mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Remove tab display name experiment (not working)
- Tab display names should hold display name but... - Server sends <UUID, name, null> x Player count - TabListPlus sends <SlotID, ???tab#01, SlotText> x Slot Count - So we don't have player display names, only worthless slots - So the whole feature was useless, reverting to name only.
This commit is contained in:
parent
61ce935c63
commit
2a07fbbae6
9 changed files with 18 additions and 141 deletions
|
|
@ -8,18 +8,11 @@ namespace MinecraftClient.Commands
|
|||
public class List : Command
|
||||
{
|
||||
public override string CMDName { get { return "list"; } }
|
||||
public override string CMDDesc { get { return "list [raw]: get the player list."; } }
|
||||
public override string CMDDesc { get { return "list: get the player list."; } }
|
||||
|
||||
public override string Run(McTcpClient handler, string command)
|
||||
{
|
||||
bool rawNames = getArg(command).ToLower() == "raw";
|
||||
return "PlayerList: "
|
||||
+ String.Join(", ",
|
||||
handler.GetOnlinePlayers()
|
||||
.OrderBy(player => player.Name)
|
||||
.Select(player => rawNames
|
||||
? player.Name
|
||||
: player.DisplayName));
|
||||
return "PlayerList: " + String.Join(", ", handler.GetOnlinePlayers());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue