Give ChatBots access to plugin channels.

Chatbots may find it useful to send messages over plugin channels.  This allows REGISTERing, UNREGISTERing, and sending over plugin channels, with built-in checking if the server also registered the channel (which can be disabled by the bot if needed). Unused channels are UNREGISTERed when a bot is disabled.
This commit is contained in:
Pokechu22 2016-02-07 14:24:01 -08:00
parent bdbd8ab0b8
commit 1ea8f119d9
5 changed files with 215 additions and 3 deletions

View file

@ -41,6 +41,7 @@ namespace MinecraftClient
private McTcpClient Handler { get { return master != null ? master.Handler : _handler; } }
private McTcpClient _handler = null;
private ChatBot master = null;
private List<string> registeredPluginChannels = new List<String>();
private Queue<string> chatQueue = new Queue<string>();
private DateTime? lastMessageSentTime = DateTime.MinValue;
private bool CanSendTextNow
@ -100,6 +101,17 @@ namespace MinecraftClient
public virtual bool OnDisconnect(DisconnectReason reason, string message) { return false; }
/// <summary>
/// Called when a plugin channel message is received.
/// The given channel must have previously been registered with RegisterPluginChannel.
/// This can be used to communicate with server mods or plugins. See wiki.vg for more
/// information about plugin channels: http://wiki.vg/Plugin_channel
/// </summary>
/// <param name="channel">The name of the channel</param>
/// <param name="data">The payload for the message</param>
public virtual void OnPluginMessage(string channel, byte[] data) { }
/* =================================================================== */
/* ToolBox - Methods below might be useful while creating your bot. */
/* You should not need to interact with other classes of the program. */
@ -596,5 +608,48 @@ namespace MinecraftClient
return new string[0];
}
}
/// <summary>
/// Registers the given plugin channel for use by this chatbot.
/// </summary>
/// <param name="channel">The name of the channel to register</param>
protected void RegisterPluginChannel(string channel)
{
this.registeredPluginChannels.Add(channel);
Handler.RegisterPluginChannel(channel, this);
}
/// <summary>
/// Unregisters the given plugin channel, meaning this chatbot can no longer use it.
/// </summary>
/// <param name="channel">The name of the channel to unregister</param>
protected void UnregisterPluginChannel(string channel)
{
this.registeredPluginChannels.RemoveAll(chan => chan == channel);
Handler.UnregisterPluginChannel(channel, this);
}
/// <summary>
/// Sends the given plugin channel message to the server, if the channel has been registered.
/// See http://wiki.vg/Plugin_channel for more information about plugin channels.
/// </summary>
/// <param name="channel">The channel to send the message on.</param>
/// <param name="data">The data to send.</param>
/// <param name="sendEvenIfNotRegistered">Should the message be sent even if it hasn't been registered by the server or this bot? (Some Minecraft channels aren't registered)</param>
/// <returns>Whether the message was successfully sent. False if there was a network error or if the channel wasn't registered.</returns>
protected bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false)
{
if (!sendEvenIfNotRegistered)
{
if (!this.registeredPluginChannels.Contains(channel))
{
return false;
}
}
return Handler.SendPluginChannelMessage(channel, data, sendEvenIfNotRegistered);
}
}
}

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@ -28,9 +28,21 @@ namespace MinecraftClient
private readonly List<ChatBot> bots = new List<ChatBot>();
private static readonly List<ChatBots.Script> scripts_on_hold = new List<ChatBots.Script>();
public void BotLoad(ChatBot b) { b.SetHandler(this); bots.Add(b); b.Initialize(); Settings.SingleCommand = ""; }
public void BotUnLoad(ChatBot b) { bots.RemoveAll(item => object.ReferenceEquals(item, b)); }
public void BotUnLoad(ChatBot b) {
bots.RemoveAll(item => object.ReferenceEquals(item, b));
// ToList is needed to avoid an InvalidOperationException from modfiying the list while it's being iterated upon.
var botRegistrations = registeredBotPluginChannels.Where(entry => entry.Value.Contains(b)).ToList();
foreach (var entry in botRegistrations)
{
UnregisterPluginChannel(entry.Key, b);
}
}
public void BotClear() { bots.Clear(); }
private readonly Dictionary<string, List<ChatBot>> registeredBotPluginChannels = new Dictionary<string, List<ChatBot>>();
private readonly List<string> registeredServerPluginChannels = new List<String>();
private object locationLock = new object();
private bool locationReceived = false;
private World world = new World();
@ -573,5 +585,108 @@ namespace MinecraftClient
return onlinePlayers.Values.Distinct().ToArray();
}
}
/// <summary>
/// Registers the given plugin channel for the given bot.
/// </summary>
/// <param name="channel">The channel to register.</param>
/// <param name="bot">The bot to register the channel for.</param>
public void RegisterPluginChannel(string channel, ChatBot bot)
{
if (registeredBotPluginChannels.ContainsKey(channel))
{
registeredBotPluginChannels[channel].Add(bot);
}
else
{
List<ChatBot> bots = new List<ChatBot>();
bots.Add(bot);
registeredBotPluginChannels[channel] = bots;
SendPluginChannelMessage("REGISTER", Encoding.UTF8.GetBytes(channel), true);
}
}
/// <summary>
/// Unregisters the given plugin channel for the given bot.
/// </summary>
/// <param name="channel">The channel to unregister.</param>
/// <param name="bot">The bot to unregister the channel for.</param>
public void UnregisterPluginChannel(string channel, ChatBot bot)
{
if (registeredBotPluginChannels.ContainsKey(channel))
{
List<ChatBot> registeredBots = registeredBotPluginChannels[channel];
registeredBots.RemoveAll(item => object.ReferenceEquals(item, bot));
if (registeredBots.Count == 0)
{
registeredBotPluginChannels.Remove(channel);
SendPluginChannelMessage("UNREGISTER", Encoding.UTF8.GetBytes(channel), true);
}
}
}
/// <summary>
/// Sends a plugin channel packet to the server. See http://wiki.vg/Plugin_channel for more information
/// about plugin channels.
/// </summary>
/// <param name="channel">The channel to send the packet on.</param>
/// <param name="data">The payload for the packet.</param>
/// <param name="sendEvenIfNotRegistered">Whether the packet should be sent even if the server or the client hasn't registered it yet.</param>
/// <returns>Whether the packet was sent: true if it was sent, false if there was a connection error or it wasn't registered.</returns>
public bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false)
{
if (!sendEvenIfNotRegistered)
{
if (!registeredBotPluginChannels.ContainsKey(channel))
{
return false;
}
if (!registeredServerPluginChannels.Contains(channel))
{
return false;
}
}
return handler.SendPluginChannelPacket(channel, data);
}
/// <summary>
/// Called when a plugin channel message was sent from the server.
/// </summary>
/// <param name="channel">The channel the message was sent on</param>
/// <param name="data">The data from the channel</param>
public void OnPluginChannelMessage(string channel, byte[] data)
{
if (channel == "REGISTER")
{
string[] channels = Encoding.UTF8.GetString(data).Split('\0');
foreach (string chan in channels)
{
if (!registeredServerPluginChannels.Contains(chan))
{
registeredServerPluginChannels.Add(chan);
}
}
}
if (channel == "UNREGISTER")
{
string[] channels = Encoding.UTF8.GetString(data).Split('\0');
foreach (string chan in channels)
{
registeredServerPluginChannels.Remove(chan);
}
}
if (registeredBotPluginChannels.ContainsKey(channel))
{
foreach (ChatBot bot in registeredBotPluginChannels[channel])
{
bot.OnPluginMessage(channel, data);
}
}
}
}
}

View file

@ -164,7 +164,10 @@ namespace MinecraftClient.Protocol.Handlers
case 0xCF: if (protocolversion > 51) { readNextString(); readData(1); readNextString(); } readData(4); break;
case 0xD0: if (protocolversion > 51) { readData(1); readNextString(); } break;
case 0xD1: if (protocolversion > 51) { readNextTeamData(); } break;
case 0xFA: readNextString(); nbr = readNextShort(); readData(nbr); break;
case 0xFA: string channel = readNextString();
byte[] payload = readNextByteArray();
handler.OnPluginChannelMessage(channel, payload);
break;
case 0xFF: string reason = readNextString();
handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, reason); break;
default: return false; //unknown packet!

View file

@ -303,6 +303,10 @@ namespace MinecraftClient.Protocol.Handlers
readNextVarShort(packetData);
}
}
// The remaining data in the array is the entire payload of the packet.
handler.OnPluginChannelMessage(channel, packetData.ToArray());
if (forgeInfo != null)
{
if (channel == "FML|HS")

View file

@ -14,7 +14,7 @@ namespace MinecraftClient.Protocol
public interface IMinecraftComHandler
{
/* The MinecraftCom Hanler must
/* The MinecraftCom Handler must
* provide these getters */
int GetServerPort();
@ -72,5 +72,40 @@ namespace MinecraftClient.Protocol
/// </summary>
void OnUpdate();
/// <summary>
/// Registers the given plugin channel for the given bot.
/// </summary>
/// <param name="channel">The channel to register.</param>
/// <param name="bot">The bot to register the channel for.</param>
void RegisterPluginChannel(string channel, ChatBot bot);
/// <summary>
/// Unregisters the given plugin channel for the given bot.
/// </summary>
/// <param name="channel">The channel to unregister.</param>
/// <param name="bot">The bot to unregister the channel for.</param>
void UnregisterPluginChannel(string channel, ChatBot bot);
/// <summary>
/// Sends a plugin channel packet to the server. See http://wiki.vg/Plugin_channel for more information
/// about plugin channels.
/// </summary>
/// <param name="channel">The channel to send the packet on.</param>
/// <param name="data">The payload for the packet.</param>
/// <param name="sendEvenIfNotRegistered">Whether the packet should be sent even if the server or the client hasn't registered it yet.</param>
/// <returns>Whether the packet was sent: true if it was sent, false if there was a connection error or it wasn't registered.</returns>
bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false);
/// <summary>
/// Called when a plugin channel message was sent from the server.
/// </summary>
/// <param name="channel">The channel the message was sent on</param>
/// <param name="data">The data from the channel</param>
void OnPluginChannelMessage(string channel, byte[] data);
}
}