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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Fix /move
This commit is contained in:
parent
531f3408a0
commit
223c13561c
6 changed files with 62 additions and 45 deletions
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@ -82,7 +82,8 @@ namespace MinecraftClient.Commands
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{
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{
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if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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if (handler.MoveTo(goal, allowUnsafe: takeRisk))
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return Translations.Get("cmd.move.moving", args[0]);
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return Translations.Get("cmd.move.moving", args[0]);
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else return takeRisk ? Translations.Get("cmd.move.dir_fail") : Translations.Get("cmd.move.suggestforce");
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else
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return takeRisk ? Translations.Get("cmd.move.dir_fail") : Translations.Get("cmd.move.suggestforce");
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}
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}
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else return Translations.Get("cmd.move.dir_fail");
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else return Translations.Get("cmd.move.dir_fail");
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}
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}
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@ -90,7 +91,7 @@ namespace MinecraftClient.Commands
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{
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{
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try
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try
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{
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{
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Location current = handler.GetCurrentLocation(), currentCenter = new Location(current).ConvertToCenter();
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Location current = handler.GetCurrentLocation(), currentCenter = current.ToCenter();
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double x = args[0].StartsWith('~') ? current.X + (args[0].Length > 1 ? double.Parse(args[0][1..]) : 0) : double.Parse(args[0]);
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double x = args[0].StartsWith('~') ? current.X + (args[0].Length > 1 ? double.Parse(args[0][1..]) : 0) : double.Parse(args[0]);
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double y = args[1].StartsWith('~') ? current.Y + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
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double y = args[1].StartsWith('~') ? current.Y + (args[1].Length > 1 ? double.Parse(args[1][1..]) : 0) : double.Parse(args[1]);
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@ -103,7 +104,7 @@ namespace MinecraftClient.Commands
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if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
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if (takeRisk || Movement.PlayerFitsHere(handler.GetWorld(), goal))
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{
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{
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if (current.DistanceSquared(goal) <= 1.5)
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if (current.ToFloor() == goal.ToFloor())
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handler.MoveTo(goal, allowDirectTeleport: true);
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handler.MoveTo(goal, allowDirectTeleport: true);
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else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
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else if (!handler.MoveTo(goal, allowUnsafe: takeRisk))
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return takeRisk ? Translations.Get("cmd.move.fail", goal) : Translations.Get("cmd.move.suggestforce", goal);
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return takeRisk ? Translations.Get("cmd.move.fail", goal) : Translations.Get("cmd.move.suggestforce", goal);
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@ -141,7 +141,7 @@ namespace MinecraftClient.Mapping
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/// <param name="location">Entity location</param>
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/// <param name="location">Entity location</param>
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/// <param name="uuid">Player uuid</param>
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/// <param name="uuid">Player uuid</param>
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/// <param name="name">Player name</param>
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/// <param name="name">Player name</param>
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public Entity(int ID, EntityType type, Location location, Guid uuid, string? name)
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public Entity(int ID, EntityType type, Location location, Guid uuid, string? name, byte yaw, byte pitch)
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{
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{
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this.ID = ID;
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this.ID = ID;
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this.Type = type;
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this.Type = type;
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@ -151,6 +151,8 @@ namespace MinecraftClient.Mapping
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this.Health = 1.0f;
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this.Health = 1.0f;
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this.Equipment = new Dictionary<int, Item>();
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this.Equipment = new Dictionary<int, Item>();
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this.Item = new Item(ItemType.Air, 0, null);
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this.Item = new Item(ItemType.Air, 0, null);
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this.Yaw = yaw * (1 / 256) * 360; // to angle in 360 degree
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this.Pitch = pitch * (1 / 256) * 360;
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}
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}
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}
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}
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}
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}
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@ -76,24 +76,19 @@ namespace MinecraftClient.Mapping
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/// <summary>
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/// <summary>
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/// Round coordinates
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/// Round coordinates
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/// </summary>
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/// </summary>
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/// <returns>itself</returns>
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/// <returns>New location</returns>
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public Location ConvertToFloor()
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public Location ToFloor()
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{
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{
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this.X = Math.Floor(this.X);
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return new Location(Math.Floor(this.X), Math.Floor(this.Y), Math.Floor(this.Z));
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this.Y = Math.Floor(this.Y);
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this.Z = Math.Floor(this.Z);
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return this;
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}
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}
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/// <summary>
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/// <summary>
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/// Get the center coordinates
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/// Get the center coordinates
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/// </summary>
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/// </summary>
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/// <returns>itself</returns>
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/// <returns>New location</returns>
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public Location ConvertToCenter()
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public Location ToCenter()
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{
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{
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this.X = Math.Floor(this.X) + 0.5;
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return new Location(Math.Floor(this.X) + 0.5, this.Y, Math.Floor(this.Z) + 0.5);
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this.Z = Math.Floor(this.Z) + 0.5;
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return this;
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}
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}
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/// <summary>
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/// <summary>
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@ -49,14 +49,18 @@ namespace MinecraftClient.Mapping
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/// <param name="location">Location the player is currently at</param>
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/// <param name="location">Location the player is currently at</param>
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/// <param name="allowUnsafe">Allow possible but unsafe locations</param>
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/// <param name="allowUnsafe">Allow possible but unsafe locations</param>
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/// <returns>A list of new locations the player can move to</returns>
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/// <returns>A list of new locations the player can move to</returns>
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public static IEnumerable<Location> GetAvailableMoves(World world, Location location, bool allowUnsafe = false)
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public static IEnumerable<Location> GetAvailableMoves(World world, Location originLocation, bool allowUnsafe = false)
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{
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{
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List<Location> availableMoves = new List<Location>();
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Location location = originLocation.ToCenter();
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List<Location> availableMoves = new();
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if (IsOnGround(world, location) || IsSwimming(world, location))
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if (IsOnGround(world, location) || IsSwimming(world, location))
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{
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{
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foreach (Direction dir in Enum.GetValues(typeof(Direction)))
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foreach (Direction dir in Enum.GetValues(typeof(Direction)))
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if (CanMove(world, location, dir) && (allowUnsafe || IsSafe(world, Move(location, dir))))
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{
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availableMoves.Add(Move(location, dir));
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Location dest = Move(location, dir);
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if (CanMove(world, location, dir) && (allowUnsafe || IsSafe(world, dest)))
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availableMoves.Add(dest);
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}
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}
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}
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else
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else
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{
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{
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@ -98,7 +102,8 @@ namespace MinecraftClient.Mapping
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Y += motionY;
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Y += motionY;
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if (Y < goal.Y)
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if (Y < goal.Y)
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return new Queue<Location>(new[] { goal });
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return new Queue<Location>(new[] { goal });
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else return new Queue<Location>(new[] { new Location(start.X, Y, start.Z) });
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else
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return new Queue<Location>(new[] { new Location(start.X, Y, start.Z) });
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}
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}
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else
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else
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{
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{
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@ -110,12 +115,13 @@ namespace MinecraftClient.Mapping
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if (totalStepsDouble >= 1)
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if (totalStepsDouble >= 1)
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{
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{
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Queue<Location> movementSteps = new Queue<Location>();
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Queue<Location> movementSteps = new();
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for (int i = 1; i <= totalSteps; i++)
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for (int i = 1; i <= totalSteps; i++)
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movementSteps.Enqueue(start + step * i);
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movementSteps.Enqueue(start + step * i);
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return movementSteps;
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return movementSteps;
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}
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}
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else return new Queue<Location>(new[] { goal });
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else
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return new Queue<Location>(new[] { goal });
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}
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}
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}
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}
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@ -168,9 +174,8 @@ namespace MinecraftClient.Mapping
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throw new ArgumentException("minOffset must be lower or equal to maxOffset", "minOffset");
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throw new ArgumentException("minOffset must be lower or equal to maxOffset", "minOffset");
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// Round start coordinates for easier calculation
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// Round start coordinates for easier calculation
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Location startCenter = new Location(start).ConvertToCenter();
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Location startLower = start.ToFloor();
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Location startLower = new Location(start).ConvertToFloor();
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Location goalLower = goal.ToFloor();
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Location goalLower = new Location(goal).ConvertToFloor();
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// We always use distance squared so our limits must also be squared.
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// We always use distance squared so our limits must also be squared.
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minOffset *= minOffset;
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minOffset *= minOffset;
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@ -206,7 +211,7 @@ namespace MinecraftClient.Mapping
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// Return if goal found and no maxOffset was given OR current node is between minOffset and maxOffset
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// Return if goal found and no maxOffset was given OR current node is between minOffset and maxOffset
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if ((current.Location == goalLower && maxOffset <= 0) || (maxOffset > 0 && current.H_score >= minOffset && current.H_score <= maxOffset))
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if ((current.Location == goalLower && maxOffset <= 0) || (maxOffset > 0 && current.H_score >= minOffset && current.H_score <= maxOffset))
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{
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{
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return ReconstructPath(CameFrom, current.Location, startCenter, goal);
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return ReconstructPath(CameFrom, current.Location, start, goal);
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}
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}
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// Discover neighbored blocks
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// Discover neighbored blocks
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@ -235,7 +240,7 @@ namespace MinecraftClient.Mapping
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//// Goal could not be reached. Set the path to the closest location if close enough
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//// Goal could not be reached. Set the path to the closest location if close enough
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if (current != null && (maxOffset == int.MaxValue || openSet.MinH_ScoreNode.H_score <= maxOffset))
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if (current != null && (maxOffset == int.MaxValue || openSet.MinH_ScoreNode.H_score <= maxOffset))
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return ReconstructPath(CameFrom, openSet.MinH_ScoreNode.Location, startCenter, goal);
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return ReconstructPath(CameFrom, openSet.MinH_ScoreNode.Location, start, goal);
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else
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else
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return null;
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return null;
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}
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}
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@ -246,32 +251,36 @@ namespace MinecraftClient.Mapping
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/// <param name="Came_From">The collection of Locations that leads back to the start</param>
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/// <param name="Came_From">The collection of Locations that leads back to the start</param>
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/// <param name="current">Endpoint of our later walk</param>
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/// <param name="current">Endpoint of our later walk</param>
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/// <returns>the path that leads to current from the start position</returns>
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/// <returns>the path that leads to current from the start position</returns>
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private static Queue<Location> ReconstructPath(Dictionary<Location, Location> Came_From, Location current, Location startCenter, Location end)
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private static Queue<Location> ReconstructPath(Dictionary<Location, Location> Came_From, Location current, Location start, Location end)
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{
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{
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// Add 0.5 to walk over the middle of a block and avoid collisions
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int midPathCnt = 0;
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Location center = new(0.5, 0, 0.5);
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List<Location> total_path = new();
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List<Location> total_path = new();
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// Move from the center of the block to the final position
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// Move from the center of the block to the final position
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if (current != end && current.DistanceSquared(end) <= 1.5)
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if (current != end && current == end.ToFloor())
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total_path.Add(end);
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total_path.Add(end);
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// Generate intermediate paths
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// Generate intermediate paths
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total_path.Add(current + center);
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total_path.Add(current.ToCenter());
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while (Came_From.ContainsKey(current))
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while (Came_From.ContainsKey(current))
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{
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{
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++midPathCnt;
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current = Came_From[current];
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current = Came_From[current];
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total_path.Add(current + center);
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total_path.Add(current.ToCenter());
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}
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}
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if (midPathCnt <= 2 && start.DistanceSquared(end) < 2.0)
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return new Queue<Location>(new Location[] { end });
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else
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{
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// Move to the center of the block first
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// Move to the center of the block first
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if (current != startCenter && current.DistanceSquared(startCenter) <= 1.5)
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if (current != start && current == start.ToFloor())
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total_path.Add(startCenter);
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total_path.Add(start.ToCenter());
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total_path.Reverse();
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total_path.Reverse();
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return new Queue<Location>(total_path);
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return new Queue<Location>(total_path);
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}
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}
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}
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/// <summary>
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/// <summary>
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/// A datastructure to store Locations as Nodes and provide them in sorted and queued order.
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/// A datastructure to store Locations as Nodes and provide them in sorted and queued order.
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@ -567,7 +576,7 @@ namespace MinecraftClient.Mapping
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return PlayerFitsHere(world, Move(location, Direction.North)) && PlayerFitsHere(world, Move(location, Direction.West)) && PlayerFitsHere(world, Move(location, direction));
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return PlayerFitsHere(world, Move(location, Direction.North)) && PlayerFitsHere(world, Move(location, Direction.West)) && PlayerFitsHere(world, Move(location, direction));
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default:
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default:
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throw new ArgumentException("Unknown direction", "direction");
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throw new ArgumentException("Unknown direction", nameof(direction));
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}
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}
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}
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}
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@ -2791,12 +2791,16 @@ namespace MinecraftClient
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/// <summary>
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/// <summary>
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/// Called when a player spawns or enters the client's render distance
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/// Called when a player spawns or enters the client's render distance
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/// </summary>
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/// </summary>
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public void OnSpawnPlayer(int entityID, Guid uuid, Location location, byte Yaw, byte Pitch)
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public void OnSpawnPlayer(int entityID, Guid uuid, Location location, byte yaw, byte pitch)
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{
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{
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string? playerName = null;
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Entity playerEntity;
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if (onlinePlayers.ContainsKey(uuid))
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if (onlinePlayers.TryGetValue(uuid, out PlayerInfo? player))
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playerName = onlinePlayers[uuid].Name;
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{
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Entity playerEntity = new(entityID, EntityType.Player, location, uuid, playerName);
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playerEntity = new(entityID, EntityType.Player, location, uuid, player.Name, yaw, pitch);
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player.entity = playerEntity;
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}
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else
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playerEntity = new(entityID, EntityType.Player, location, uuid, null, yaw, pitch);
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OnSpawnEntity(playerEntity);
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OnSpawnEntity(playerEntity);
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}
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}
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@ -23,6 +23,12 @@ namespace MinecraftClient.Protocol
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public string? DisplayName;
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public string? DisplayName;
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// Entity info
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public Mapping.Entity? entity;
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// For message signature
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private readonly PublicKey? PublicKey;
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private readonly PublicKey? PublicKey;
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private readonly DateTime? KeyExpiresAt;
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private readonly DateTime? KeyExpiresAt;
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