mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Rename McTcpClient to McClient for clarity
+ Fix compile error in #1071
This commit is contained in:
parent
b52435f0ce
commit
2add4030f4
25 changed files with 36 additions and 36 deletions
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@ -32,15 +32,15 @@ namespace MinecraftClient
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public enum DisconnectReason { InGameKick, LoginRejected, ConnectionLost, UserLogout };
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public enum DisconnectReason { InGameKick, LoginRejected, ConnectionLost, UserLogout };
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//Handler will be automatically set on bot loading, don't worry about this
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//Handler will be automatically set on bot loading, don't worry about this
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public void SetHandler(McTcpClient handler) { this._handler = handler; }
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public void SetHandler(McClient handler) { this._handler = handler; }
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protected void SetMaster(ChatBot master) { this.master = master; }
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protected void SetMaster(ChatBot master) { this.master = master; }
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protected void LoadBot(ChatBot bot) { Handler.BotUnLoad(bot); Handler.BotLoad(bot); }
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protected void LoadBot(ChatBot bot) { Handler.BotUnLoad(bot); Handler.BotLoad(bot); }
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private McTcpClient _handler = null;
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private McClient _handler = null;
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private ChatBot master = null;
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private ChatBot master = null;
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private List<string> registeredPluginChannels = new List<String>();
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private List<string> registeredPluginChannels = new List<String>();
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private Queue<string> chatQueue = new Queue<string>();
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private Queue<string> chatQueue = new Queue<string>();
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private DateTime lastMessageSentTime = DateTime.MinValue;
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private DateTime lastMessageSentTime = DateTime.MinValue;
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private McTcpClient Handler
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private McClient Handler
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{
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{
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get
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get
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{
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{
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@ -657,7 +657,7 @@ namespace MinecraftClient
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{
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{
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if (Settings.DebugMessages)
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if (Settings.DebugMessages)
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ConsoleIO.WriteLogLine(String.Format("[{0}] Disconnecting and Reconnecting to the Server", this.GetType().Name));
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ConsoleIO.WriteLogLine(String.Format("[{0}] Disconnecting and Reconnecting to the Server", this.GetType().Name));
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McTcpClient.ReconnectionAttemptsLeft = ExtraAttempts;
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McClient.ReconnectionAttemptsLeft = ExtraAttempts;
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Program.Restart(delaySeconds);
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Program.Restart(delaySeconds);
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}
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}
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@ -23,7 +23,7 @@ namespace MinecraftClient.ChatBots
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{
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{
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attempts = retries;
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attempts = retries;
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if (attempts == -1) { attempts = int.MaxValue; }
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if (attempts == -1) { attempts = int.MaxValue; }
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McTcpClient.ReconnectionAttemptsLeft = attempts;
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McClient.ReconnectionAttemptsLeft = attempts;
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delay = DelayBeforeRelog;
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delay = DelayBeforeRelog;
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if (delay < 1) { delay = 1; }
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if (delay < 1) { delay = 1; }
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if (Settings.DebugMessages)
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if (Settings.DebugMessages)
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@ -32,7 +32,7 @@ namespace MinecraftClient.ChatBots
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public override void Initialize()
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public override void Initialize()
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{
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{
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McTcpClient.ReconnectionAttemptsLeft = attempts;
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McClient.ReconnectionAttemptsLeft = attempts;
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if (Settings.AutoRelog_IgnoreKickMessage)
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if (Settings.AutoRelog_IgnoreKickMessage)
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{
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{
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if (Settings.DebugMessages)
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if (Settings.DebugMessages)
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@ -96,7 +96,7 @@ namespace MinecraftClient.ChatBots
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LogToConsole("Waiting " + delay + " seconds before reconnecting...");
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LogToConsole("Waiting " + delay + " seconds before reconnecting...");
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System.Threading.Thread.Sleep(delay * 1000);
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System.Threading.Thread.Sleep(delay * 1000);
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McTcpClient.ReconnectionAttemptsLeft = attempts;
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McClient.ReconnectionAttemptsLeft = attempts;
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ReconnectToTheServer();
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ReconnectToTheServer();
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return true;
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return true;
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}
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}
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@ -29,7 +29,7 @@ namespace MinecraftClient
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/// <param name="command">The full command, eg: 'mycommand arg1 arg2'</param>
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/// <param name="command">The full command, eg: 'mycommand arg1 arg2'</param>
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/// <param name="localVars">Local variables passed along with the command (may be null)</param>
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/// <param name="localVars">Local variables passed along with the command (may be null)</param>
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/// <returns>A confirmation/error message, or "" if no message</returns>
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/// <returns>A confirmation/error message, or "" if no message</returns>
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public abstract string Run(McTcpClient handler, string command, Dictionary<string, object> localVars);
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public abstract string Run(McClient handler, string command, Dictionary<string, object> localVars);
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/// <summary>
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/// <summary>
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/// Return a list of aliases for this command.
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/// Return a list of aliases for this command.
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "animation"; } }
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public override string CMDName { get { return "animation"; } }
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public override string CMDDesc { get { return "animation <mainhand|offhand>"; } }
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public override string CMDDesc { get { return "animation <mainhand|offhand>"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (hasArg(command))
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if (hasArg(command))
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{
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{
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "changeslot"; } }
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public override string CMDName { get { return "changeslot"; } }
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public override string CMDDesc { get { return "changeslot <1-9>: Change hotbar"; } }
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public override string CMDDesc { get { return "changeslot <1-9>: Change hotbar"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (!handler.GetInventoryEnabled()) return "Please enable InventoryHandling in the config file first.";
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if (!handler.GetInventoryEnabled()) return "Please enable InventoryHandling in the config file first.";
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if (hasArg(command))
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if (hasArg(command))
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "connect"; } }
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public override string CMDName { get { return "connect"; } }
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public override string CMDDesc { get { return "connect <server> [account]: connect to the specified server."; } }
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public override string CMDDesc { get { return "connect <server> [account]: connect to the specified server."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (hasArg(command))
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if (hasArg(command))
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{
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{
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "debug"; } }
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public override string CMDName { get { return "debug"; } }
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public override string CMDDesc { get { return "debug [on|off]: toggle debug messages."; } }
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public override string CMDDesc { get { return "debug [on|off]: toggle debug messages."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (hasArg(command))
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if (hasArg(command))
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{
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{
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "exit"; } }
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public override string CMDName { get { return "exit"; } }
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public override string CMDDesc { get { return "exit: disconnect from the server."; } }
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public override string CMDDesc { get { return "exit: disconnect from the server."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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Program.Exit();
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Program.Exit();
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return "";
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return "";
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "health"; } }
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public override string CMDName { get { return "health"; } }
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public override string CMDDesc { get { return "health: Display Health and Food saturation."; } }
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public override string CMDDesc { get { return "health: Display Health and Food saturation."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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return "Health: " + handler.GetHealth() + ", Saturation: " + handler.GetSaturation() + ", Level: " + handler.GetLevel() + ", TotalExperience: " + handler.GetTotalExperience();
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return "Health: " + handler.GetHealth() + ", Saturation: " + handler.GetSaturation() + ", Level: " + handler.GetLevel() + ", TotalExperience: " + handler.GetTotalExperience();
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}
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}
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@ -11,7 +11,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "inventory"; } }
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public override string CMDName { get { return "inventory"; } }
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public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|drop <slot> <1|all>|click <slot> <left|right|middle>> | inventory creativegive <slot> <itemtype> <count>: Interact with inventories"; } }
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public override string CMDDesc { get { return "inventory <<id>|player|container> <list|close|drop <slot> <1|all>|click <slot> <left|right|middle>> | inventory creativegive <slot> <itemtype> <count>: Interact with inventories"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (handler.GetInventoryEnabled())
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if (handler.GetInventoryEnabled())
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{
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{
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "list"; } }
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public override string CMDName { get { return "list"; } }
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public override string CMDDesc { get { return "list: get the player list."; } }
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public override string CMDDesc { get { return "list: get the player list."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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return "PlayerList: " + String.Join(", ", handler.GetOnlinePlayers());
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return "PlayerList: " + String.Join(", ", handler.GetOnlinePlayers());
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}
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}
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "log"; } }
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public override string CMDName { get { return "log"; } }
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public override string CMDDesc { get { return "log <text>: log some text to the console."; } }
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public override string CMDDesc { get { return "log <text>: log some text to the console."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (hasArg(command))
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if (hasArg(command))
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{
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{
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@ -11,7 +11,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "look"; } }
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public override string CMDName { get { return "look"; } }
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public override string CMDDesc { get { return "look <x y z|yaw pitch|up|down|east|west|north|south>: look at direction or coordinates."; } }
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public override string CMDDesc { get { return "look <x y z|yaw pitch|up|down|east|west|north|south>: look at direction or coordinates."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (handler.GetTerrainEnabled())
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if (handler.GetTerrainEnabled())
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{
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{
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@ -11,7 +11,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "move"; } }
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public override string CMDName { get { return "move"; } }
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public override string CMDDesc { get { return "move <on|off|get|up|down|east|west|north|south|x y z>: walk or start walking."; } }
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public override string CMDDesc { get { return "move <on|off|get|up|down|east|west|north|south|x y z>: walk or start walking."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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string[] args = getArgs(command);
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string[] args = getArgs(command);
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string argStr = getArg(command).Trim().ToLower();
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string argStr = getArg(command).Trim().ToLower();
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "reco"; } }
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public override string CMDName { get { return "reco"; } }
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public override string CMDDesc { get { return "reco [account]: restart and reconnect to the server."; } }
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public override string CMDDesc { get { return "reco [account]: restart and reconnect to the server."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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string[] args = getArgs(command);
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string[] args = getArgs(command);
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if (args.Length > 0)
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if (args.Length > 0)
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "respawn"; } }
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public override string CMDName { get { return "respawn"; } }
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public override string CMDDesc { get { return "respawn: Use this to respawn if you are dead."; } }
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public override string CMDDesc { get { return "respawn: Use this to respawn if you are dead."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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handler.SendRespawnPacket();
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handler.SendRespawnPacket();
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return "You have respawned.";
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return "You have respawned.";
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public override string CMDName { get { return "script"; } }
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public override string CMDName { get { return "script"; } }
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public override string CMDDesc { get { return "script <scriptname>: run a script file."; } }
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public override string CMDDesc { get { return "script <scriptname>: run a script file."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (hasArg(command))
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if (hasArg(command))
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{
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{
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "send"; } }
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public override string CMDName { get { return "send"; } }
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public override string CMDDesc { get { return "send <text>: send a chat message or command."; } }
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public override string CMDDesc { get { return "send <text>: send a chat message or command."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (hasArg(command))
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if (hasArg(command))
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{
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{
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@ -10,7 +10,7 @@ namespace MinecraftClient.Commands
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public override string CMDName { get { return "set"; } }
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public override string CMDName { get { return "set"; } }
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public override string CMDDesc { get { return "set varname=value: set a custom %variable%."; } }
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public override string CMDDesc { get { return "set varname=value: set a custom %variable%."; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (hasArg(command))
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if (hasArg(command))
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{
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{
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public override string CMDName { get { return "Sneak"; } }
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public override string CMDName { get { return "Sneak"; } }
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public override string CMDDesc { get { return "Sneak: Toggles sneaking"; } }
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public override string CMDDesc { get { return "Sneak: Toggles sneaking"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (sneaking)
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if (sneaking)
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{
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{
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public override string CMDName { get { return "useitem"; } }
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public override string CMDName { get { return "useitem"; } }
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public override string CMDDesc { get { return "useitem: Use (left click) an item on the hand"; } }
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public override string CMDDesc { get { return "useitem: Use (left click) an item on the hand"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (handler.GetInventoryEnabled())
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if (handler.GetInventoryEnabled())
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{
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{
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public override string CMDName { get { return "useblock"; } }
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public override string CMDName { get { return "useblock"; } }
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public override string CMDDesc { get { return "useblock <x> <y> <z>: use block"; } }
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public override string CMDDesc { get { return "useblock <x> <y> <z>: use block"; } }
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public override string Run(McTcpClient handler, string command, Dictionary<string, object> localVars)
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public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
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{
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{
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if (!handler.GetTerrainEnabled()) return "Please enable TerrainHandling in the config file first.";
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if (!handler.GetTerrainEnabled()) return "Please enable TerrainHandling in the config file first.";
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if (hasArg(command))
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if (hasArg(command))
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@ -18,7 +18,7 @@ namespace MinecraftClient
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/// <summary>
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/// <summary>
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/// The main client class, used to connect to a Minecraft server.
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/// The main client class, used to connect to a Minecraft server.
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/// </summary>
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/// </summary>
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public class McTcpClient : IMinecraftComHandler
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public class McClient : IMinecraftComHandler
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{
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{
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public static int ReconnectionAttemptsLeft = 0;
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public static int ReconnectionAttemptsLeft = 0;
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@ -111,7 +111,7 @@ namespace MinecraftClient
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/// <param name="server_ip">The server IP</param>
|
/// <param name="server_ip">The server IP</param>
|
||||||
/// <param name="port">The server port to use</param>
|
/// <param name="port">The server port to use</param>
|
||||||
/// <param name="protocolversion">Minecraft protocol version to use</param>
|
/// <param name="protocolversion">Minecraft protocol version to use</param>
|
||||||
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, ForgeInfo forgeInfo, string server_ip, ushort port)
|
public McClient(string username, string uuid, string sessionID, int protocolversion, ForgeInfo forgeInfo, string server_ip, ushort port)
|
||||||
{
|
{
|
||||||
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, false, "");
|
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, false, "");
|
||||||
}
|
}
|
||||||
|
|
@ -126,7 +126,7 @@ namespace MinecraftClient
|
||||||
/// <param name="port">The server port to use</param>
|
/// <param name="port">The server port to use</param>
|
||||||
/// <param name="protocolversion">Minecraft protocol version to use</param>
|
/// <param name="protocolversion">Minecraft protocol version to use</param>
|
||||||
/// <param name="command">The text or command to send.</param>
|
/// <param name="command">The text or command to send.</param>
|
||||||
public McTcpClient(string username, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, string command)
|
public McClient(string username, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, string command)
|
||||||
{
|
{
|
||||||
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, true, command);
|
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, true, command);
|
||||||
}
|
}
|
||||||
|
|
@ -1302,7 +1302,7 @@ namespace MinecraftClient
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
if (!(e2 is ThreadAbortException))
|
if (!(e is ThreadAbortException))
|
||||||
{
|
{
|
||||||
ConsoleIO.WriteLogLine("OnEntityEquipment: Got error from " + bot.ToString() + ": " + e.ToString());
|
ConsoleIO.WriteLogLine("OnEntityEquipment: Got error from " + bot.ToString() + ": " + e.ToString());
|
||||||
}
|
}
|
||||||
|
|
@ -255,7 +255,7 @@
|
||||||
<Compile Include="Crypto\IAesStream.cs" />
|
<Compile Include="Crypto\IAesStream.cs" />
|
||||||
<Compile Include="Program.cs" />
|
<Compile Include="Program.cs" />
|
||||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
<Compile Include="McTcpClient.cs" />
|
<Compile Include="McClient.cs" />
|
||||||
<Compile Include="Protocol\Handlers\Compression\ZlibStream.cs" />
|
<Compile Include="Protocol\Handlers\Compression\ZlibStream.cs" />
|
||||||
<Compile Include="Protocol\Handlers\Protocol18.cs" />
|
<Compile Include="Protocol\Handlers\Protocol18.cs" />
|
||||||
<Compile Include="Protocol\Handlers\Protocol16.cs" />
|
<Compile Include="Protocol\Handlers\Protocol16.cs" />
|
||||||
|
|
@ -314,4 +314,4 @@
|
||||||
<Target Name="AfterBuild">
|
<Target Name="AfterBuild">
|
||||||
</Target>
|
</Target>
|
||||||
-->
|
-->
|
||||||
</Project>
|
</Project>
|
||||||
|
|
@ -27,7 +27,7 @@ namespace MinecraftClient
|
||||||
/// </remarks>
|
/// </remarks>
|
||||||
static class Program
|
static class Program
|
||||||
{
|
{
|
||||||
private static McTcpClient Client;
|
private static McClient Client;
|
||||||
public static string[] startupargs;
|
public static string[] startupargs;
|
||||||
|
|
||||||
public const string Version = MCHighestVersion;
|
public const string Version = MCHighestVersion;
|
||||||
|
|
@ -264,9 +264,9 @@ namespace MinecraftClient
|
||||||
//Start the main TCP client
|
//Start the main TCP client
|
||||||
if (Settings.SingleCommand != "")
|
if (Settings.SingleCommand != "")
|
||||||
{
|
{
|
||||||
Client = new McTcpClient(session.PlayerName, session.PlayerID, session.ID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
|
Client = new McClient(session.PlayerName, session.PlayerID, session.ID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
|
||||||
}
|
}
|
||||||
else Client = new McTcpClient(session.PlayerName, session.PlayerID, session.ID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
|
else Client = new McClient(session.PlayerName, session.PlayerID, session.ID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
|
||||||
|
|
||||||
//Update console title
|
//Update console title
|
||||||
if (Settings.ConsoleTitle != "")
|
if (Settings.ConsoleTitle != "")
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue