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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Fix Windows version detection for UTF-8 console
Built-in Environment.OSVersion does not work on Win10.
This commit is contained in:
parent
176bbccd50
commit
26716512c1
4 changed files with 100 additions and 3 deletions
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@ -96,7 +96,7 @@
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<Compile Include="Commands\Script.cs" />
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<Compile Include="Commands\Script.cs" />
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<Compile Include="Commands\Send.cs" />
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<Compile Include="Commands\Send.cs" />
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<Compile Include="Commands\Set.cs" />
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<Compile Include="Commands\Set.cs" />
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<Compile Include="ConsoleIcon.cs" />
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<Compile Include="WinAPI\ConsoleIcon.cs" />
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<Compile Include="ConsoleIO.cs" />
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<Compile Include="ConsoleIO.cs" />
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<Compile Include="Crypto\Streams\BouncyAes\AesFastEngine.cs" />
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<Compile Include="Crypto\Streams\BouncyAes\AesFastEngine.cs" />
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<Compile Include="Crypto\Streams\BouncyAes\BufferedBlockCipher.cs" />
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<Compile Include="Crypto\Streams\BouncyAes\BufferedBlockCipher.cs" />
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@ -235,6 +235,7 @@
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<Compile Include="Settings.cs" />
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<Compile Include="Settings.cs" />
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<Compile Include="Commands\List.cs" />
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<Compile Include="Commands\List.cs" />
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<Compile Include="Mapping\Location.cs" />
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<Compile Include="Mapping\Location.cs" />
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<Compile Include="WinAPI\WindowsVersion.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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<BootstrapperPackage Include=".NETFramework,Version=v4.0,Profile=Client">
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@ -7,6 +7,7 @@ using System.Reflection;
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using System.Threading;
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using System.Threading;
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using MinecraftClient.Protocol.Handlers.Forge;
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using MinecraftClient.Protocol.Handlers.Forge;
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using MinecraftClient.Protocol.SessionCache;
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using MinecraftClient.Protocol.SessionCache;
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using MinecraftClient.WinAPI;
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namespace MinecraftClient
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namespace MinecraftClient
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{
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{
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@ -49,7 +50,7 @@ namespace MinecraftClient
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}
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}
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//Take advantage of Windows 10 / Mac / Linux UTF-8 console
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//Take advantage of Windows 10 / Mac / Linux UTF-8 console
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if (Environment.Version.Major > 6 || isUsingMono)
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if (isUsingMono || WindowsVersion.WinMajorVersion >= 10)
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{
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{
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Console.OutputEncoding = Console.InputEncoding = Encoding.UTF8;
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Console.OutputEncoding = Console.InputEncoding = Encoding.UTF8;
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}
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}
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@ -9,7 +9,7 @@ using System.IO;
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using System.Drawing;
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using System.Drawing;
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using System.Windows.Forms;
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using System.Windows.Forms;
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namespace MinecraftClient
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namespace MinecraftClient.WinAPI
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{
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{
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/// <summary>
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/// <summary>
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/// Allow to set the player skin as console icon, on Windows only.
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/// Allow to set the player skin as console icon, on Windows only.
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95
MinecraftClient/WinAPI/WindowsVersion.cs
Normal file
95
MinecraftClient/WinAPI/WindowsVersion.cs
Normal file
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@ -0,0 +1,95 @@
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using Microsoft.Win32;
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namespace MinecraftClient.WinAPI
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{
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/// <summary>
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/// Retrieve information about the current Windows version
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/// </summary>
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/// <remarks>
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/// Environment.OSVersion does not work with Windows 10.
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/// It returns 6.2 which is Windows 8
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/// </remarks>
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/// <seealso>
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/// https://stackoverflow.com/a/37755503
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/// </seealso>
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class WindowsVersion
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{
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/// <summary>
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/// Returns the Windows major version number for this computer.
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/// </summary>
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public static uint WinMajorVersion
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{
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get
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{
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dynamic major;
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// The 'CurrentMajorVersionNumber' string value in the CurrentVersion key is new for Windows 10,
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// and will most likely (hopefully) be there for some time before MS decides to change this - again...
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if (TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentMajorVersionNumber", out major))
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{
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return (uint) major;
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}
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// When the 'CurrentMajorVersionNumber' value is not present we fallback to reading the previous key used for this: 'CurrentVersion'
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dynamic version;
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if (!TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentVersion", out version))
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return 0;
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var versionParts = ((string) version).Split('.');
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if (versionParts.Length != 2) return 0;
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uint majorAsUInt;
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return uint.TryParse(versionParts[0], out majorAsUInt) ? majorAsUInt : 0;
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}
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}
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/// <summary>
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/// Returns the Windows minor version number for this computer.
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/// </summary>
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public static uint WinMinorVersion
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{
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get
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{
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dynamic minor;
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// The 'CurrentMinorVersionNumber' string value in the CurrentVersion key is new for Windows 10,
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// and will most likely (hopefully) be there for some time before MS decides to change this - again...
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if (TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentMinorVersionNumber",
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out minor))
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{
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return (uint) minor;
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}
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// When the 'CurrentMinorVersionNumber' value is not present we fallback to reading the previous key used for this: 'CurrentVersion'
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dynamic version;
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if (!TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentVersion", out version))
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return 0;
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var versionParts = ((string) version).Split('.');
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if (versionParts.Length != 2) return 0;
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uint minorAsUInt;
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return uint.TryParse(versionParts[1], out minorAsUInt) ? minorAsUInt : 0;
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}
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}
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/// <summary>
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/// Try retrieving a registry key
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/// </summary>
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/// <param name="path">key path</param>
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/// <param name="key">Key</param>
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/// <param name="value">Value (output)</param>
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/// <returns>TRUE if successfully retrieved</returns>
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private static bool TryGetRegistryKey(string path, string key, out dynamic value)
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{
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value = null;
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try
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{
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var rk = Registry.LocalMachine.OpenSubKey(path);
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if (rk == null) return false;
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value = rk.GetValue(key);
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return value != null;
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}
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catch
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{
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return false;
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}
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}
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}
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}
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