Remove tab display name experiment (not working)

- Tab display names should hold display name but...
 - Server sends <UUID, name, null> x Player count
 - TabListPlus sends <SlotID, ???tab#01, SlotText> x Slot Count
 - So we don't have player display names, only worthless slots
 - So the whole feature was useless, reverting to name only.
This commit is contained in:
ORelio 2016-08-27 15:46:34 +02:00
parent 61ce935c63
commit 2a07fbbae6
9 changed files with 18 additions and 141 deletions

View file

@ -8,18 +8,11 @@ namespace MinecraftClient.Commands
public class List : Command
{
public override string CMDName { get { return "list"; } }
public override string CMDDesc { get { return "list [raw]: get the player list."; } }
public override string CMDDesc { get { return "list: get the player list."; } }
public override string Run(McTcpClient handler, string command)
{
bool rawNames = getArg(command).ToLower() == "raw";
return "PlayerList: "
+ String.Join(", ",
handler.GetOnlinePlayers()
.OrderBy(player => player.Name)
.Select(player => rawNames
? player.Name
: player.DisplayName));
return "PlayerList: " + String.Join(", ", handler.GetOnlinePlayers());
}
}
}