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byte[] Serverkey = readNextByteArray(ref packetData);
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byte[] token = readNextByteArray(ref packetData);
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return StartEncryption(handler.getUserUUID(), handler.getSessionID(), token, serverID, Serverkey);
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return StartEncryption(handler.GetUserUUID(), handler.GetSessionID(), token, serverID, Serverkey);
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}
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else if (packetID == 0x02) //Login successful
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{
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