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https://github.com/MCCTeam/Minecraft-Console-Client
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Give ChatBots access to plugin channels.
Chatbots may find it useful to send messages over plugin channels. This allows REGISTERing, UNREGISTERing, and sending over plugin channels, with built-in checking if the server also registered the channel (which can be disabled by the bot if needed). Unused channels are UNREGISTERed when a bot is disabled.
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5 changed files with 215 additions and 3 deletions
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@ -41,6 +41,7 @@ namespace MinecraftClient
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private McTcpClient Handler { get { return master != null ? master.Handler : _handler; } }
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private McTcpClient _handler = null;
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private ChatBot master = null;
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private List<string> registeredPluginChannels = new List<String>();
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private Queue<string> chatQueue = new Queue<string>();
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private DateTime? lastMessageSentTime = DateTime.MinValue;
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private bool CanSendTextNow
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@ -100,6 +101,17 @@ namespace MinecraftClient
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public virtual bool OnDisconnect(DisconnectReason reason, string message) { return false; }
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/// <summary>
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/// Called when a plugin channel message is received.
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/// The given channel must have previously been registered with RegisterPluginChannel.
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/// This can be used to communicate with server mods or plugins. See wiki.vg for more
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/// information about plugin channels: http://wiki.vg/Plugin_channel
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/// </summary>
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/// <param name="channel">The name of the channel</param>
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/// <param name="data">The payload for the message</param>
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public virtual void OnPluginMessage(string channel, byte[] data) { }
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/* =================================================================== */
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/* ToolBox - Methods below might be useful while creating your bot. */
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/* You should not need to interact with other classes of the program. */
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@ -596,5 +608,48 @@ namespace MinecraftClient
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return new string[0];
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}
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}
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/// <summary>
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/// Registers the given plugin channel for use by this chatbot.
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/// </summary>
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/// <param name="channel">The name of the channel to register</param>
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protected void RegisterPluginChannel(string channel)
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{
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this.registeredPluginChannels.Add(channel);
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Handler.RegisterPluginChannel(channel, this);
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}
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/// <summary>
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/// Unregisters the given plugin channel, meaning this chatbot can no longer use it.
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/// </summary>
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/// <param name="channel">The name of the channel to unregister</param>
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protected void UnregisterPluginChannel(string channel)
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{
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this.registeredPluginChannels.RemoveAll(chan => chan == channel);
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Handler.UnregisterPluginChannel(channel, this);
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}
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/// <summary>
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/// Sends the given plugin channel message to the server, if the channel has been registered.
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/// See http://wiki.vg/Plugin_channel for more information about plugin channels.
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/// </summary>
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/// <param name="channel">The channel to send the message on.</param>
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/// <param name="data">The data to send.</param>
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/// <param name="sendEvenIfNotRegistered">Should the message be sent even if it hasn't been registered by the server or this bot? (Some Minecraft channels aren't registered)</param>
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/// <returns>Whether the message was successfully sent. False if there was a network error or if the channel wasn't registered.</returns>
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protected bool SendPluginChannelMessage(string channel, byte[] data, bool sendEvenIfNotRegistered = false)
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{
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if (!sendEvenIfNotRegistered)
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{
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if (!this.registeredPluginChannels.Contains(channel))
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{
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return false;
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}
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}
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return Handler.SendPluginChannelMessage(channel, data, sendEvenIfNotRegistered);
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}
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}
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}
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