Added Entity Action handling, and A TSneak command that will Toggle Sneak.

This commit is contained in:
CarbonNeuron 2020-05-01 08:28:22 -05:00
parent 9dae40153c
commit 384c804e54
10 changed files with 176 additions and 5 deletions

View file

@ -161,13 +161,16 @@ namespace MinecraftClient
//Auto Eating
public static bool AutoEat_Enabled = false;
public static int AutoEat_hungerThreshold = 6;
//Auto Looking
public static bool AutoLook_Enabled = false;
//Custom app variables and Minecraft accounts
private static readonly Dictionary<string, object> AppVars = new Dictionary<string, object>();
private static readonly Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
private static readonly Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat };
private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat, AutoLook };
/// <summary>
/// Load settings from the give INI file
@ -211,6 +214,7 @@ namespace MinecraftClient
case "autoattack": pMode = ParseMode.AutoAttack; break;
case "autofishing": pMode = ParseMode.AutoFishing; break;
case "autoeat": pMode = ParseMode.AutoEat; break;
case "autolook": pMode = ParseMode.AutoLook; break;
default: pMode = ParseMode.Default; break;
}
}
@ -466,6 +470,12 @@ namespace MinecraftClient
case "matchesfile": AutoRespond_Matches = argValue; break;
}
break;
case ParseMode.AutoLook:
switch (argName.ToLower())
{
case "enabled": AutoLook_Enabled = str2bool(argValue); break;
}
break;
case ParseMode.AutoAttack:
switch (argName.ToLower())
@ -689,12 +699,17 @@ namespace MinecraftClient
+ "\r\n"
+ "[AutoFishing]\r\n"
+ "# Entity Handling NEED to be enabled first\r\n"
+ "enabled=false"
+ "enabled=false\r\n"
+ "\r\n"
+ "[AutoEat]\r\n"
+ "# Inventory Handling NEED to be enabled first\r\n"
+ "enabled=false\r\n"
+ "threshold=6", Encoding.UTF8);
+ "threshold=6\r\n"
+ "\r\n"
+ "[AutoLook]\r\n"
+ "# Entity Handling AND Terrain Handling NEEDS to be enabled first\r\n"
+ "enabled=false"
+ "\r\n", Encoding.UTF8);
}
/// <summary>