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https://github.com/MCCTeam/Minecraft-Console-Client
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Add support of language files (#1273)
* Basic support of language file Only mapped main part of MCC. * Translations function imporve * Change translation file naming * Fix default translation file naming * Complete translation file mapping for main part Command and ChatBot not done yet * Complete translation mapping for commands Except Entitycmd * Complete translation mapping for ChatBots * Add new method for replacing translation key Just for Entitycmd. Be proud of yourself. We have a convenient method now. * Complete all translation mapping * Add default config and translation file to resource * Remove untranslatable messages from default translation file
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parent
0c88c18ea0
commit
2017d5d652
54 changed files with 1658 additions and 660 deletions
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@ -134,7 +134,7 @@ namespace MinecraftClient.Protocol.Handlers
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byte fmlProtocolVersion = dataTypes.ReadNextByte(packetData);
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Forge protocol version : " + fmlProtocolVersion);
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.version", fmlProtocolVersion));
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if (fmlProtocolVersion >= 1)
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currentDimension = dataTypes.ReadNextInt(packetData);
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@ -144,7 +144,7 @@ namespace MinecraftClient.Protocol.Handlers
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// Then tell the server that we're running the same mods.
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Sending falsified mod list to server...");
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Translations.WriteLineFormatted("forge.send_mod");
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byte[][] mods = new byte[forgeInfo.Mods.Count][];
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for (int i = 0; i < forgeInfo.Mods.Count; i++)
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{
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@ -164,7 +164,7 @@ namespace MinecraftClient.Protocol.Handlers
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Thread.Sleep(2000);
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Accepting server mod list...");
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Translations.WriteLineFormatted("forge.accept");
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// Tell the server that yes, we are OK with the mods it has
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// even though we don't actually care what mods it has.
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@ -186,7 +186,7 @@ namespace MinecraftClient.Protocol.Handlers
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int registrySize = dataTypes.ReadNextVarInt(packetData);
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Received registry with " + registrySize + " entries");
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.registry", registrySize));
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fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
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}
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@ -198,7 +198,7 @@ namespace MinecraftClient.Protocol.Handlers
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string registryName = dataTypes.ReadNextString(packetData);
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int registrySize = dataTypes.ReadNextVarInt(packetData);
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Received registry " + registryName + " with " + registrySize + " entries");
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.registry_2", registryName, registrySize));
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if (!hasNextRegistry)
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fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
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}
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@ -210,7 +210,7 @@ namespace MinecraftClient.Protocol.Handlers
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if (discriminator != FMLHandshakeDiscriminator.HandshakeAck)
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return false;
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Accepting server registries...");
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Translations.WriteLineFormatted("forge.accept_registry");
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
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new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE });
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fmlHandshakeState = FMLHandshakeClientState.COMPLETE;
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@ -224,7 +224,7 @@ namespace MinecraftClient.Protocol.Handlers
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
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new byte[] { (byte)FMLHandshakeClientState.COMPLETE });
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if (Settings.DebugMessages)
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ConsoleIO.WriteLine("Forge server connection complete!");
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Translations.WriteLine("forge.complete");
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fmlHandshakeState = FMLHandshakeClientState.DONE;
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return true;
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}
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@ -304,7 +304,7 @@ namespace MinecraftClient.Protocol.Handlers
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// [1]: Version is usually set to "FML2" for FML stuff and "1" for mods
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Received FML2 Server Mod List");
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Translations.WriteLineFormatted("forge.fml2.mod");
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List<string> mods = new List<string>();
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int modCount = dataTypes.ReadNextVarInt(packetData);
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@ -336,7 +336,7 @@ namespace MinecraftClient.Protocol.Handlers
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// In MCC, we just want to send a valid response so we'll reply back with data collected from the server.
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Sending back FML2 Client Mod List");
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Translations.WriteLineFormatted("forge.fml2.mod_send");
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// Packet ID 2: Client to Server Mod List
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fmlResponsePacket.AddRange(dataTypes.GetVarInt(2));
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@ -374,7 +374,7 @@ namespace MinecraftClient.Protocol.Handlers
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if (Settings.DebugMessages)
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{
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string registryName = dataTypes.ReadNextString(packetData);
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ConsoleIO.WriteLineFormatted("§8Acknowledging FML2 Server Registry: " + registryName);
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.registry", registryName));
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}
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fmlResponsePacket.AddRange(dataTypes.GetVarInt(99));
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@ -393,7 +393,7 @@ namespace MinecraftClient.Protocol.Handlers
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if (Settings.DebugMessages)
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{
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string configName = dataTypes.ReadNextString(packetData);
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ConsoleIO.WriteLineFormatted("§8Acknowledging FML2 Server Config: " + configName);
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.config", configName));
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}
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fmlResponsePacket.AddRange(dataTypes.GetVarInt(99));
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@ -402,7 +402,7 @@ namespace MinecraftClient.Protocol.Handlers
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default:
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if (Settings.DebugMessages)
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ConsoleIO.WriteLineFormatted("§8Got Unknown FML2 Handshake message no. " + packetID);
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.unknown", packetID));
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break;
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}
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@ -418,7 +418,7 @@ namespace MinecraftClient.Protocol.Handlers
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}
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else if (Settings.DebugMessages)
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{
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ConsoleIO.WriteLineFormatted("§8Ignoring Unknown FML2 LoginMessage channel: " + fmlChannel);
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.unknown_channel", fmlChannel));
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}
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}
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return false;
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@ -483,10 +483,10 @@ namespace MinecraftClient.Protocol.Handlers
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forgeInfo = new ForgeInfo(modData, fmlVersion);
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if (forgeInfo.Mods.Any())
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{
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ConsoleIO.WriteLineFormatted(String.Format("§8Server is running Forge with {0} mods.", forgeInfo.Mods.Count));
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.with_mod", forgeInfo.Mods.Count));
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if (Settings.DebugMessages)
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{
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ConsoleIO.WriteLineFormatted("§8Mod list:");
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Translations.WriteLineFormatted("forge.mod_list");
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foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
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ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
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}
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@ -494,7 +494,7 @@ namespace MinecraftClient.Protocol.Handlers
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}
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else
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{
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ConsoleIO.WriteLineFormatted("§8Server is running Forge without mods.");
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Translations.WriteLineFormatted("forge.no_mod");
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forgeInfo = null;
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}
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}
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