mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Online Mode done, 1.7 compatibility should be OK
+ Fixed chat colors because of 1.7 changes + Some code cleanup here and there
This commit is contained in:
parent
0d0a7e9c4a
commit
30cbc85850
5 changed files with 42 additions and 105 deletions
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@ -59,17 +59,17 @@ namespace MinecraftClient
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case "black": return "§0";
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case "dark_blue": return "§1";
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case "dark_green": return "§2";
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case "dark_cyan": return "§3";
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case "dark_cyanred": return "§4";
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case "dark_magenta": return "§5";
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case "dark_yellow": return "§6";
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case "dark_aqua": return "§3";
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case "dark_red": return "§4";
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case "dark_purple": return "§5";
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case "gold": return "§6";
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case "gray": return "§7";
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case "dark_gray": return "§8";
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case "blue": return "§9";
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case "green": return "§a";
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case "cyan": return "§b";
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case "aqua": return "§b";
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case "red": return "§c";
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case "magenta": return "§d";
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case "light_purple": return "§d";
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case "yellow": return "§e";
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case "white": return "§f";
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default: return "";
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@ -294,7 +294,7 @@ namespace MinecraftClient
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{
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JSONData[] extras = data.Properties["extra"].DataArray.ToArray();
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foreach (JSONData item in extras)
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extra_result += JSONData2String(item);
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extra_result = extra_result + JSONData2String(item) + "§r";
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}
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if (data.Properties.ContainsKey("color"))
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{
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@ -34,9 +34,9 @@ namespace MinecraftClient
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/// <param name="sessionID">A valid sessionID obtained with MinecraftCom.GetLogin()</param>
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/// <param name="server_port">The server IP (serveradress or serveradress:port)</param>
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public McTcpClient(string username, string sessionID, string server_port, MinecraftCom handler)
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public McTcpClient(string username, string uuid, string sessionID, string server_port, MinecraftCom handler)
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{
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StartClient(username, sessionID, server_port, false, handler, "");
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StartClient(username, uuid, sessionID, server_port, false, handler, "");
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}
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/// <summary>
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@ -47,9 +47,9 @@ namespace MinecraftClient
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/// <param name="server_port">The server IP (serveradress or serveradress:port)</param>
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/// <param name="command">The text or command to send.</param>
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public McTcpClient(string username, string sessionID, string server_port, MinecraftCom handler, string command)
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public McTcpClient(string username, string uuid, string sessionID, string server_port, MinecraftCom handler, string command)
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{
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StartClient(username, sessionID, server_port, true, handler, command);
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StartClient(username, uuid, sessionID, server_port, true, handler, command);
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}
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/// <summary>
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@ -61,7 +61,7 @@ namespace MinecraftClient
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/// <param name="singlecommand">If set to true, the client will send a single command and then disconnect from the server</param>
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/// <param name="command">The text or command to send. Will only be sent if singlecommand is set to true.</param>
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private void StartClient(string user, string sessionID, string server_port, bool singlecommand, MinecraftCom handler, string command)
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private void StartClient(string user, string uuid, string sessionID, string server_port, bool singlecommand, MinecraftCom handler, string command)
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{
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this.handler = handler;
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username = user;
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@ -86,7 +86,7 @@ namespace MinecraftClient
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client = new TcpClient(host, port);
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client.ReceiveBufferSize = 1024 * 1024;
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handler.setClient(client);
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if (handler.Login(user, sessionID, host, port))
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if (handler.Login(user, uuid, sessionID, host, port))
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{
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//Single command sending
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if (singlecommand)
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@ -13,7 +13,7 @@ namespace MinecraftClient
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public class MinecraftCom : IAutoComplete
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{
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#region Login to Minecraft.net, Obtaining a session ID
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#region Login to Minecraft.net and get a new session ID
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public enum LoginResult { Error, Success, WrongPassword, Blocked, AccountMigrated, NotPremium };
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@ -77,35 +77,23 @@ namespace MinecraftClient
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#region Session checking when joining a server in online mode
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/// <summary>
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/// This method allows to join an online-mode server.
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/// It Should be called between the handshake and the login attempt.
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/// Check session using the Yggdrasil authentication scheme. Allow to join an online-mode server
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/// </summary>
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/// <param name="user">Username</param>
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/// <param name="sessionID">A valid session ID for this username</param>
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/// <param name="hash">Hash returned by the server during the handshake</param>
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/// <returns>Returns true if the check was successful</returns>
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/// <param name="accesstoken">Session ID</param>
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/// <param name="serverhash">Server ID</param>
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/// <returns>TRUE if session was successfully checked</returns>
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public static bool SessionCheck(string user, string sessionID, string hash)
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public static bool SessionCheck(string uuid, string accesstoken, string serverhash)
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{
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Console.ForegroundColor = ConsoleColor.DarkGray;
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WebClient client = new WebClient();
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Console.Write("http://session.minecraft.net/game/joinserver.jsp?user=" + user + "&sessionId=" + sessionID + "&serverId=" + hash + " ... ");
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string result;
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try
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{
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result = client.DownloadString("http://session.minecraft.net/game/joinserver.jsp?user=" + user + "&sessionId=" + sessionID + "&serverId=" + hash);
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WebClient wClient = new WebClient();
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wClient.Headers.Add("Content-Type: application/json");
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string json_request = "{\"accessToken\":\"" + accesstoken + "\",\"selectedProfile\":\"" + uuid + "\",\"serverId\":\"" + serverhash + "\"}";
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return (wClient.UploadString("https://sessionserver.mojang.com/session/minecraft/join", json_request) == "");
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}
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catch (WebException e)
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{
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Console.ForegroundColor = ConsoleColor.Gray;
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Console.WriteLine();
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Console.WriteLine("Error while connecting to session server: " + e.Message);
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Console.ForegroundColor = ConsoleColor.DarkGray;
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return false;
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}
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Console.WriteLine(result);
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Console.ForegroundColor = ConsoleColor.Gray;
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return (result == "OK");
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catch (WebException) { return false; }
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}
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#endregion
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@ -166,7 +154,7 @@ namespace MinecraftClient
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autocomplete_received = true;
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tab_list = tab_list.Trim();
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if (tab_list.Length > 0)
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ConsoleIO.WriteLine(tab_list);
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printstring("§8" + tab_list, false);
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break;
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case 0x40: string reason = readNextString();
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ConsoleIO.WriteLine("Disconnected by Server :");
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@ -447,7 +435,7 @@ namespace MinecraftClient
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return false;
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}
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}
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public bool Login(string username, string sessionID, string host, int port)
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public bool Login(string username, string uuid, string sessionID, string host, int port)
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{
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byte[] packet_id = getVarInt(0);
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byte[] protocol_version = getVarInt(4);
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@ -470,13 +458,14 @@ namespace MinecraftClient
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int size = readNextVarInt(); //Packet size
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int pid = readNextVarInt(); //Packet ID
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size -= getVarInt(pid).Length;
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/*
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while (pid == 0x3F) //Skip some early plugin messages
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{
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readData(size);
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size = readNextVarInt();
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pid = readNextVarInt();
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size -= getVarInt(pid).Length;
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}
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}*/
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if (pid == 0x00) //Login rejected
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{
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Console.WriteLine("Login rejected by Server :");
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@ -490,10 +479,7 @@ namespace MinecraftClient
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byte[] token = readNextByteArray();
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var PublicServerkey = Crypto.GenerateRSAPublicKey(Serverkey_RAW);
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var SecretKey = Crypto.GenerateAESPrivateKey();
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Console.ForegroundColor = ConsoleColor.DarkGray;
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Console.WriteLine("Handshake successful. (Server ID: " + serverID + ')');
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Console.ForegroundColor = ConsoleColor.Gray;
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return StartEncryption(username, sessionID, token, serverID, PublicServerkey, SecretKey);
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return StartEncryption(uuid, sessionID, token, serverID, PublicServerkey, SecretKey);
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}
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else if (pid == 0x02) //Login successfull
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{
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@ -504,7 +490,7 @@ namespace MinecraftClient
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}
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else return false;
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}
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public bool StartEncryption(string username, string sessionID, byte[] token, string serverIDhash, java.security.PublicKey serverKey, javax.crypto.SecretKey secretKey)
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public bool StartEncryption(string uuid, string sessionID, byte[] token, string serverIDhash, java.security.PublicKey serverKey, javax.crypto.SecretKey secretKey)
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{
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Console.ForegroundColor = ConsoleColor.DarkGray;
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ConsoleIO.WriteLine("Crypto keys & hash generated.");
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@ -513,7 +499,7 @@ namespace MinecraftClient
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if (serverIDhash != "-")
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{
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Console.WriteLine("Checking Session...");
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if (!SessionCheck(username, sessionID, new java.math.BigInteger(Crypto.getServerHash(serverIDhash, serverKey, secretKey)).toString(16)))
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if (!SessionCheck(uuid, sessionID, new java.math.BigInteger(Crypto.getServerHash(serverIDhash, serverKey, secretKey)).toString(16)))
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{
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return false;
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}
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@ -531,61 +517,13 @@ namespace MinecraftClient
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byte[] encryption_response_tosend = concatBytes(getVarInt(encryption_response.Length), encryption_response);
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Send(encryption_response_tosend);
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//Start client-side encryption
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setEncryptedClient(Crypto.SwitchToAesMode(c.GetStream(), secretKey));
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//Get the next packet
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int size = readNextVarInt(); //Packet size
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int pid = readNextVarInt(); //Packet ID
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if (pid == 0x02)
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{
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setEncryptedClient(Crypto.SwitchToAesMode(c.GetStream(), secretKey));
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return true;
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}
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else return false;
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readNextVarInt(); //Skip Packet size (not needed)
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return (readNextVarInt() == 0x02); //Packet ID. 0x02 = Login Success
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}
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/*
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public bool FinalizeLogin()
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{
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Send(new byte[] { 0xCD, 0 });
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try
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{
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byte[] pid = new byte[1];
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try
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{
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if (c.Connected)
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{
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Receive(pid, 0, 1, SocketFlags.None);
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while (pid[0] >= 0xC0 && pid[0] != 0xFF) //Skip some early packets or plugin messages
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{
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processPacket(pid[0]);
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Receive(pid, 0, 1, SocketFlags.None);
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}
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if (pid[0] == (byte)1)
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{
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readData(4); readNextString(); readData(5);
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return true; //The Server accepted the request
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}
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else if (pid[0] == (byte)0xFF)
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{
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string reason = readNextString();
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Console.WriteLine("Login rejected by Server :"); printstring(reason, true);
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for (int i = 0; i < bots.Count; i++) { bots[i].OnDisconnect(ChatBot.DisconnectReason.LoginRejected, reason); }
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return false;
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}
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}
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}
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catch
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{
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//Connection failed
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return false;
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}
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}
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catch
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{
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//Network error
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Console.WriteLine("Connection Lost.");
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return false;
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}
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return false; //Login was unsuccessful (received a kick...)
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}*/
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public bool SendChatMessage(string message)
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{
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@ -15,7 +15,7 @@ namespace MinecraftClient
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{
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private static McTcpClient Client;
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public static string[] startupargs;
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public const string Version = "1.6.0";
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public const string Version = "1.7.0";
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/// <summary>
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/// The main entry point of Minecraft Console Client
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@ -179,8 +179,9 @@ namespace MinecraftClient
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{
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MinecraftCom.LoginResult result;
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string username = Settings.Login;
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Settings.Username = Settings.Login;
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string sessionID = "";
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string UUID = "";
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if (Settings.Password == "-")
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{
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@ -193,9 +194,8 @@ namespace MinecraftClient
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else
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{
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Console.WriteLine("Connecting to Minecraft.net...");
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result = MinecraftCom.GetLogin(ref username, Settings.Password, ref sessionID, ref Settings.UUID);
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result = MinecraftCom.GetLogin(ref Settings.Username, Settings.Password, ref sessionID, ref UUID);
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}
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Settings.Username = username;
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if (result == MinecraftCom.LoginResult.Success)
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{
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Console.WriteLine("Success. (session ID: " + sessionID + ')');
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@ -236,9 +236,9 @@ namespace MinecraftClient
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//Start the main TCP client
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if (Settings.SingleCommand != "")
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{
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Client = new McTcpClient(Settings.Username, sessionID, Settings.ServerIP, handler, Settings.SingleCommand);
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Client = new McTcpClient(Settings.Username, UUID, sessionID, Settings.ServerIP, handler, Settings.SingleCommand);
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}
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else Client = new McTcpClient(Settings.Username, sessionID, Settings.ServerIP, handler);
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else Client = new McTcpClient(Settings.Username, UUID, sessionID, Settings.ServerIP, handler);
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}
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else
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{
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@ -19,7 +19,6 @@ namespace MinecraftClient
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public static string Login = "";
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public static string Username = "";
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public static string Password = "";
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public static string UUID = "";
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public static string ServerIP = "";
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public static string SingleCommand = "";
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