Add support of language files (#1273)

* Basic support of language file
Only mapped main part of MCC.
* Translations function imporve
* Change translation file naming
* Fix default translation file naming
* Complete translation file mapping for main part
Command and ChatBot not done yet
* Complete translation mapping for commands
Except Entitycmd
* Complete translation mapping for ChatBots
* Add new method for replacing translation key
Just for Entitycmd. Be proud of yourself. We have a convenient method now.
* Complete all translation mapping
* Add default config and translation file to resource
* Remove untranslatable messages from default translation file
This commit is contained in:
ReinforceZwei 2020-10-17 19:41:31 +08:00 committed by GitHub
parent 0c88c18ea0
commit 2017d5d652
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GPG key ID: 4AEE18F83AFDEB23
54 changed files with 1658 additions and 660 deletions

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@ -7,8 +7,9 @@ namespace MinecraftClient.Commands
{
class Inventory : Command
{
public override string CMDName { get { return "inventory"; } }
public override string CMDDesc { get { return GetCommandDesc(); } }
public override string CmdName { get { return "inventory"; } }
public override string CmdUsage { get { return GetBasicUsage(); } }
public override string CmdDesc { get { return "cmd.inventory.desc"; } }
public override string Run(McClient handler, string command, Dictionary<string, object> localVars)
{
@ -32,17 +33,17 @@ namespace MinecraftClient.Commands
{
int count = int.Parse(args[3]);
if (handler.DoCreativeGive(slot, itemType, count, null))
return "Requested " + itemType + " x" + count + " in slot #" + slot;
else return "Failed to request Creative Give";
return Translations.Get("cmd.inventory.creative_done", itemType, count, slot);
else return Translations.Get("cmd.inventory.creative_fail");
}
else return "You need Gamemode Creative";
else return Translations.Get("cmd.inventory.need_creative");
}
else
{
return CMDDesc;
return GetCmdDescTranslated();
}
}
else return CMDDesc;
else return GetCmdDescTranslated();
}
else if (args[0].ToLower().StartsWith("p"))
{
@ -55,7 +56,7 @@ namespace MinecraftClient.Commands
availableIds.Remove(0); // remove player inventory ID from list
if (availableIds.Count == 1)
inventoryId = availableIds[0]; // one container, use it
else return "Cannot find container, please retry with explicit ID";
else return Translations.Get("cmd.inventory.container_not_found");
}
else if (args[0].ToLower() == "help")
{
@ -73,65 +74,65 @@ namespace MinecraftClient.Commands
{
case "close":
if (handler.CloseInventory(inventoryId))
return "Closing Inventoy #" + inventoryId;
else return "Failed to close Inventory #" + inventoryId;
return Translations.Get("cmd.inventory.close", inventoryId);
else return Translations.Get("cmd.inventory.close_fail", inventoryId);
case "list":
Container inventory = handler.GetInventory(inventoryId);
if(inventory==null)
return "Inventory #" + inventoryId + " do not exist";
return Translations.Get("cmd.inventory.not_exist", inventoryId);
List<string> response = new List<string>();
response.Add("Inventory #" + inventoryId + " - " + inventory.Title + "§8");
response.Add(Translations.Get("cmd.inventory.inventory") + " #" + inventoryId + " - " + inventory.Title + "§8");
foreach (KeyValuePair<int, Item> item in inventory.Items)
{
string displayName = item.Value.DisplayName;
if (String.IsNullOrEmpty(displayName))
{
if (item.Value.Damage != 0)
response.Add(String.Format(" #{0}: {1} x{2} | Damage: {3}", item.Key, item.Value.Type, item.Value.Count, item.Value.Damage));
response.Add(String.Format(" #{0}: {1} x{2} | {3}: {4}", item.Key, item.Value.Type, item.Value.Count, Translations.Get("cmd.inventory.damage"), item.Value.Damage));
else
response.Add(String.Format(" #{0}: {1} x{2}", item.Key, item.Value.Type, item.Value.Count));
}
else
{
if (item.Value.Damage != 0)
response.Add(String.Format(" #{0}: {1} x{2} - {3}§8 | Damage: {4}", item.Key, item.Value.Type, item.Value.Count, displayName, item.Value.Damage));
response.Add(String.Format(" #{0}: {1} x{2} - {3}§8 | {4}: {5}", item.Key, item.Value.Type, item.Value.Count, displayName, Translations.Get("cmd.inventory.damage"), item.Value.Damage));
else
response.Add(String.Format(" #{0}: {1} x{2} - {3}§8", item.Key, item.Value.Type, item.Value.Count, displayName));
}
}
if (inventoryId == 0) response.Add("Your selected hotbar is " + (handler.GetCurrentSlot() + 1));
if (inventoryId == 0) response.Add(Translations.Get("cmd.inventory.hotbar", (handler.GetCurrentSlot() + 1)));
return String.Join("\n", response.ToArray());
case "click":
if (args.Length >= 3)
{
int slot = int.Parse(args[2]);
WindowActionType actionType = WindowActionType.LeftClick;
string keyName = "Left";
string keyName = "cmd.inventory.left";
if (args.Length >= 4)
{
string b = args[3];
if (b.ToLower()[0] == 'r')
{
actionType = WindowActionType.RightClick;
keyName = "Right";
keyName = "cmd.inventory.right";
}
if (b.ToLower()[0] == 'm')
{
actionType = WindowActionType.MiddleClick;
keyName = "Middle";
keyName = "cmd.inventory.middle";
}
}
handler.DoWindowAction(inventoryId, slot, actionType);
return keyName + " clicking slot " + slot + " in window #" + inventoryId;
return Translations.Get("cmd.inventory.clicking", Translations.Get(keyName), slot, inventoryId);
}
else return CMDDesc;
else return CmdUsage;
case "drop":
if (args.Length >= 3)
{
int slot = int.Parse(args[2]);
// check item exist
if (!handler.GetInventory(inventoryId).Items.ContainsKey(slot))
return "No item in slot #" + slot;
return Translations.Get("cmd.inventory.no_item", slot);
WindowActionType actionType = WindowActionType.DropItem;
if (args.Length >= 4)
{
@ -143,35 +144,35 @@ namespace MinecraftClient.Commands
if (handler.DoWindowAction(inventoryId, slot, actionType))
{
if (actionType == WindowActionType.DropItemStack)
return "Dropped whole item stack from slot #" + slot;
else return "Dropped 1 item from slot #" + slot;
return Translations.Get("cmd.inventory.drop_stack", slot);
else return Translations.Get("cmd.inventory.drop", slot);
}
else
{
return "Failed";
}
}
else return CMDDesc;
else return GetCmdDescTranslated();
default:
return CMDDesc;
return GetCmdDescTranslated();
}
}
catch (FormatException) { return CMDDesc; }
catch (FormatException) { return GetCmdDescTranslated(); }
}
else
{
Dictionary<int, Container> inventories = handler.GetInventories();
List<string> response = new List<string>();
response.Add("Inventories:");
response.Add(Translations.Get("cmd.inventory.inventories") + ":");
foreach (KeyValuePair<int, Container> inventory in inventories)
{
response.Add(String.Format(" #{0}: {1}", inventory.Key, inventory.Value.Title + "§8"));
}
response.Add(CMDDesc);
response.Add(CmdUsage);
return String.Join("\n", response);
}
}
else return "Please enable inventoryhandling in config to use this command.";
else return Translations.Get("extra.inventory_required");
}
#region Methods for commands help
@ -182,26 +183,22 @@ namespace MinecraftClient.Commands
private string GetAvailableActions()
{
return "Available actions: list, close, click, drop.";
return Translations.Get("cmd.inventory.help.available") + ": list, close, click, drop.";
}
private string GetBasicUsage()
{
return "Basic usage: /inventory <player|container|<id>> <action>.";
return Translations.Get("cmd.inventory.help.basic") + ": /inventory <player|container|<id>> <action>.";
}
private string GetHelp()
{
return GetBasicUsage()
+ "\n " + GetAvailableActions() + " Use \"/inventory help <action>\" for action help."
+ "\n Creative mode give: " + GetCreativeGiveHelp()
+ "\n \"player\" and \"container\" can be simplified to \"p\" and \"c\"."
+ "\n Note that parameters in \"[]\" are optional.";
return Translations.Get("cmd.inventory.help.help", GetAvailableActions(), GetCreativeGiveHelp());
}
private string GetCreativeGiveHelp()
{
return "Usage: /inventory creativegive <slot> <itemtype> <count>";
return Translations.Get("cmd.inventory.help.usage") + ": /inventory creativegive <slot> <itemtype> <count>";
}
private string GetSubCommandHelp(string cmd)
@ -209,17 +206,17 @@ namespace MinecraftClient.Commands
switch (cmd)
{
case "list":
return "List your inventory. Usage: /inventory <player|container|<id>> list";
return Translations.Get("cmd.inventory.help.list") + Translations.Get("cmd.inventory.help.usage") + ": /inventory <player|container|<id>> list";
case "close":
return "Close an opened container. Usage: /inventory <player|container|<id>> close";
return Translations.Get("cmd.inventory.help.close") + Translations.Get("cmd.inventory.help.usage") + ": /inventory <player|container|<id>> close";
case "click":
return "Click on an item. Usage: /inventory <player|container|<id>> click <slot> [left|right|middle]. \nDefault is left click";
return Translations.Get("cmd.inventory.help.click") + Translations.Get("cmd.inventory.help.usage") + ": /inventory <player|container|<id>> click <slot> [left|right|middle]. \nDefault is left click";
case "drop":
return "Drop an item from inventory. Usage: /inventory <player|container|<id>> drop <slot> [all]. \nAll means drop full stack";
return Translations.Get("cmd.inventory.help.drop") + Translations.Get("cmd.inventory.help.usage") + ": /inventory <player|container|<id>> drop <slot> [all]. \nAll means drop full stack";
case "help":
return GetHelp();
default:
return "Unknown action. " + GetAvailableActions();
return Translations.Get("cmd.inventory.help.unknown") + GetAvailableActions();
}
}
#endregion