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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-29 13:04:59 +00:00
pathing: snap yaw for sprint jump approach
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parent
e271854bdb
commit
2be9b287a3
3 changed files with 318 additions and 9 deletions
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@ -35,6 +35,111 @@ public sealed class SprintJumpTemplateScenarioTests
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Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
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}
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[Fact]
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public void SprintJumpTemplate_TwoBlockGap_FinalStop_CompletesFromOppositeYaw()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
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FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
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var segment = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(2.5, 80, 0.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.FinalStop
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};
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var template = new SprintJumpTemplate(segment, null);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 90f);
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TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
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Assert.True(state == TemplateState.Complete, $"state={state} finalPos={finalPos} vel={physics.DeltaMovement}");
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Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End));
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}
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[Fact]
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public void SprintJumpTemplate_Approach_SnapsYawImmediatelyFromOppositeYaw()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
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FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
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var segment = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(2.5, 80, 0.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.FinalStop
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};
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var template = new SprintJumpTemplate(segment, null);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 90f);
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var input = new MovementInput();
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TemplateState state = template.Tick(segment.Start, physics, input, world);
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Assert.Equal(TemplateState.InProgress, state);
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Assert.InRange(physics.Yaw, 269.9f, 270.1f);
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Assert.True(input.Forward);
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Assert.True(input.Sprint);
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Assert.True(input.Jump);
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}
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[Fact]
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public void SprintJumpTemplate_TwoBlockGap_FinalStop_CompletesFromOppositeYawWithinTwentyTicks()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
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FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 4, 82, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
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var segment = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(2.5, 80, 0.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.FinalStop
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};
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var template = new SprintJumpTemplate(segment, null);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 90f);
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var input = new MovementInput();
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TemplateState state = TemplateState.InProgress;
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int elapsedTicks = 0;
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Location finalPos = segment.Start;
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var trace = new List<string>();
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for (; elapsedTicks < 80; elapsedTicks++)
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{
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input.Reset();
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Location pos = new(physics.Position.X, physics.Position.Y, physics.Position.Z);
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state = template.Tick(pos, physics, input, world);
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if (elapsedTicks < 20 || state != TemplateState.InProgress)
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{
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trace.Add(
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$"tick={elapsedTicks} state={state} pos={pos} yaw={physics.Yaw:F1} vel={physics.DeltaMovement} " +
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$"onGround={physics.OnGround} input(F={input.Forward},J={input.Jump},S={input.Sprint})");
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}
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if (state != TemplateState.InProgress)
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{
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finalPos = new Location(physics.Position.X, physics.Position.Y, physics.Position.Z);
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break;
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}
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physics.ApplyInput(input);
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physics.Tick(world);
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finalPos = new Location(physics.Position.X, physics.Position.Y, physics.Position.Z);
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}
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Assert.Equal(TemplateState.Complete, state);
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Assert.True(elapsedTicks <= 20, $"elapsedTicks={elapsedTicks} finalPos={finalPos} vel={physics.DeltaMovement}\n{string.Join('\n', trace)}");
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Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, segment.End), $"elapsedTicks={elapsedTicks} finalPos={finalPos} vel={physics.DeltaMovement}\n{string.Join('\n', trace)}");
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}
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[Fact]
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public void SprintJumpTemplate_ThreeBlockGap_FinalStop_Completes()
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{
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@ -136,6 +241,129 @@ public sealed class SprintJumpTemplateScenarioTests
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Assert.InRange(horizontalSpeed, 0.0, 0.04);
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}
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[Fact]
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public void SprintJumpTemplate_PrepareJumpIntoSecondParkour_CompletesWithoutSettling()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
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FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 6, 82, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 4, 79, 0);
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var segment = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(2.5, 80, 0.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.PrepareJump,
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ExitHints = new PathTransitionHints(1, 0, 0.10, double.PositiveInfinity, false, true, true, false, 10),
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PreserveSprint = true
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};
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var next = new PathSegment
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{
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Start = new Location(2.5, 80, 0.5),
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End = new Location(4.5, 80, 0.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.FinalStop
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};
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var template = new SprintJumpTemplate(segment, next);
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(segment.Start, yaw: 270f);
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TemplateState state = TemplateSimulationRunner.Run(template, physics, world, maxTicks: 140, out Location finalPos);
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double horizontalSpeed = Math.Sqrt(physics.DeltaMovement.X * physics.DeltaMovement.X + physics.DeltaMovement.Z * physics.DeltaMovement.Z);
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Assert.Equal(TemplateState.Complete, state);
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Assert.True(TemplateFootingHelper.IsCenterInsideTargetBlock(finalPos, segment.End), $"finalPos={finalPos} vel={physics.DeltaMovement}");
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Assert.True(horizontalSpeed > 0.02, $"finalPos={finalPos} vel={physics.DeltaMovement}");
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}
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[Fact]
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public void SprintJumpTemplate_FinalStop_CompletesAfterPrepareJumpCarry()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: 0, max: 16);
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FlatWorldTestBuilder.ClearBox(world, 0, 79, 0, 6, 82, 1);
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FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 4, 79, 0);
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var first = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(2.5, 80, 0.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.PrepareJump,
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ExitHints = new PathTransitionHints(1, 0, 0.10, double.PositiveInfinity, false, true, true, false, 10),
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PreserveSprint = true
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};
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var second = new PathSegment
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{
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Start = new Location(2.5, 80, 0.5),
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End = new Location(4.5, 80, 0.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.FinalStop
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};
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(first.Start, yaw: 270f);
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TemplateState firstState = TemplateSimulationRunner.Run(new SprintJumpTemplate(first, second), physics, world, maxTicks: 140, out Location handoffPos);
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TemplateState secondState = TemplateSimulationRunner.Run(new SprintJumpTemplate(second, null), physics, world, maxTicks: 140, out Location finalPos);
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Assert.Equal(TemplateState.Complete, firstState);
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Assert.True(
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secondState == TemplateState.Complete,
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$"secondState={secondState} handoffPos={handoffPos} finalPos={finalPos} vel={physics.DeltaMovement}");
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Assert.True(TemplateFootingHelper.IsFootprintInsideTargetBlock(finalPos, second.End), $"handoffPos={handoffPos} finalPos={finalPos} vel={physics.DeltaMovement}");
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}
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[Fact]
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public void SprintJumpTemplate_DiagonalLandingRecovery_HandsOffToTurnTraverse()
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{
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World world = FlatWorldTestBuilder.CreateStoneFloor(min: -1, max: 8);
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FlatWorldTestBuilder.ClearBox(world, -1, 79, -1, 8, 82, 4);
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FlatWorldTestBuilder.SetSolid(world, 0, 79, 0);
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FlatWorldTestBuilder.SetSolid(world, 2, 79, 1);
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FlatWorldTestBuilder.SetSolid(world, 3, 79, 1);
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FlatWorldTestBuilder.SetSolid(world, 4, 79, 2);
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var parkour = new PathSegment
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{
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Start = new Location(0.5, 80, 0.5),
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End = new Location(2.5, 80, 1.5),
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MoveType = MoveType.Parkour,
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ExitTransition = PathTransitionType.LandingRecovery,
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ExitHints = new PathTransitionHints(1, 0, 0.0, 0.05, true, true, false, true, 12)
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};
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var traverse = new PathSegment
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{
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Start = new Location(2.5, 80, 1.5),
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End = new Location(3.5, 80, 1.5),
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MoveType = MoveType.Traverse,
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ExitTransition = PathTransitionType.Turn,
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ExitHints = new PathTransitionHints(1, 1, 0.0, 0.05, true, true, false, true, 12)
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};
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var next = new PathSegment
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{
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Start = new Location(3.5, 80, 1.5),
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End = new Location(4.5, 80, 2.5),
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MoveType = MoveType.Diagonal,
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ExitTransition = PathTransitionType.FinalStop
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};
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var physics = TemplateSimulationRunner.CreateGroundedPhysics(parkour.Start, yaw: 315f);
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TemplateState parkourState = TemplateSimulationRunner.Run(new SprintJumpTemplate(parkour, traverse), physics, world, maxTicks: 160, out Location handoffPos);
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TemplateState traverseState = TemplateSimulationRunner.Run(new WalkTemplate(traverse, next), physics, world, maxTicks: 160, out Location finalPos);
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Assert.Equal(TemplateState.Complete, parkourState);
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Assert.True(
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traverseState == TemplateState.Complete,
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$"traverseState={traverseState} handoffPos={handoffPos} finalPos={finalPos} vel={physics.DeltaMovement}");
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Assert.True(
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TemplateFootingHelper.IsCenterInsideTargetBlock(finalPos, traverse.End),
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$"handoffPos={handoffPos} finalPos={finalPos} vel={physics.DeltaMovement}");
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}
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[Fact]
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public void SprintJumpTemplate_ThreeBlockGap_WithIsolatedTakeoffBlock_JumpsImmediately()
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{
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