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Adds support for villager trading (#1316)
* adds villager trading support Adds handler for tradeList packet and selectTrade packet * added extra line at end * removed tab; removed size and hasSecondItem removed a mistakenly added tab instead of 4 spaces. SelectTrade was already added in 1.13. Removed unnecessary size and hasSecondItem from trade dataType. * Added VillagerInfo class and capitalized vars in Trade class * Update VillagerInfo.cs * Small formatting/naming adjustments Co-authored-by: ORelio <ORelio@users.noreply.github.com>
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11 changed files with 186 additions and 1 deletions
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@ -220,7 +220,15 @@ namespace MinecraftClient
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/// <param name="locked"></param>
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/// <param name="iconcount"></param>
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public virtual void OnMapData(int mapid, byte scale, bool trackingposition, bool locked, int iconcount) { }
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/// <summary>
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/// Called when tradeList is received from server
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/// </summary>
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/// <param name="windowID">Window ID</param>
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/// <param name="trades">List of trades.</param>
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/// <param name="villagerInfo">Contains Level, Experience, IsRegularVillager and CanRestock .</param>
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public virtual void OnTradeList(int windowID, List<VillagerTrade> trades, VillagerInfo villagerInfo) { }
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/// <summary>
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/// Called when received a title from the server
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/// <param name="action"> 0 = set title, 1 = set subtitle, 3 = set action bar, 4 = set times and display, 4 = hide, 5 = reset</param>
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@ -1225,6 +1233,15 @@ namespace MinecraftClient
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{
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return Handler.UpdateSign(location, line1, line2, line3, line4);
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}
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/// <summary>
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/// Selects villager trade
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/// </summary>
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/// <param name="selectedSlot">Trade slot to select, starts at 0.</param>
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protected bool SelectTrade(int selectedSlot)
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{
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return Handler.SelectTrade(selectedSlot);
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}
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/// <summary>
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/// Update command block
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