mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Fix all warnings & Trim (#2226)
* Fix AutoFishing crash * Fix all warnings * Remove DotNetZip. * Fix the usage of HttpClient.
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parent
4aa6c1c99f
commit
1d52d1eadd
227 changed files with 2201 additions and 43564 deletions
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@ -1,12 +1,10 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Drawing;
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using System.IO;
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using System.Net.Http;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Net;
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using System.IO;
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using System.Drawing;
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using System.Threading.Tasks;
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namespace MinecraftClient.WinAPI
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{
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@ -21,7 +19,7 @@ namespace MinecraftClient.WinAPI
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[System.Runtime.InteropServices.DllImport("user32.dll", CharSet = System.Runtime.InteropServices.CharSet.Auto)]
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private static extern IntPtr SendMessage(IntPtr hWnd, int Msg, int wParam, IntPtr lParam);
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/// <summary>
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/// An application sends the WM_SETICON message to associate a new large or small icon with a window.
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/// The system displays the large icon in the ALT+TAB dialog box, and the small icon in the window caption.
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@ -31,62 +29,71 @@ namespace MinecraftClient.WinAPI
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SETICON = 0x0080,
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}
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private static void SetWindowIcon(System.Drawing.Icon icon)
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private static void SetWindowIcon(System.Drawing.Icon icon)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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IntPtr mwHandle = System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle;
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IntPtr result01 = SendMessage(mwHandle, (int)WinMessages.SETICON, 0, icon.Handle);
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IntPtr result02 = SendMessage(mwHandle, (int)WinMessages.SETICON, 1, icon.Handle);
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SendMessage(mwHandle, (int)WinMessages.SETICON, 0, icon.Handle);
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SendMessage(mwHandle, (int)WinMessages.SETICON, 1, icon.Handle);
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}
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}
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/// <summary>
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/// Asynchronously download the player's skin and set the head as console icon
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/// </summary>
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public static void setPlayerIconAsync(string playerName) {
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public static void SetPlayerIconAsync(string playerName)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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Thread t = new Thread(new ThreadStart(delegate
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Thread t = new(new ThreadStart(delegate
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{
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HttpWebRequest httpWebRequest = (HttpWebRequest) HttpWebRequest.Create("https://minotar.net/helm/" + playerName + "/100.png");
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try
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HttpClient httpClient = new();
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try
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{
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Task<Stream> httpWebRequest = httpClient.GetStreamAsync("https://minotar.net/helm/" + playerName + "/100.png");
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httpWebRequest.Wait();
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Stream imageStream = httpWebRequest.Result;
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try
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{
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using (HttpWebResponse httpWebReponse = (HttpWebResponse) httpWebRequest.GetResponse()) {
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try
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{
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Bitmap skin = new Bitmap(Image.FromStream(httpWebReponse.GetResponseStream())); //Read skin from network
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SetWindowIcon(Icon.FromHandle(skin.GetHicon())); // Windows 10+ (New console)
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SetConsoleIcon(skin.GetHicon()); // Windows 8 and lower (Older console)
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}
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catch (ArgumentException)
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{
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/* Invalid image in HTTP response */
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}
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}
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Bitmap skin = new(Image.FromStream(imageStream)); //Read skin from network
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SetWindowIcon(Icon.FromHandle(skin.GetHicon())); // Windows 10+ (New console)
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SetConsoleIcon(skin.GetHicon()); // Windows 8 and lower (Older console)
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}
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catch (WebException) //Skin not found? Reset to default icon
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catch (ArgumentException)
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{
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revertToMCCIcon();
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/* Invalid image in HTTP response */
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}
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imageStream.Dispose();
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httpWebRequest.Dispose();
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}
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catch (HttpRequestException) //Skin not found? Reset to default icon
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{
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RevertToMCCIcon();
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}
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finally
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{
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httpClient.Dispose();
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}
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}
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));
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t.Name = "Player skin icon setter";
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))
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{
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Name = "Player skin icon setter"
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};
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t.Start();
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}
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}
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/// <summary>
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/// Set the icon back to the default MCC icon
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/// </summary>
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public static void revertToMCCIcon()
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public static void RevertToMCCIcon()
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) //Windows Only
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{
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try
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{
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Icon defaultIcon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
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Icon defaultIcon = Icon.ExtractAssociatedIcon(Environment.ProcessPath!)!;
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SetWindowIcon(Icon.FromHandle(defaultIcon.Handle)); // Windows 10+ (New console)
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SetConsoleIcon(defaultIcon.Handle); // Windows 8 and lower (Older console)
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}
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@ -1,7 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Runtime.InteropServices;
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namespace MinecraftClient.WinAPI
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@ -17,7 +15,7 @@ namespace MinecraftClient.WinAPI
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/// <summary>
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/// Store codes to run before quitting
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/// </summary>
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private static List<Action> actions = new List<Action>();
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private static readonly List<Action> actions = new();
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static ExitCleanUp()
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{
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@ -31,10 +29,12 @@ namespace MinecraftClient.WinAPI
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catch (DllNotFoundException)
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{
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// Probably on mono, fallback to ctrl+c only
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Console.CancelKeyPress += delegate (object sender, ConsoleCancelEventArgs e)
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static void value(object sender, ConsoleCancelEventArgs e)
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{
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RunCleanUp();
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};
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}
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Console.CancelKeyPress += value!;
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}
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}
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@ -81,7 +81,7 @@ namespace MinecraftClient.WinAPI
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[DllImport("Kernel32")]
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private static extern bool SetConsoleCtrlHandler(ConsoleCtrlHandler handler, bool add);
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private delegate bool ConsoleCtrlHandler(CtrlType sig);
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private static ConsoleCtrlHandler _handler;
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private static readonly ConsoleCtrlHandler? _handler;
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enum CtrlType
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{
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@ -22,25 +22,20 @@ namespace MinecraftClient.WinAPI
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{
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get
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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dynamic major;
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// The 'CurrentMajorVersionNumber' string value in the CurrentVersion key is new for Windows 10,
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// and will most likely (hopefully) be there for some time before MS decides to change this - again...
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if (TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentMajorVersionNumber", out major))
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{
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return (uint) major;
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}
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if (TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentMajorVersionNumber", out dynamic? major))
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return (uint)major;
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// When the 'CurrentMajorVersionNumber' value is not present we fallback to reading the previous key used for this: 'CurrentVersion'
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dynamic version;
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if (!TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentVersion", out version))
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if (!TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentVersion", out dynamic? version))
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return 0;
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var versionParts = ((string) version).Split('.');
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var versionParts = ((string)version!).Split('.');
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if (versionParts.Length != 2) return 0;
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uint majorAsUInt;
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return uint.TryParse(versionParts[0], out majorAsUInt) ? majorAsUInt : 0;
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return uint.TryParse(versionParts[0], out uint majorAsUInt) ? majorAsUInt : 0;
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}
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return 0;
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@ -54,25 +49,20 @@ namespace MinecraftClient.WinAPI
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{
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get
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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dynamic minor;
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// The 'CurrentMinorVersionNumber' string value in the CurrentVersion key is new for Windows 10,
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// and will most likely (hopefully) be there for some time before MS decides to change this - again...
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if (TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentMinorVersionNumber", out minor))
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{
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return (uint) minor;
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}
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if (TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentMinorVersionNumber", out dynamic? minor))
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return (uint)minor;
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// When the 'CurrentMinorVersionNumber' value is not present we fallback to reading the previous key used for this: 'CurrentVersion'
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dynamic version;
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if (!TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentVersion", out version))
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if (!TryGetRegistryKey(@"SOFTWARE\Microsoft\Windows NT\CurrentVersion", "CurrentVersion", out dynamic? version))
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return 0;
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var versionParts = ((string) version).Split('.');
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var versionParts = ((string)version!).Split('.');
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if (versionParts.Length != 2) return 0;
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uint minorAsUInt;
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return uint.TryParse(versionParts[1], out minorAsUInt) ? minorAsUInt : 0;
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return uint.TryParse(versionParts[1], out uint minorAsUInt) ? minorAsUInt : 0;
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}
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return 0;
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@ -86,18 +76,20 @@ namespace MinecraftClient.WinAPI
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/// <param name="key">Key</param>
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/// <param name="value">Value (output)</param>
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/// <returns>TRUE if successfully retrieved</returns>
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private static bool TryGetRegistryKey(string path, string key, out dynamic value)
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private static bool TryGetRegistryKey(string path, string key, out dynamic? value)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
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{
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value = null;
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try {
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try
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{
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var rk = Registry.LocalMachine.OpenSubKey(path);
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if (rk == null) return false;
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value = rk.GetValue(key);
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return value != null;
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}
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catch {
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catch
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{
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return false;
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}
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}
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