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Implemented entity metadata to keep track of entity health (#1205)
* Implement entity metadata protocol handling * Add health information for entity * Make AutoAttack check entity health * LivingEntity: Default health is 1.0 as per https://wiki.vg/Entity_metadata#Living_Entity * Fix entity metadata for lower MC versions * Fix commit888297d(1.0f instead of 1.0) * Add OnEntityHealth ChatBot event (Remove protocol-dependant stuff from McClient (undo part of85c32b9)) * Remove OnEntityMetadata in favor of OnEntityHealth Co-authored-by: ORelio <ORelio@users.noreply.github.com>
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9 changed files with 191 additions and 2 deletions
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@ -112,7 +112,7 @@ namespace MinecraftClient.ChatBots
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/// <returns>If the entity should be attacked</returns>
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public bool handleEntity(Entity entity)
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{
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if (!entity.Type.IsHostile())
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if (!entity.Type.IsHostile() || entity.Health <= 0)
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return false;
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bool isBeingAttacked = entitiesToAttack.ContainsKey(entity.ID);
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