Merge pull request #100 from Pokechu22/forge-support

Add forge (1.8 and 1.7.10) support by Pokechu22!
This commit is contained in:
ORelio 2015-10-25 23:21:53 +01:00
commit 29a9fe810a
10 changed files with 566 additions and 111 deletions

View file

@ -8,6 +8,7 @@ using System.IO;
using System.Net;
using MinecraftClient.Protocol;
using MinecraftClient.Proxy;
using MinecraftClient.Protocol.Handlers.Forge;
namespace MinecraftClient
{
@ -54,9 +55,9 @@ namespace MinecraftClient
/// <param name="port">The server port to use</param>
/// <param name="protocolversion">Minecraft protocol version to use</param>
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, string server_ip, ushort port)
public McTcpClient(string username, string uuid, string sessionID, int protocolversion, ForgeInfo forgeInfo, string server_ip, ushort port)
{
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, false, "");
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, false, "");
}
/// <summary>
@ -70,9 +71,9 @@ namespace MinecraftClient
/// <param name="protocolversion">Minecraft protocol version to use</param>
/// <param name="command">The text or command to send.</param>
public McTcpClient(string username, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, string command)
public McTcpClient(string username, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, string command)
{
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, true, command);
StartClient(username, uuid, sessionID, server_ip, port, protocolversion, forgeInfo, true, command);
}
/// <summary>
@ -87,7 +88,7 @@ namespace MinecraftClient
/// <param name="singlecommand">If set to true, the client will send a single command and then disconnect from the server</param>
/// <param name="command">The text or command to send. Will only be sent if singlecommand is set to true.</param>
private void StartClient(string user, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, bool singlecommand, string command)
private void StartClient(string user, string uuid, string sessionID, string server_ip, ushort port, int protocolversion, ForgeInfo forgeInfo, bool singlecommand, string command)
{
bool retry = false;
this.sessionid = sessionID;
@ -113,7 +114,7 @@ namespace MinecraftClient
{
client = ProxyHandler.newTcpClient(host, port);
client.ReceiveBufferSize = 1024 * 1024;
handler = Protocol.ProtocolHandler.getProtocolHandler(client, protocolversion, this);
handler = Protocol.ProtocolHandler.getProtocolHandler(client, protocolversion, forgeInfo, this);
Console.WriteLine("Version is supported.\nLogging in...");
try

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@ -114,6 +114,9 @@
<Compile Include="Crypto\Streams\RegularAesStream.cs" />
<Compile Include="Crypto\CryptoHandler.cs" />
<Compile Include="CSharpRunner.cs" />
<Compile Include="Protocol\Handlers\Forge\FMLHandshakeClientState.cs" />
<Compile Include="Protocol\Handlers\Forge\FMLHandshakeDiscriminator.cs" />
<Compile Include="Protocol\Handlers\Forge\ForgeInfo.cs" />
<Compile Include="Protocol\Handlers\Compression\CRC32.cs" />
<Compile Include="Protocol\Handlers\Compression\Deflate.cs" />
<Compile Include="Protocol\Handlers\Compression\GZipStream.cs" />

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@ -5,6 +5,7 @@ using System.Text;
using MinecraftClient.Protocol;
using System.Reflection;
using System.Threading;
using MinecraftClient.Protocol.Handlers.Forge;
namespace MinecraftClient
{
@ -145,6 +146,7 @@ namespace MinecraftClient
//Get server version
int protocolversion = 0;
ForgeInfo forgeInfo = null;
if (Settings.ServerVersion != "" && Settings.ServerVersion.ToLower() != "auto")
{
@ -166,7 +168,7 @@ namespace MinecraftClient
if (protocolversion == 0)
{
Console.WriteLine("Retrieving Server Info...");
if (!ProtocolHandler.GetServerInfo(Settings.ServerIP, Settings.ServerPort, ref protocolversion))
if (!ProtocolHandler.GetServerInfo(Settings.ServerIP, Settings.ServerPort, ref protocolversion, ref forgeInfo))
{
HandleFailure("Failed to ping this IP.", true, ChatBots.AutoRelog.DisconnectReason.ConnectionLost);
return;
@ -180,9 +182,9 @@ namespace MinecraftClient
//Start the main TCP client
if (Settings.SingleCommand != "")
{
Client = new McTcpClient(Settings.Username, UUID, sessionID, Settings.ServerIP, Settings.ServerPort, protocolversion, Settings.SingleCommand);
Client = new McTcpClient(Settings.Username, UUID, sessionID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
}
else Client = new McTcpClient(Settings.Username, UUID, sessionID, protocolversion, Settings.ServerIP, Settings.ServerPort);
else Client = new McTcpClient(Settings.Username, UUID, sessionID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
//Update console title
if (Settings.ConsoleTitle != "")

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@ -0,0 +1,23 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Protocol.Handlers.Forge
{
/// <summary>
/// Copy of the forge enum for client states.
/// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeClientState.java
/// </summary>
enum FMLHandshakeClientState : byte
{
START,
HELLO,
WAITINGSERVERDATA,
WAITINGSERVERCOMPLETE,
PENDINGCOMPLETE,
COMPLETE,
DONE,
ERROR
}
}

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Protocol.Handlers.Forge
{
/// <summary>
/// Different "discriminator byte" values for the forge handshake.
/// https://github.com/MinecraftForge/MinecraftForge/blob/ebe9b6d4cbc4a5281c386994f1fbda04df5d2e1f/src/main/java/net/minecraftforge/fml/common/network/handshake/FMLHandshakeCodec.java
/// </summary>
enum FMLHandshakeDiscriminator : byte
{
ServerHello = 0,
ClientHello = 1,
ModList = 2,
RegistryData = 3,
HandshakeAck = 255, //-1
HandshakeReset = 254, //-2
}
}

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@ -0,0 +1,70 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MinecraftClient.Protocol.Handlers.Forge
{
/// <summary>
/// Contains information about a modded server install.
/// </summary>
public class ForgeInfo
{
/// <summary>
/// Represents an individual forge mod.
/// </summary>
public class ForgeMod
{
public ForgeMod(String ModID, String Version)
{
this.ModID = ModID;
this.Version = Version;
}
public readonly String ModID;
public readonly String Version;
public override string ToString()
{
return ModID + " v" + Version;
}
}
public List<ForgeMod> Mods;
/// <summary>
/// Create a new ForgeInfo from the given data.
/// </summary>
/// <param name="data">The modinfo JSON tag.</param>
internal ForgeInfo(Json.JSONData data)
{
// Example ModInfo (with spacing):
// "modinfo": {
// "type": "FML",
// "modList": [{
// "modid": "mcp",
// "version": "9.05"
// }, {
// "modid": "FML",
// "version": "8.0.99.99"
// }, {
// "modid": "Forge",
// "version": "11.14.3.1512"
// }, {
// "modid": "rpcraft",
// "version": "Beta 1.3 - 1.8.0"
// }]
// }
this.Mods = new List<ForgeMod>();
foreach (Json.JSONData mod in data.Properties["modList"].DataArray)
{
String modid = mod.Properties["modid"].StringValue;
String version = mod.Properties["version"].StringValue;
this.Mods.Add(new ForgeMod(modid, version));
}
}
}
}

View file

@ -615,6 +615,31 @@ namespace MinecraftClient.Protocol.Handlers
return false; //Only supported since MC 1.7
}
/// <summary>
/// Send a plugin channel packet to the server.
/// </summary>
/// <param name="channel">Channel to send packet on</param>
/// <param name="data">packet Data</param>
public bool SendPluginChannelPacket(string channel, byte[] data)
{
try {
byte[] channelLength = BitConverter.GetBytes((short)channel.Length);
Array.Reverse(channelLength);
byte[] channelData = Encoding.BigEndianUnicode.GetBytes(channel);
byte[] dataLength = BitConverter.GetBytes((short)data.Length);
Array.Reverse(dataLength);
Send(concatBytes(new byte[] { 0xFA }, channelLength, channelData, dataLength, data));
return true;
}
catch (SocketException) { return false; }
catch (System.IO.IOException) { return false; }
}
public string AutoComplete(string BehindCursor)
{
if (String.IsNullOrEmpty(BehindCursor))

View file

@ -7,6 +7,7 @@ using System.Threading;
using MinecraftClient.Crypto;
using MinecraftClient.Proxy;
using System.Security.Cryptography;
using MinecraftClient.Protocol.Handlers.Forge;
namespace MinecraftClient.Protocol.Handlers
{
@ -25,18 +26,23 @@ namespace MinecraftClient.Protocol.Handlers
private bool encrypted = false;
private int protocolversion;
// Server forge info -- may be null.
private ForgeInfo forgeInfo;
private FMLHandshakeClientState fmlHandshakeState = FMLHandshakeClientState.START;
IMinecraftComHandler handler;
Thread netRead;
IAesStream s;
TcpClient c;
public Protocol18Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
public Protocol18Handler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler, ForgeInfo ForgeInfo)
{
ConsoleIO.SetAutoCompleteEngine(this);
ChatParser.InitTranslations();
this.c = Client;
this.protocolversion = ProtocolVersion;
this.handler = Handler;
this.forgeInfo = ForgeInfo;
}
private Protocol18Handler(TcpClient Client)
@ -133,8 +139,8 @@ namespace MinecraftClient.Protocol.Handlers
return false; //Ignored packet
}
}
else //Regular in-game packets
{
// Regular in-game packets
switch (packetID)
{
case 0x00: //Keep-Alive
@ -204,6 +210,147 @@ namespace MinecraftClient.Protocol.Handlers
if (tab_list.Length > 0)
ConsoleIO.WriteLineFormatted("§8" + tab_list, false);
break;
case 0x3F: //Plugin message.
String channel = readNextString(ref packetData);
if (protocolversion < MC18Version)
{
if (forgeInfo == null)
{
// 1.7 and lower prefix plugin channel packets with the length.
// We can skip it, though.
readNextShort(ref packetData);
}
else
{
// Forge does something even weirder with the length.
readNextVarShort(ref packetData);
}
}
if (forgeInfo != null)
{
if (channel == "FML|HS")
{
FMLHandshakeDiscriminator discriminator = (FMLHandshakeDiscriminator)readNextByte(ref packetData);
if (discriminator == FMLHandshakeDiscriminator.HandshakeReset)
{
fmlHandshakeState = FMLHandshakeClientState.START;
return true;
}
switch (fmlHandshakeState)
{
case FMLHandshakeClientState.START:
if (discriminator != FMLHandshakeDiscriminator.ServerHello)
return false;
// Send the plugin channel registration.
// REGISTER is somewhat special in that it doesn't actually include length information,
// and is also \0-separated.
// Also, yes, "FML" is there twice. Don't ask me why, but that's the way forge does it.
string[] channels = { "FML|HS", "FML", "FML|MP", "FML", "FORGE" };
SendPluginChannelPacket("REGISTER", Encoding.UTF8.GetBytes(string.Join("\0", channels)));
byte fmlProtocolVersion = readNextByte(ref packetData);
// There's another value afterwards for the dimension, but we don't need it.
ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion);
// Tell the server we're running the same version.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });
// Then tell the server that we're running the same mods.
ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server...");
byte[][] mods = new byte[forgeInfo.Mods.Count][];
for (int i = 0; i < forgeInfo.Mods.Count; i++)
{
ForgeInfo.ForgeMod mod = forgeInfo.Mods[i];
mods[i] = concatBytes(getString(mod.ModID), getString(mod.Version));
}
SendForgeHandshakePacket(FMLHandshakeDiscriminator.ModList,
concatBytes(getVarInt(forgeInfo.Mods.Count), concatBytes(mods)));
fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERDATA;
return true;
case FMLHandshakeClientState.WAITINGSERVERDATA:
if (discriminator != FMLHandshakeDiscriminator.ModList)
return false;
Thread.Sleep(2000);
ConsoleIO.WriteLineFormatted("§8Accepting server mod list...");
// Tell the server that yes, we are OK with the mods it has
// even though we don't actually care what mods it has.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
new byte[] { (byte)FMLHandshakeClientState.WAITINGSERVERDATA });
fmlHandshakeState = FMLHandshakeClientState.WAITINGSERVERCOMPLETE;
return false;
case FMLHandshakeClientState.WAITINGSERVERCOMPLETE:
// The server now will tell us a bunch of registry information.
// We need to read it all, though, until it says that there is no more.
if (discriminator != FMLHandshakeDiscriminator.RegistryData)
return false;
if (protocolversion < MC18Version)
{
// 1.7.10 and below have one registry
// with blocks and items.
int registrySize = readNextVarInt(ref packetData);
ConsoleIO.WriteLineFormatted("§8Received registry " +
"with " + registrySize + " entries");
fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
}
else
{
// 1.8+ has more than one registry.
bool hasNextRegistry = readNextBool(ref packetData);
string registryName = readNextString(ref packetData);
int registrySize = readNextVarInt(ref packetData);
ConsoleIO.WriteLineFormatted("§8Received registry " + registryName +
" with " + registrySize + " entries");
if (!hasNextRegistry)
{
fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
}
}
return false;
case FMLHandshakeClientState.PENDINGCOMPLETE:
// The server will ask us to accept the registries.
// Just say yes.
if (discriminator != FMLHandshakeDiscriminator.HandshakeAck)
return false;
ConsoleIO.WriteLineFormatted("§8Accepting server registries...");
SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE });
fmlHandshakeState = FMLHandshakeClientState.COMPLETE;
return true;
case FMLHandshakeClientState.COMPLETE:
// One final "OK". On the actual forge source, a packet is sent from
// the client to the client saying that the connection was complete, but
// we don't need to do that.
SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
new byte[] { (byte)FMLHandshakeClientState.COMPLETE });
ConsoleIO.WriteLine("Forge server connection complete!");
fmlHandshakeState = FMLHandshakeClientState.DONE;
return true;
}
}
}
return false;
case 0x40: //Kick Packet
handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, ChatParser.ParseText(readNextString(ref packetData)));
return false;
@ -221,7 +368,6 @@ namespace MinecraftClient.Protocol.Handlers
default:
return false; //Ignored packet
}
}
return true; //Packet processed
}
@ -326,6 +472,18 @@ namespace MinecraftClient.Protocol.Handlers
return BitConverter.ToInt16(rawValue, 0);
}
/// <summary>
/// Read an unsigned short integer from a cache of bytes and remove it from the cache
/// </summary>
/// <returns>The unsigned short integer value</returns>
private static ushort readNextUShort(ref byte[] cache)
{
byte[] rawValue = readData(2, ref cache);
Array.Reverse(rawValue); //Endianness
return BitConverter.ToUInt16(rawValue, 0);
}
/// <summary>
/// Read a uuid from a cache of bytes and remove it from the cache
/// </summary>
@ -396,6 +554,36 @@ namespace MinecraftClient.Protocol.Handlers
return i;
}
/// <summary>
/// Read an "extended short", which is actually an int of some kind, from the cache of bytes.
/// This is only done with forge. It looks like it's a normal short, except that if the high
/// bit is set, it has an extra byte.
/// </summary>
/// <param name="cache">Cache of bytes to read from</param>
/// <returns>The int</returns>
private static int readNextVarShort(ref byte[] cache)
{
ushort low = readNextUShort(ref cache);
byte high = 0;
if ((low & 0x8000) != 0)
{
low &= 0x7FFF;
high = readNextByte(ref cache);
}
return ((high & 0xFF) << 15) | low;
}
/// <summary>
/// Read a single byte from a cache of bytes and remove it from the cache
/// </summary>
/// <returns>The byte that was read</returns>
private static byte readNextByte(ref byte[] cache)
{
return readData(1, ref cache)[0];
}
/// <summary>
/// Build an integer for sending over the network
/// </summary>
@ -431,6 +619,19 @@ namespace MinecraftClient.Protocol.Handlers
else return concatBytes(getVarInt(array.Length), array);
}
/// <summary>
/// Get a byte array from the given string for sending over the network, with length information prepended.
/// </summary>
/// <param name="array">String to process</param>
/// <returns>Array ready to send</returns>
private byte[] getString(string text)
{
byte[] bytes = Encoding.UTF8.GetBytes(text);
return concatBytes(getVarInt(bytes.Length), bytes);
}
/// <summary>
/// Easily append several byte arrays
/// </summary>
@ -473,6 +674,17 @@ namespace MinecraftClient.Protocol.Handlers
}
}
/// <summary>
/// Send a forge plugin channel packet ("FML|HS"). Compression and encryption will be handled automatically
/// </summary>
/// <param name="discriminator">Discriminator to use.</param>
/// <param name="data">packet Data</param>
private void SendForgeHandshakePacket(FMLHandshakeDiscriminator discriminator, byte[] data)
{
SendPluginChannelPacket("FML|HS", concatBytes(new byte[] { (byte)discriminator }, data));
}
/// <summary>
/// Send a packet to the server, compression and encryption will be handled automatically
/// </summary>
@ -525,7 +737,7 @@ namespace MinecraftClient.Protocol.Handlers
public bool Login()
{
byte[] protocol_version = getVarInt(protocolversion);
byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.GetServerHost());
byte[] server_adress_val = Encoding.UTF8.GetBytes(handler.GetServerHost() + (forgeInfo != null ? "\0FML\0" : ""));
byte[] server_adress_len = getVarInt(server_adress_val.Length);
byte[] server_port = BitConverter.GetBytes((ushort)handler.GetServerPort()); Array.Reverse(server_port);
byte[] next_state = getVarInt(2);
@ -560,6 +772,15 @@ namespace MinecraftClient.Protocol.Handlers
{
ConsoleIO.WriteLineFormatted("§8Server is in offline mode.");
login_phase = false;
if (forgeInfo != null) {
// Do the forge handshake.
if (!CompleteForgeHandshake())
{
return false;
}
}
StartUpdating();
return true; //No need to check session or start encryption
}
@ -567,6 +788,33 @@ namespace MinecraftClient.Protocol.Handlers
}
}
/// <summary>
/// Completes the Minecraft Forge handshake.
/// </summary>
/// <returns>Whether the handshake was successful.</returns>
private bool CompleteForgeHandshake()
{
int packetID = -1;
byte[] packetData = new byte[0];
while (fmlHandshakeState != FMLHandshakeClientState.DONE)
{
readNextPacket(ref packetID, ref packetData);
if (packetID == 0x40) // Disconect
{
handler.OnConnectionLost(ChatBot.DisconnectReason.LoginRejected, ChatParser.ParseText(readNextString(ref packetData)));
return false;
}
else
{
handlePacket(packetID, packetData);
}
}
return true;
}
/// <summary>
/// Start network encryption. Automatically called by Login() if the server requests encryption.
/// </summary>
@ -614,6 +862,16 @@ namespace MinecraftClient.Protocol.Handlers
else if (packetID == 0x02) //Login successful
{
login_phase = false;
if (forgeInfo != null)
{
// Do the forge handshake.
if (!CompleteForgeHandshake())
{
return false;
}
}
StartUpdating();
return true;
}
@ -669,13 +927,34 @@ namespace MinecraftClient.Protocol.Handlers
{
if (String.IsNullOrEmpty(brandInfo))
return false;
return SendPluginChannelPacket("MC|Brand", getString(brandInfo));
}
/// <summary>
/// Send a plugin channel packet (0x17) to the server, compression and encryption will be handled automatically
/// </summary>
/// <param name="channel">Channel to send packet on</param>
/// <param name="data">packet Data</param>
public bool SendPluginChannelPacket(string channel, byte[] data)
{
try
{
byte[] channel = Encoding.UTF8.GetBytes("MC|Brand");
byte[] channelLen = getVarInt(channel.Length);
byte[] brand = Encoding.UTF8.GetBytes(brandInfo);
byte[] brandLen = getVarInt(brand.Length);
SendPacket(0x17, concatBytes(channelLen, channel, brandLen, brand));
// In 1.7, length needs to be included.
// In 1.8, it must not be.
if (protocolversion < MC18Version)
{
byte[] length = BitConverter.GetBytes((short)data.Length);
Array.Reverse(length);
SendPacket(0x17, concatBytes(getString(channel), length, data));
}
else
{
SendPacket(0x17, concatBytes(getString(channel), data));
}
return true;
}
catch (SocketException) { return false; }
@ -730,7 +1009,7 @@ namespace MinecraftClient.Protocol.Handlers
/// </summary>
/// <returns>True if ping was successful</returns>
public static bool doPing(string host, int port, ref int protocolversion)
public static bool doPing(string host, int port, ref int protocolversion, ref ForgeInfo forgeInfo)
{
string version = "";
TcpClient tcp = ProxyHandler.newTcpClient(host, port);
@ -760,26 +1039,43 @@ namespace MinecraftClient.Protocol.Handlers
if (readNextVarInt(ref packetData) == 0x00) //Read Packet ID
{
string result = readNextString(ref packetData); //Get the Json data
if (!String.IsNullOrEmpty(result) && result.StartsWith("{") && result.EndsWith("}"))
{
Json.JSONData jsonData = Json.ParseJson(result);
if (jsonData.Type == Json.JSONData.DataType.Object && jsonData.Properties.ContainsKey("version"))
{
jsonData = jsonData.Properties["version"];
Json.JSONData versionData = jsonData.Properties["version"];
//Retrieve display name of the Minecraft version
if (jsonData.Properties.ContainsKey("name"))
version = jsonData.Properties["name"].StringValue;
if (versionData.Properties.ContainsKey("name"))
version = versionData.Properties["name"].StringValue;
//Retrieve protocol version number for handling this server
if (jsonData.Properties.ContainsKey("protocol"))
protocolversion = atoi(jsonData.Properties["protocol"].StringValue);
if (versionData.Properties.ContainsKey("protocol"))
protocolversion = atoi(versionData.Properties["protocol"].StringValue);
//Automatic fix for BungeeCord 1.8 reporting itself as 1.7...
if (protocolversion < 47 && version.Split(' ', '/').Contains("1.8"))
protocolversion = ProtocolHandler.MCVer2ProtocolVersion("1.8.0");
ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + ").");
// Check for forge on the server.
if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object)
{
Json.JSONData modData = jsonData.Properties["modinfo"];
if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML")
{
forgeInfo = new ForgeInfo(modData);
ConsoleIO.WriteLineFormatted("§8Server is running forge. Mod list:");
foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
{
ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
}
}
}
return true;
}
}

View file

@ -51,5 +51,16 @@ namespace MinecraftClient.Protocol
/// <returns>True if brand info was successfully sent</returns>
bool SendBrandInfo(string brandInfo);
/// <summary>
/// Send a plugin channel packet to the server.
///
/// http://dinnerbone.com/blog/2012/01/13/minecraft-plugin-channels-messaging/
/// </summary>
/// <param name="channel">Channel to send packet on</param>
/// <param name="data">packet Data</param>
/// <returns>True if message was successfully sent</returns>
bool SendPluginChannelPacket(string channel, byte[] data);
}
}

View file

@ -6,6 +6,7 @@ using MinecraftClient.Protocol.Handlers;
using MinecraftClient.Proxy;
using System.Net.Sockets;
using System.Net.Security;
using MinecraftClient.Protocol.Handlers.Forge;
namespace MinecraftClient.Protocol
{
@ -23,16 +24,17 @@ namespace MinecraftClient.Protocol
/// <param name="protocolversion">Will contain protocol version, if ping successful</param>
/// <returns>TRUE if ping was successful</returns>
public static bool GetServerInfo(string serverIP, ushort serverPort, ref int protocolversion)
public static bool GetServerInfo(string serverIP, ushort serverPort, ref int protocolversion, ref ForgeInfo forgeInfo)
{
bool success = false;
int protocolversionTmp = 0;
ForgeInfo forgeInfoTmp = null;
if (AutoTimeout.Perform(() =>
{
try
{
if (Protocol16Handler.doPing(serverIP, serverPort, ref protocolversionTmp)
|| Protocol18Handler.doPing(serverIP, serverPort, ref protocolversionTmp))
|| Protocol18Handler.doPing(serverIP, serverPort, ref protocolversionTmp, ref forgeInfoTmp))
{
success = true;
}
@ -40,11 +42,12 @@ namespace MinecraftClient.Protocol
}
catch (Exception e)
{
ConsoleIO.WriteLineFormatted("§8" + e.Message);
ConsoleIO.WriteLineFormatted("§8" + e.ToString());
}
}, TimeSpan.FromSeconds(30)))
{
protocolversion = protocolversionTmp;
forgeInfo = forgeInfoTmp;
return success;
}
else
@ -62,14 +65,14 @@ namespace MinecraftClient.Protocol
/// <param name="Handler">Handler with the appropriate callbacks</param>
/// <returns></returns>
public static IMinecraftCom getProtocolHandler(TcpClient Client, int ProtocolVersion, IMinecraftComHandler Handler)
public static IMinecraftCom getProtocolHandler(TcpClient Client, int ProtocolVersion, ForgeInfo forgeInfo, IMinecraftComHandler Handler)
{
int[] supportedVersions_Protocol16 = { 51, 60, 61, 72, 73, 74, 78 };
if (Array.IndexOf(supportedVersions_Protocol16, ProtocolVersion) > -1)
return new Protocol16Handler(Client, ProtocolVersion, Handler);
int[] supportedVersions_Protocol18 = { 4, 5, 47 };
if (Array.IndexOf(supportedVersions_Protocol18, ProtocolVersion) > -1)
return new Protocol18Handler(Client, ProtocolVersion, Handler);
return new Protocol18Handler(Client, ProtocolVersion, Handler, forgeInfo);
throw new NotSupportedException("The protocol version no." + ProtocolVersion + " is not supported.");
}