feat: Add script line and column details to C# compile errors

feat: Add script line and column details to C# compile errors
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Anon 2026-06-14 00:06:25 +02:00 committed by GitHub
commit 35db711ea4
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3 changed files with 147 additions and 42 deletions

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@ -1780,6 +1780,51 @@ namespace MinecraftClient {
return ResourceManager.GetString("bot.script.pm.loaded", resourceCulture); return ResourceManager.GetString("bot.script.pm.loaded", resourceCulture);
} }
} }
/// <summary>
/// Looks up a localized string similar to Error in {0} at line {1}, column {2}: [{3}] {4}.
/// </summary>
internal static string script_compile_error {
get {
return ResourceManager.GetString("script.compile.error", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Error in {0}: [{1}] {2}.
/// </summary>
internal static string script_compile_error_no_location {
get {
return ResourceManager.GetString("script.compile.error_no_location", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Script] Compilation failed with error(s):.
/// </summary>
internal static string script_compile_failed {
get {
return ResourceManager.GetString("script.compile.failed", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Script] Starting compilation for {0}....
/// </summary>
internal static string script_compile_started {
get {
return ResourceManager.GetString("script.compile.started", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to [Script] Compilation done with no errors..
/// </summary>
internal static string script_compile_succeeded {
get {
return ResourceManager.GetString("script.compile.succeeded", resourceCulture);
}
}
/// <summary> /// <summary>
/// Looks up a localized string similar to Loaded task: /// Looks up a localized string similar to Loaded task:

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@ -693,6 +693,21 @@ cooldown: {6}</value>
<data name="bot.script.pm.loaded" xml:space="preserve"> <data name="bot.script.pm.loaded" xml:space="preserve">
<value>Script '{0}' loaded.</value> <value>Script '{0}' loaded.</value>
</data> </data>
<data name="script.compile.error" xml:space="preserve">
<value>Error in {0} at line {1}, column {2}: [{3}] {4}</value>
</data>
<data name="script.compile.error_no_location" xml:space="preserve">
<value>Error in {0}: [{1}] {2}</value>
</data>
<data name="script.compile.failed" xml:space="preserve">
<value>[Script] Compilation failed with error(s):</value>
</data>
<data name="script.compile.started" xml:space="preserve">
<value>[Script] Starting compilation for {0}...</value>
</data>
<data name="script.compile.succeeded" xml:space="preserve">
<value>[Script] Compilation done with no errors.</value>
</data>
<data name="bot.scriptScheduler.loaded_task" xml:space="preserve"> <data name="bot.scriptScheduler.loaded_task" xml:space="preserve">
<value>Loaded task: <value>Loaded task:
{0}</value> {0}</value>

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@ -4,6 +4,7 @@ using System.ComponentModel;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using Microsoft.CodeAnalysis;
using MinecraftClient.Scripting.DynamicRun.Builder; using MinecraftClient.Scripting.DynamicRun.Builder;
using static MinecraftClient.Settings; using static MinecraftClient.Settings;
@ -16,6 +17,8 @@ namespace MinecraftClient.Scripting
{ {
private static readonly Dictionary<ulong, byte[]> CompileCache = new(); private static readonly Dictionary<ulong, byte[]> CompileCache = new();
private readonly record struct ScriptSourceLine(int LineNumber, string Text);
/// <summary> /// <summary>
/// Run the specified C# script file /// Run the specified C# script file
/// </summary> /// </summary>
@ -48,12 +51,13 @@ namespace MinecraftClient.Scripting
{ {
//Process different sections of the script file //Process different sections of the script file
bool scriptMain = true; bool scriptMain = true;
List<string> script = new(); List<ScriptSourceLine> script = new();
List<string> extensions = new(); List<ScriptSourceLine> extensions = new();
List<string> libs = new(); List<string> libs = new();
List<string> dlls = new(); List<string> dlls = new();
foreach (string line in lines) for (int i = 0; i < lines.Length; i++)
{ {
string line = lines[i];
if (line.StartsWith("//using")) if (line.StartsWith("//using"))
{ {
libs.Add(line.Replace("//", "").Trim()); libs.Add(line.Replace("//", "").Trim());
@ -67,43 +71,18 @@ namespace MinecraftClient.Scripting
if (line.EndsWith("Extensions")) if (line.EndsWith("Extensions"))
scriptMain = false; scriptMain = false;
} }
else if (scriptMain)
script.Add(line); (scriptMain ? script : extensions).Add(new(i + 1, line));
else extensions.Add(line);
} }
//Add return statement if missing //Add return statement if missing
if (script.All(line => !line.StartsWith("return ") && !line.Contains(" return "))) bool hasImplicitReturn = script.All(line => !line.Text.StartsWith("return ", StringComparison.Ordinal)
script.Add("return null;"); && !line.Text.Contains(" return ", StringComparison.Ordinal));
//Generate a class from the given script //Generate a class from the given script
string code = string.Join("\n", new string[] string code = BuildScriptCode(scriptName, script, extensions, libs, hasImplicitReturn);
{
"using System;",
"using System.Collections.Generic;",
"using System.Text.RegularExpressions;",
"using System.Linq;",
"using System.Text;",
"using System.IO;",
"using System.Net;",
"using System.Threading;",
"using MinecraftClient;",
"using MinecraftClient.Scripting;",
"using MinecraftClient.Mapping;",
"using MinecraftClient.Inventory;",
string.Join("\n", libs),
"namespace ScriptLoader {",
"public class Script {",
"public CSharpAPI MCC;",
"public object __run(CSharpAPI __apiHandler, string[] args) {",
"this.MCC = __apiHandler;",
string.Join("\n", script),
"}",
string.Join("\n", extensions),
"}}",
});
ConsoleIO.WriteLogLine($"[Script] Starting compilation for {scriptName}..."); ConsoleIO.WriteLogLine(string.Format(Translations.script_compile_started, scriptName));
//Compile the C# class in memory using all the currently loaded assemblies //Compile the C# class in memory using all the currently loaded assemblies
var result = compiler.Compile(code, Guid.NewGuid().ToString(), dlls); var result = compiler.Compile(code, Guid.NewGuid().ToString(), dlls);
@ -112,22 +91,17 @@ namespace MinecraftClient.Scripting
if (result.Failures is not null) if (result.Failures is not null)
{ {
ConsoleIO.WriteLogLine("[Script] Compilation failed with error(s):"); ConsoleIO.WriteLogLine(Translations.script_compile_failed);
foreach (var failure in result.Failures) foreach (var failure in result.Failures)
{ {
// Get the line that contains the error: ConsoleIO.WriteLogLine(FormatCompilationFailure(failure, scriptName));
var loc = failure.Location.GetMappedLineSpan();
var line = code.Split('\n')[loc.StartLinePosition.Line];
ConsoleIO.WriteLogLine($"[Script] Error in {scriptName}, on line ({line.Trim()}): [{failure.Id}] {failure.GetMessage()}");
} }
throw new CSharpException(CSErrorType.InvalidScript, new InvalidProgramException("Compilation failed due to error(s).")); throw new CSharpException(CSErrorType.InvalidScript, new InvalidProgramException("Compilation failed due to error(s)."));
} }
ConsoleIO.WriteLogLine("[Script] Compilation done with no errors."); ConsoleIO.WriteLogLine(Translations.script_compile_succeeded);
//Retrieve compiled assembly //Retrieve compiled assembly
assembly = result.Assembly; assembly = result.Assembly;
@ -151,6 +125,77 @@ namespace MinecraftClient.Scripting
else return null; else return null;
} }
private static string BuildScriptCode(string scriptName, IEnumerable<ScriptSourceLine> script, IEnumerable<ScriptSourceLine> extensions, IEnumerable<string> libs, bool hasImplicitReturn)
{
StringBuilder codeBuilder = new();
codeBuilder.AppendLine("using System;");
codeBuilder.AppendLine("using System.Collections.Generic;");
codeBuilder.AppendLine("using System.Text.RegularExpressions;");
codeBuilder.AppendLine("using System.Linq;");
codeBuilder.AppendLine("using System.Text;");
codeBuilder.AppendLine("using System.IO;");
codeBuilder.AppendLine("using System.Net;");
codeBuilder.AppendLine("using System.Threading;");
codeBuilder.AppendLine("using MinecraftClient;");
codeBuilder.AppendLine("using MinecraftClient.Scripting;");
codeBuilder.AppendLine("using MinecraftClient.Mapping;");
codeBuilder.AppendLine("using MinecraftClient.Inventory;");
foreach (string lib in libs)
codeBuilder.AppendLine(lib);
codeBuilder.AppendLine("namespace ScriptLoader {");
codeBuilder.AppendLine("public class Script {");
codeBuilder.AppendLine("public CSharpAPI MCC;");
codeBuilder.AppendLine("public object __run(CSharpAPI __apiHandler, string[] args) {");
codeBuilder.AppendLine("this.MCC = __apiHandler;");
AppendMappedSection(codeBuilder, scriptName, script);
if (hasImplicitReturn)
codeBuilder.AppendLine("return null;");
codeBuilder.AppendLine("}");
AppendMappedSection(codeBuilder, scriptName, extensions);
codeBuilder.AppendLine("}}");
return codeBuilder.ToString();
}
private static void AppendMappedSection(StringBuilder codeBuilder, string scriptName, IEnumerable<ScriptSourceLine> lines)
{
ScriptSourceLine[] sourceLines = lines.ToArray();
if (sourceLines.Length == 0)
return;
codeBuilder.AppendLine($@"#line {sourceLines[0].LineNumber} ""{EscapeLineDirectivePath(scriptName)}""");
foreach (ScriptSourceLine line in sourceLines)
codeBuilder.AppendLine(line.Text);
codeBuilder.AppendLine("#line default");
}
private static string EscapeLineDirectivePath(string path)
{
return path.Replace("\\", "\\\\").Replace("\"", "\\\"");
}
private static string FormatCompilationFailure(Diagnostic failure, string scriptName)
{
if (failure.Location.IsInSource)
{
var location = failure.Location.GetMappedLineSpan();
string sourcePath = string.IsNullOrWhiteSpace(location.Path) ? scriptName : location.Path;
return string.Format(Translations.script_compile_error,
sourcePath,
location.StartLinePosition.Line + 1,
location.StartLinePosition.Character + 1,
failure.Id,
failure.GetMessage());
}
return string.Format(Translations.script_compile_error_no_location, scriptName, failure.Id, failure.GetMessage());
}
/// <summary> /// <summary>
/// Quickly calculate a hash for the given script /// Quickly calculate a hash for the given script
/// </summary> /// </summary>