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https://github.com/MCCTeam/Minecraft-Console-Client
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Commands as separate classes
Each command is now in its own class in the 'Commands' namespace, and loaded through reflection.
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parent
715bc09872
commit
36690b8b34
12 changed files with 322 additions and 78 deletions
31
MinecraftClient/Commands/Set.cs
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31
MinecraftClient/Commands/Set.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MinecraftClient.Commands
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{
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public class Set : Command
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{
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public override string CMDName { get { return "set"; } }
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public override string CMDDesc { get { return "set varname=value: set a custom %variable%."; } }
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public override string Run(McTcpClient handler, string command)
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{
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if (hasArg(command))
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{
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string[] temp = getArg(command).Split('=');
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if (temp.Length > 1)
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{
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if (Settings.setVar(temp[0], getArg(command).Substring(temp[0].Length + 1)))
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{
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return ""; //Success
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}
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else return "variable name must be A-Za-z0-9.";
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}
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else return CMDDesc;
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}
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else return CMDDesc;
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}
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}
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}
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