mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Re-added WebSocketChat bot and improved it, no longer using WebsocketSharp library
This commit is contained in:
parent
9855e2e0f1
commit
1efa55206f
9 changed files with 1642 additions and 25 deletions
|
|
@ -828,4 +828,19 @@ If the connection to the Minecraft game server is blocked by the firewall, set E
|
|||
<data name="ChatBot.ItemsCollector" xml:space="preserve">
|
||||
<value>A Chat Bot that collects items on the ground</value>
|
||||
</data>
|
||||
<data name="ChatBot.WebSocketBot" xml:space="preserve">
|
||||
<value>Remotely control the client using Web Sockets.\n# This is useful if you want to implement an application that can remotely and asynchronously execute procedures in MCC.\n# Example implementation written in JavaScript: https://github.com/milutinke/MCC.js.git\n# The protocol specification will be available in the documentation soon.</value>
|
||||
</data>
|
||||
<data name="ChatBot.WebSocketBot.Ip" xml:space="preserve">
|
||||
<value>The IP address that Websocket server will be bound to.</value>
|
||||
</data>
|
||||
<data name="ChatBot.WebSocketBot.Port" xml:space="preserve">
|
||||
<value>The Port that Websocket server will be bounded to.</value>
|
||||
</data>
|
||||
<data name="ChatBot.WebSocketBot.Password" xml:space="preserve">
|
||||
<value>A password that will be used to authenticate on thw Websocket server (It is recommended to change the default password and to set a strong one).</value>
|
||||
</data>
|
||||
<data name="ChatBot.WebSocketBot.DebugMode" xml:space="preserve">
|
||||
<value>This setting is for developers who are developing a library that uses this chat bot to remotely execute procedures/commands/functions.</value>
|
||||
</data>
|
||||
</root>
|
||||
Loading…
Add table
Add a link
Reference in a new issue