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Code refactoring (related to #1024)
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11 changed files with 69 additions and 100 deletions
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@ -9,8 +9,8 @@ namespace MinecraftClient.Mapping
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/// 1. Generate registries.json using data reporting on Vanilla Minecraft (https://wiki.vg/Data_Generators)
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/// 2. Generate temporary EntityTypeXXX.cs and EntityPaletteXXX.cs using EntityPaletteGenerator.cs
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/// 3. Perform a diff with existing versions, add missing entries in EntityType.cs and EntityTypeExtensions.cs
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/// 4. If existing entity IDs were not randomized by Mojang, simply add missing state entries to the latest existing PaletteXXX.cs
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/// 5. If existing entity IDs were randomized, add a new palette as PaletteXXX.cs into the codebase (worst case)
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/// 4. If existing entity IDs were not randomized by Mojang, simply add missing entries to the latest existing EntityPaletteXXX.cs
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/// 5. If existing entity IDs were randomized, add a new palette as EntityPaletteXXX.cs into the codebase (worst case)
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/// </remarks>
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public enum EntityType
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{
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