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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Added Entity Action handling, and A TSneak command that will Toggle Sneak.
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parent
9dae40153c
commit
384c804e54
10 changed files with 176 additions and 5 deletions
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@ -161,13 +161,16 @@ namespace MinecraftClient
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//Auto Eating
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public static bool AutoEat_Enabled = false;
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public static int AutoEat_hungerThreshold = 6;
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//Auto Looking
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public static bool AutoLook_Enabled = false;
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//Custom app variables and Minecraft accounts
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private static readonly Dictionary<string, object> AppVars = new Dictionary<string, object>();
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private static readonly Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
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private static readonly Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat };
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat, AutoLook };
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/// <summary>
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/// Load settings from the give INI file
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@ -211,6 +214,7 @@ namespace MinecraftClient
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case "autoattack": pMode = ParseMode.AutoAttack; break;
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case "autofishing": pMode = ParseMode.AutoFishing; break;
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case "autoeat": pMode = ParseMode.AutoEat; break;
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case "autolook": pMode = ParseMode.AutoLook; break;
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default: pMode = ParseMode.Default; break;
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}
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}
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@ -466,6 +470,12 @@ namespace MinecraftClient
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case "matchesfile": AutoRespond_Matches = argValue; break;
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}
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break;
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case ParseMode.AutoLook:
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switch (argName.ToLower())
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{
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case "enabled": AutoLook_Enabled = str2bool(argValue); break;
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}
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break;
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case ParseMode.AutoAttack:
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switch (argName.ToLower())
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@ -689,12 +699,17 @@ namespace MinecraftClient
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+ "\r\n"
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+ "[AutoFishing]\r\n"
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+ "# Entity Handling NEED to be enabled first\r\n"
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+ "enabled=false"
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+ "enabled=false\r\n"
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+ "\r\n"
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+ "[AutoEat]\r\n"
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+ "# Inventory Handling NEED to be enabled first\r\n"
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+ "enabled=false\r\n"
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+ "threshold=6", Encoding.UTF8);
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+ "threshold=6\r\n"
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+ "\r\n"
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+ "[AutoLook]\r\n"
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+ "# Entity Handling AND Terrain Handling NEEDS to be enabled first\r\n"
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+ "enabled=false"
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+ "\r\n", Encoding.UTF8);
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}
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/// <summary>
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