mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2026-08-15 13:04:36 +00:00
feat: add diagonal ascend/descend moves, fix pitch, smooth look angles
- Add MoveDiagonalAscend and MoveDiagonalDescend for "corner" moves: step diagonally around a wall edge while ascending/descending 1 block. Requires at least one intermediate cardinal direction to be passable. - Fix pitch calculation: look toward target's eye level (same height delta as feet delta) instead of subtracting eye height, which caused the player to stare at the ground during flat walks. - Add Yaw/Pitch smoothing via SmoothYaw/SmoothPitch in TemplateHelper. Max 35 deg/tick for yaw, 25 deg/tick for pitch. Prevents instant camera snaps between path segments while still being responsive enough for sprint-jumps and tight maneuvers. - Apply smoothing to all five action templates (Walk, Ascend, Descend, Climb, SprintJump). Made-with: Cursor
This commit is contained in:
parent
399c8cdc79
commit
285c3000c3
9 changed files with 222 additions and 16 deletions
|
|
@ -54,19 +54,21 @@ namespace MinecraftClient.Pathing.Execution.Templates
|
|||
if (_tickCount > 200)
|
||||
return TemplateState.Failed;
|
||||
|
||||
physics.Pitch = TemplateHelper.CalculatePitch(dx, dy - 1.62, dz);
|
||||
float targetYaw = TemplateHelper.CalculateYaw(dx, dz);
|
||||
float targetPitch = TemplateHelper.CalculatePitch(dx, dy, dz);
|
||||
physics.Pitch = TemplateHelper.SmoothPitch(physics.Pitch, targetPitch);
|
||||
|
||||
if (physics.OnClimbable)
|
||||
{
|
||||
if (horizDistSq > 0.25)
|
||||
{
|
||||
physics.Yaw = TemplateHelper.CalculateYaw(dx, dz);
|
||||
physics.Yaw = TemplateHelper.SmoothYaw(physics.Yaw, targetYaw);
|
||||
input.Forward = true;
|
||||
}
|
||||
}
|
||||
else if (horizDistSq > 0.01)
|
||||
{
|
||||
physics.Yaw = TemplateHelper.CalculateYaw(dx, dz);
|
||||
physics.Yaw = TemplateHelper.SmoothYaw(physics.Yaw, targetYaw);
|
||||
input.Forward = true;
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue