Added a command for easier usage of the bed (/bed), Added relative coordinates support for the /dig command.

Added a command for easier usage of the bed (/bed).
Added relative coordinates support for the /dig command.
This commit is contained in:
Anon 2022-09-29 17:30:10 +00:00 committed by GitHub
commit 3656dfdbcd
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 202 additions and 4 deletions

View file

@ -33,7 +33,7 @@ namespace MinecraftClient.ChatBots
deleteAllOnExit = Settings.Map_Delete_All_On_Unload; deleteAllOnExit = Settings.Map_Delete_All_On_Unload;
notifyOnFirstUpdate = Settings.Map_Notify_On_First_Update; notifyOnFirstUpdate = Settings.Map_Notify_On_First_Update;
RegisterChatBotCommand("maps", "bot.map.cmd.desc", "maps <list/render <id>> | maps <l/r <id>>", OnMapCommand); RegisterChatBotCommand("maps", "bot.map.cmd.desc", "maps list|render <id> or maps l|r <id>", OnMapCommand);
} }
public override void OnUnload() public override void OnUnload()

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@ -24,9 +24,11 @@ namespace MinecraftClient.Commands
{ {
try try
{ {
int x = int.Parse(args[0]); Location current = handler.GetCurrentLocation();
int y = int.Parse(args[1]); double x = args[0].StartsWith('~') ? current.X + (args[0].Length > 1 ? double.Parse(args[0][1..]) : 0) : double.Parse(args[0]);
int z = int.Parse(args[2]); double y = args[1].StartsWith('~') ? current.Y + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
double z = args[2].StartsWith('~') ? current.Z + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
Location blockToBreak = new Location(x, y, z); Location blockToBreak = new Location(x, y, z);
if (blockToBreak.DistanceSquared(handler.GetCurrentLocation().EyesLocation()) > 25) if (blockToBreak.DistanceSquared(handler.GetCurrentLocation().EyesLocation()) > 25)
return Translations.Get("cmd.dig.too_far"); return Translations.Get("cmd.dig.too_far");

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@ -0,0 +1,150 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using MinecraftClient.Mapping;
namespace MinecraftClient.Commands
{
public class BedCommand : Command
{
public override string CmdName { get { return "bed"; } }
public override string CmdUsage { get { return "bed leave|sleep <x> <y> <z>|sleep <radius>"; } }
public override string CmdDesc { get { return "cmd.bed.desc"; } }
public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
{
string[] args = getArgs(command);
if (args.Length >= 1)
{
string subcommand = args[0].ToLower().Trim();
if (subcommand.Equals("leave") || subcommand.Equals("l"))
{
handler.SendEntityAction(Protocol.EntityActionType.LeaveBed);
return Translations.TryGet("cmd.bed.leaving");
}
if (subcommand.Equals("sleep") || subcommand.Equals("s"))
{
if (args.Length == 2)
{
if (!int.TryParse(args[1], out int radius))
return CmdUsage;
handler.GetLogger().Info(Translations.TryGet("cmd.bed.searching", radius));
Location current = handler.GetCurrentLocation();
Location bedLocation = current;
Material[] bedMaterialList = new Material[]{
Material.BlackBed,
Material.BlueBed,
Material.BrownBed,
Material.CyanBed,
Material.GrayBed,
Material.GreenBed,
Material.LightBlueBed,
Material.LightGrayBed,
Material.LimeBed,
Material.MagentaBed,
Material.OrangeBed,
Material.PinkBed,
Material.PurpleBed,
Material.RedBed,
Material.WhiteBed,
Material.YellowBed
};
bool found = false;
foreach (Material material in bedMaterialList)
{
List<Location> beds = handler.GetWorld().FindBlock(current, material, radius);
if (beds.Count > 0)
{
found = true;
bedLocation = beds.First();
break;
}
}
if (!found)
return Translations.TryGet("cmd.bed.bed_not_found");
handler.Log.Info(Translations.TryGet("cmd.bed.found_a_bed_at", bedLocation.X, bedLocation.Y, bedLocation.Z));
if (!Movement.CheckChunkLoading(handler.GetWorld(), current, bedLocation))
return Translations.Get("cmd.move.chunk_not_loaded", bedLocation.X, bedLocation.Y, bedLocation.Z);
if (handler.MoveTo(bedLocation))
{
Task.Factory.StartNew(() =>
{
bool atTheLocation = false;
DateTime timeout = DateTime.Now.AddSeconds(60);
while (DateTime.Now < timeout)
{
if (handler.GetCurrentLocation() == bedLocation || handler.GetCurrentLocation().Distance(bedLocation) <= 2.0)
{
atTheLocation = true;
break;
}
}
if (!atTheLocation)
{
handler.Log.Info(Translations.TryGet("cmd.bed.failed_to_reach_in_time", bedLocation.X, bedLocation.Y, bedLocation.Z));
return;
}
handler.Log.Info(Translations.TryGet("cmd.bed.moving", bedLocation.X, bedLocation.Y, bedLocation.Z));
bool res = handler.PlaceBlock(bedLocation, Direction.Down);
handler.Log.Info(Translations.TryGet(
"cmd.bed.trying_to_use",
bedLocation.X,
bedLocation.Y,
bedLocation.Z,
Translations.TryGet(res ? "cmd.bed.in" : "cmd.bed.not_in")
));
});
return "";
}
return Translations.Get("cmd.bed.cant_reach_safely");
}
if (args.Length >= 3)
{
Location current = handler.GetCurrentLocation();
double x = args[1].StartsWith('~') ? current.X + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
double y = args[2].StartsWith('~') ? current.Y + (args[2].Length > 1 ? double.Parse(args[2][1..]) : 0) : double.Parse(args[2]);
double z = args[3].StartsWith('~') ? current.Z + (args[3].Length > 1 ? double.Parse(args[3][1..]) : 0) : double.Parse(args[3]);
Location block = new Location(x, y, z).ToFloor(), blockCenter = block.ToCenter();
if (!handler.GetWorld().GetBlock(block).Type.IsBed())
return Translations.TryGet("cmd.bed.not_a_bed", blockCenter.X, blockCenter.Y, blockCenter.Z);
bool res = handler.PlaceBlock(block, Direction.Down);
return Translations.TryGet(
"cmd.bed.trying_to_use",
blockCenter.X,
blockCenter.Y,
blockCenter.Z,
Translations.TryGet(res ? "cmd.bed.in" : "cmd.bed.not_in")
);
}
}
}
return CmdUsage;
}
}
}

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@ -752,6 +752,7 @@ namespace MinecraftClient.Mapping
return false; return false;
} }
} }
/// <summary> /// <summary>
/// Check if the provided material is a liquid a player can swim into /// Check if the provided material is a liquid a player can swim into
/// </summary> /// </summary>
@ -768,5 +769,36 @@ namespace MinecraftClient.Mapping
return false; return false;
} }
} }
/// <summary>
/// Check if the provided material is a bed
/// </summary>
/// <param name="m">Material to test</param>
/// <returns>True if the material is a bed</returns>
public static bool IsBed(this Material m)
{
switch (m)
{
case Material.BlackBed:
case Material.BlueBed:
case Material.BrownBed:
case Material.CyanBed:
case Material.GrayBed:
case Material.GreenBed:
case Material.LightBlueBed:
case Material.LightGrayBed:
case Material.LimeBed:
case Material.MagentaBed:
case Material.OrangeBed:
case Material.PinkBed:
case Material.PurpleBed:
case Material.RedBed:
case Material.WhiteBed:
case Material.YellowBed:
return true;
default:
return false;
}
}
} }
} }

View file

@ -344,6 +344,20 @@ cmd.inventory.help.unknown=Unknown action.
cmd.inventory.found_items=Found items cmd.inventory.found_items=Found items
cmd.inventory.no_found_items=Could not find the specified item in any of avaliable Inventories! cmd.inventory.no_found_items=Could not find the specified item in any of avaliable Inventories!
# Leave bed
cmd.bed.desc=Used to sleep in or leave a bed.
cmd.bed.leaving=Sending a command to leave a bed to the server.
cmd.bed.trying_to_use=Trying to sleep in a bed on location (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}). Result: {3}
cmd.bed.in=Succesfully laid in bed!
cmd.bed.not_in=Could not lay in bed. Are you trying to sleep in a bed? (PS: You must use the head block coordinates of the bed)
cmd.bed.not_a_bed=The block on (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) is not a bed!
cmd.bed.searching=Searching for a bed in radius of {0}...
cmd.bed.bed_not_found=Could not find a bed!
cmd.bed.found_a_bed_at=Found a bet at (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}).
cmd.bed.cant_reach_safely=Can not reach the bed safely!
cmd.bed.moving=Moving to (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) where the bed is located.
cmd.bed.failed_to_reach_in_time=Failed to reach the bed position (X: {0:0.0}, Y: {1:0.0}, Z: {2:0.0}) in time (30 seconds). Giving up!
# List # List
cmd.list.desc=get the player list. cmd.list.desc=get the player list.
cmd.list.players=PlayerList: {0} cmd.list.players=PlayerList: {0}