Implemented entity metadata to keep track of entity health (#1205)

* Implement entity metadata protocol handling
* Add health information for entity
* Make AutoAttack check entity health
* LivingEntity: Default health is 1.0 as per https://wiki.vg/Entity_metadata#Living_Entity
* Fix entity metadata for lower MC versions
* Fix commit  888297d (1.0f instead of 1.0)
* Add OnEntityHealth ChatBot event (Remove protocol-dependant stuff from McClient (undo part of 85c32b9))
* Remove OnEntityMetadata in favor of OnEntityHealth
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
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ReinforceZwei 2020-08-15 21:32:46 +08:00 committed by GitHub
parent 526dabd1e7
commit 2c8ec4aa4a
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9 changed files with 191 additions and 2 deletions

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@ -112,7 +112,7 @@ namespace MinecraftClient.ChatBots
/// <returns>If the entity should be attacked</returns>
public bool handleEntity(Entity entity)
{
if (!entity.Type.IsHostile())
if (!entity.Type.IsHostile() || entity.Health <= 0)
return false;
bool isBeingAttacked = entitiesToAttack.ContainsKey(entity.ID);