Remove tab display name experiment (not working)

- Tab display names should hold display name but...
 - Server sends <UUID, name, null> x Player count
 - TabListPlus sends <SlotID, ???tab#01, SlotText> x Slot Count
 - So we don't have player display names, only worthless slots
 - So the whole feature was useless, reverting to name only.
This commit is contained in:
ORelio 2016-08-27 15:46:34 +02:00
parent 61ce935c63
commit 2a07fbbae6
9 changed files with 18 additions and 141 deletions

View file

@ -1,85 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Protocol
{
/// <summary>
/// Information about a player (player tab list item)
/// </summary>
public class PlayerInfo : IComparable<PlayerInfo>
{
private Guid _uuid;
private string _name;
public Guid UUID { get { return _uuid; } }
public string Name { get { return _name; } }
public string DisplayName { get; set; }
/// <summary>
/// Create a new PlayerInfo structure
/// </summary>
/// <param name="uuid">Player Id</param>
/// <param name="name">Player Name</param>
public PlayerInfo(Guid uuid, string name)
{
_uuid = uuid;
_name = name;
DisplayName = name;
}
/// <summary>
/// Create a new PlayerInfo structure
/// </summary>
/// <param name="uuid">Player Id</param>
/// <param name="name">Player Name</param>
/// <param name="displayName">Player Display Name</param>
public PlayerInfo(Guid uuid, string name, string displayName)
: this(uuid, name)
{
DisplayName = displayName;
}
/// <summary>
/// String representation of the player
/// </summary>
/// <returns>Player display name</returns>
public override string ToString()
{
return DisplayName;
}
/// <summary>
/// Compare a player to another player
/// </summary>
/// <param name="obj">Other player</param>
/// <returns>TRUE if same player Id</returns>
public override bool Equals(object obj)
{
if (obj is PlayerInfo)
return UUID.Equals(((PlayerInfo)obj).UUID);
return base.Equals(obj);
}
/// <summary>
/// Basic hash function for player, from Player Id
/// </summary>
/// <returns>Interger hash</returns>
/// <remarks>Required when overriding Equals()</remarks>
public override int GetHashCode()
{
return UUID.GetHashCode();
}
/// <summary>
/// Allows sorting players by name
/// </summary>
/// <param name="obj">Other player to compare to</param>
/// <returns>Comparition with the player's name</returns>
int IComparable<PlayerInfo>.CompareTo(PlayerInfo obj)
{
return Name.CompareTo(obj.Name);
}
}
}