mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-11-07 17:36:07 +00:00
Give ChatBots access to plugin channels.
Chatbots may find it useful to send messages over plugin channels. This allows REGISTERing, UNREGISTERing, and sending over plugin channels, with built-in checking if the server also registered the channel (which can be disabled by the bot if needed). Unused channels are UNREGISTERed when a bot is disabled.
This commit is contained in:
parent
bdbd8ab0b8
commit
1ea8f119d9
5 changed files with 215 additions and 3 deletions
|
|
@ -164,7 +164,10 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
case 0xCF: if (protocolversion > 51) { readNextString(); readData(1); readNextString(); } readData(4); break;
|
||||
case 0xD0: if (protocolversion > 51) { readData(1); readNextString(); } break;
|
||||
case 0xD1: if (protocolversion > 51) { readNextTeamData(); } break;
|
||||
case 0xFA: readNextString(); nbr = readNextShort(); readData(nbr); break;
|
||||
case 0xFA: string channel = readNextString();
|
||||
byte[] payload = readNextByteArray();
|
||||
handler.OnPluginChannelMessage(channel, payload);
|
||||
break;
|
||||
case 0xFF: string reason = readNextString();
|
||||
handler.OnConnectionLost(ChatBot.DisconnectReason.InGameKick, reason); break;
|
||||
default: return false; //unknown packet!
|
||||
|
|
|
|||
|
|
@ -303,6 +303,10 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
readNextVarShort(packetData);
|
||||
}
|
||||
}
|
||||
|
||||
// The remaining data in the array is the entire payload of the packet.
|
||||
handler.OnPluginChannelMessage(channel, packetData.ToArray());
|
||||
|
||||
if (forgeInfo != null)
|
||||
{
|
||||
if (channel == "FML|HS")
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ namespace MinecraftClient.Protocol
|
|||
|
||||
public interface IMinecraftComHandler
|
||||
{
|
||||
/* The MinecraftCom Hanler must
|
||||
/* The MinecraftCom Handler must
|
||||
* provide these getters */
|
||||
|
||||
int GetServerPort();
|
||||
|
|
@ -72,5 +72,40 @@ namespace MinecraftClient.Protocol
|
|||
/// </summary>
|
||||
|
||||
void OnUpdate();
|
||||
|
||||
/// <summary>
|
||||
/// Registers the given plugin channel for the given bot.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel to register.</param>
|
||||
/// <param name="bot">The bot to register the channel for.</param>
|
||||
|
||||
void RegisterPluginChannel(string channel, ChatBot bot);
|
||||
|
||||
/// <summary>
|
||||
/// Unregisters the given plugin channel for the given bot.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel to unregister.</param>
|
||||
/// <param name="bot">The bot to unregister the channel for.</param>
|
||||
|
||||
void UnregisterPluginChannel(string channel, ChatBot bot);
|
||||
|
||||
/// <summary>
|
||||
/// Sends a plugin channel packet to the server. See http://wiki.vg/Plugin_channel for more information
|
||||
/// about plugin channels.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel to send the packet on.</param>
|
||||
/// <param name="data">The payload for the packet.</param>
|
||||
/// <param name="sendEvenIfNotRegistered">Whether the packet should be sent even if the server or the client hasn't registered it yet.</param>
|
||||
/// <returns>Whether the packet was sent: true if it was sent, false if there was a connection error or it wasn't registered.</returns>
|
||||
|
||||
bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false);
|
||||
|
||||
/// <summary>
|
||||
/// Called when a plugin channel message was sent from the server.
|
||||
/// </summary>
|
||||
/// <param name="channel">The channel the message was sent on</param>
|
||||
/// <param name="data">The data from the channel</param>
|
||||
|
||||
void OnPluginChannelMessage(string channel, byte[] data);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue