Implemented entity metadata to keep track of entity health (#1205)

* Implement entity metadata protocol handling
* Add health information for entity
* Make AutoAttack check entity health
* LivingEntity: Default health is 1.0 as per https://wiki.vg/Entity_metadata#Living_Entity
* Fix entity metadata for lower MC versions
* Fix commit  888297d (1.0f instead of 1.0)
* Add OnEntityHealth ChatBot event (Remove protocol-dependant stuff from McClient (undo part of 85c32b9))
* Remove OnEntityMetadata in favor of OnEntityHealth
Co-authored-by: ORelio <ORelio@users.noreply.github.com>
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ReinforceZwei 2020-08-15 21:32:46 +08:00 committed by GitHub
parent 526dabd1e7
commit 2c8ec4aa4a
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9 changed files with 191 additions and 2 deletions

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@ -325,6 +325,13 @@ namespace MinecraftClient
/// </summary>
public virtual void OnRespawn() { }
/// <summary>
/// Called when the health of an entity changed
/// </summary>
/// <param name="entityID">Entity ID</param>
/// <param name="health">The health of the entity</param>
public virtual void OnEntityHealth(int entityID, float health) { }
/* =================================================================== */
/* ToolBox - Methods below might be useful while creating your bot. */
/* You should not need to interact with other classes of the program. */