feat: add transition-aware path execution braking

This commit is contained in:
BruceChen 2026-04-12 18:46:42 +08:00
parent 945eae958a
commit 3b4e552d70
23 changed files with 837 additions and 108 deletions

View file

@ -9,17 +9,17 @@ namespace MinecraftClient.Pathing.Execution
/// </summary>
public static class ActionTemplateFactory
{
public static IActionTemplate Create(PathSegment segment)
public static IActionTemplate Create(PathSegment segment, PathSegment? nextSegment)
{
return segment.MoveType switch
{
MoveType.Traverse => new WalkTemplate(segment.Start, segment.End),
MoveType.Diagonal => new WalkTemplate(segment.Start, segment.End),
MoveType.Ascend => new AscendTemplate(segment.Start, segment.End),
MoveType.Descend => new DescendTemplate(segment.Start, segment.End),
MoveType.Fall => new FallTemplate(segment.Start, segment.End),
MoveType.Climb => new ClimbTemplate(segment.Start, segment.End),
MoveType.Parkour => new SprintJumpTemplate(segment.Start, segment.End),
MoveType.Traverse => new WalkTemplate(segment, nextSegment),
MoveType.Diagonal => new WalkTemplate(segment, nextSegment),
MoveType.Ascend => new AscendTemplate(segment, nextSegment),
MoveType.Descend => new DescendTemplate(segment, nextSegment),
MoveType.Fall => new FallTemplate(segment, nextSegment),
MoveType.Climb => new ClimbTemplate(segment, nextSegment),
MoveType.Parkour => new SprintJumpTemplate(segment, nextSegment),
_ => throw new ArgumentException($"Unknown MoveType: {segment.MoveType}")
};
}