diff --git a/MinecraftClient/Commands/Chunk.cs b/MinecraftClient/Commands/Chunk.cs index a686a23a..855e5658 100644 --- a/MinecraftClient/Commands/Chunk.cs +++ b/MinecraftClient/Commands/Chunk.cs @@ -41,76 +41,118 @@ namespace MinecraftClient.Commands sb.Append(String.Format("chunk: ({0}, {1}).\n", markChunkX, markChunkZ)); } - if (markedChunkPos != null && - (markChunkX < current.ChunkX - 16 || markChunkX >= current.ChunkX + 16 || markChunkZ < current.ChunkZ - 16 || markChunkZ >= current.ChunkZ + 16)) - sb.Append("§x§0Since the marked chunk is outside the graph, it will not be displayed!§r\n"); + int consoleHeight = Math.Max(Console.BufferHeight - 2, 25); + if (consoleHeight % 2 == 0) + --consoleHeight; - int consoleHei = Math.Max(Console.BufferHeight - 2, 21); - if (consoleHei % 2 == 0) - --consoleHei; + int consoleWidth = Math.Max(Console.BufferWidth / 2, 17); + if (consoleWidth % 2 == 0) + --consoleWidth; - int consoleWid = Math.Max(Console.BufferWidth / 2, 21); - if (consoleWid % 2 == 0) - --consoleWid; - - int startZ = current.ChunkZ - consoleHei / 2, endZ = current.ChunkZ + 1 + consoleHei / 2; - int startX = current.ChunkX - consoleWid / 2, endX = current.ChunkX + 1 + consoleWid / 2; + int startZ = current.ChunkZ - consoleHeight, endZ = current.ChunkZ + consoleHeight; + int startX = current.ChunkX - consoleWidth, endX = current.ChunkX + consoleWidth; int leftMost = endX, rightMost = startX, topMost = endZ, bottomMost = startZ; - - Dictionary, byte> chunkStatus = new(); - for (int z = startZ - 1; z <= endZ + 1; z++) + for (int z = startZ; z <= endZ; z++) { - for (int x = startX - 1; x <= endX + 1; ++x) + for (int x = startX; x <= endX; ++x) { - ChunkColumn? chunkColumn = world[x, z]; - if (chunkColumn == null) - chunkStatus[new(x, z)] = 0; // "🔳" white hollow square - else + if (world[x, z] != null) { leftMost = Math.Min(leftMost, x); rightMost = Math.Max(rightMost, x); topMost = Math.Min(topMost, z); bottomMost = Math.Max(bottomMost, z); - if (chunkColumn.FullyLoaded) - chunkStatus[new(x, z)] = 1; // "🟩" green - else - chunkStatus[new(x, z)] = 2; // "🟨" yellow } } } - // Add a blank line - if (topMost != startZ) - --topMost; - if (bottomMost != endZ) - ++bottomMost; - if (Console.BufferWidth / 2 >= ((rightMost - leftMost + 1) + 2)) + // Include the player's location + topMost = Math.Min(topMost, current.ChunkZ); + bottomMost = Math.Max(bottomMost, current.ChunkZ); + leftMost = Math.Min(leftMost, current.ChunkX); + rightMost = Math.Max(rightMost, current.ChunkX); + + // Empty one row and one column each + --leftMost; ++rightMost; --topMost; ++bottomMost; + + // Resize according to limitations + if ((bottomMost - topMost + 1) > consoleHeight) { - if (leftMost != startX) - --leftMost; - if (rightMost != endX) - ++rightMost; + int delta = (bottomMost - topMost + 1) - consoleHeight; + if (bottomMost - (delta + 1) / 2 < current.ChunkZ + 1) + { + int bottomReduce = bottomMost - (current.ChunkZ + 1); + bottomMost -= bottomReduce; + topMost += delta - bottomReduce; + } + else if (topMost + delta / 2 > current.ChunkZ - 1) + { + int topAdd = topMost - (current.ChunkZ - 1); + topMost += topAdd; + bottomMost -= delta - topAdd; + } + else + { + topMost += delta / 2; + bottomMost -= (delta + 1) / 2; + } } + if ((rightMost - leftMost + 1) > consoleWidth) + { + int delta = (rightMost - leftMost + 1) - consoleWidth; + if (rightMost - (delta + 1) / 2 < current.ChunkX + 1) + { + int rightReduce = rightMost - (current.ChunkX + 1); + rightMost -= rightReduce; + leftMost += delta - rightReduce; + } + else if (leftMost + delta / 2 > current.ChunkX - 1) + { + int leftAdd = leftMost - (current.ChunkX - 1); + leftMost += leftAdd; + rightMost -= delta - leftAdd; + } + else + { + leftMost += delta / 2; + rightMost -= (delta + 1) / 2; + } + } + + // Try to include the marker chunk + if (markedChunkPos != null && + (((Math.Max(bottomMost, markChunkZ) - Math.Min(topMost, markChunkZ) + 1) > consoleHeight) || + ((Math.Max(rightMost, markChunkX) - Math.Min(leftMost, markChunkX) + 1) > consoleWidth))) + sb.Append("§x§0Since the marked chunk is outside the graph, it will not be displayed!§r\n"); else { - leftMost = Math.Max(leftMost, startX); - rightMost = Math.Min(rightMost, endX); + topMost = Math.Min(topMost, markChunkZ); + bottomMost = Math.Max(bottomMost, markChunkZ); + leftMost = Math.Min(leftMost, markChunkX); + rightMost = Math.Max(rightMost, markChunkX); } // Output - string[] chunkStatuToEmoji = new string[] { "\ud83d\udd33", "\ud83d\udfe9", "\ud83d\udfe8" }; for (int z = topMost; z <= bottomMost; ++z) { for (int x = leftMost; x <= rightMost; ++x) { if (z == current.ChunkZ && x == current.ChunkX) - sb.Append("§z"); // Player Location: background gray + sb.Append("§z"); // Player Location: background gray else if (z == markChunkZ && x == markChunkX) - sb.Append("§w"); // Marked chunk: background red - sb.Append(chunkStatuToEmoji[chunkStatus.GetValueOrDefault, byte>(new(x, z), 0)]); + sb.Append("§w"); // Marked chunk: background red + + ChunkColumn? chunkColumn = world[x, z]; + if (chunkColumn == null) + sb.Append("\ud83d\udd33"); // "🔳" white hollow square + else if (chunkColumn.FullyLoaded) + sb.Append("\ud83d\udfe9"); // "🟩" green + else + sb.Append("\ud83d\udfe8"); // "🟨" yellow + if ((z == current.ChunkZ && x == current.ChunkX) || (z == markChunkZ && x == markChunkX)) - sb.Append("§r"); + sb.Append("§r"); // Reset background color } sb.Append('\n'); }