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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-11-07 17:36:07 +00:00
Fix all warnings & Trim (#2226)
* Fix AutoFishing crash * Fix all warnings * Remove DotNetZip. * Fix the usage of HttpClient.
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parent
4aa6c1c99f
commit
1d52d1eadd
227 changed files with 2201 additions and 43564 deletions
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@ -23,12 +23,12 @@ namespace MinecraftClient.Mapping
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/// Nickname of the entity if it is a player.
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/// </summary>
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public string? Name;
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/// <summary>
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/// CustomName of the entity.
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/// </summary>
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public string CustomNameJson;
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public string? CustomNameJson;
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/// <summary>
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/// IsCustomNameVisible of the entity.
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/// </summary>
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@ -37,8 +37,8 @@ namespace MinecraftClient.Mapping
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/// <summary>
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/// CustomName of the entity.
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/// </summary>
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public string CustomName;
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public string? CustomName;
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/// <summary>
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/// Latency of the entity if it is a player.
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/// </summary>
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@ -77,21 +77,21 @@ namespace MinecraftClient.Mapping
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/// Health of the entity
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/// </summary>
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public float Health;
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/// <summary>
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/// Item of the entity if ItemFrame or Item
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/// </summary>
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public Item Item;
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/// <summary>
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/// Entity pose in the Minecraft world
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/// </summary>
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public EntityPose Pose;
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/// <summary>
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/// Entity metadata
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/// </summary>
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public Dictionary<int, object?> Metadata;
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public Dictionary<int, object?>? Metadata;
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/// <summary>
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/// Entity equipment
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@ -107,11 +107,11 @@ namespace MinecraftClient.Mapping
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public Entity(int ID, EntityType type, Location location)
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{
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this.ID = ID;
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this.Type = type;
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this.Location = location;
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this.Health = 1.0f;
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this.Equipment = new Dictionary<int, Item>();
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this.Item = new Item(ItemType.Air, 0, null);
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Type = type;
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Location = location;
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Health = 1.0f;
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Equipment = new Dictionary<int, Item>();
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Item = new Item(ItemType.Air, 0, null);
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}
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/// <summary>
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@ -123,14 +123,14 @@ namespace MinecraftClient.Mapping
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public Entity(int ID, EntityType type, Location location, byte yaw, byte pitch, int objectData)
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{
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this.ID = ID;
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this.Type = type;
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this.Location = location;
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this.Health = 1.0f;
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this.Equipment = new Dictionary<int, Item>();
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this.Item = new Item(ItemType.Air, 0, null);
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this.Yaw = yaw * (1 / 256) * 360; // to angle in 360 degree
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this.Pitch = pitch * (1 / 256) * 360;
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this.ObjectData = objectData;
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Type = type;
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Location = location;
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Health = 1.0f;
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Equipment = new Dictionary<int, Item>();
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Item = new Item(ItemType.Air, 0, null);
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Yaw = yaw * (1 / 256) * 360; // to angle in 360 degree
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Pitch = pitch * (1 / 256) * 360;
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ObjectData = objectData;
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}
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/// <summary>
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@ -144,15 +144,15 @@ namespace MinecraftClient.Mapping
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public Entity(int ID, EntityType type, Location location, Guid uuid, string? name, byte yaw, byte pitch)
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{
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this.ID = ID;
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this.Type = type;
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this.Location = location;
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this.UUID = uuid;
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this.Name = name;
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this.Health = 1.0f;
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this.Equipment = new Dictionary<int, Item>();
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this.Item = new Item(ItemType.Air, 0, null);
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this.Yaw = yaw * (1 / 256) * 360; // to angle in 360 degree
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this.Pitch = pitch * (1 / 256) * 360;
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Type = type;
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Location = location;
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UUID = uuid;
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Name = name;
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Health = 1.0f;
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Equipment = new Dictionary<int, Item>();
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Item = new Item(ItemType.Air, 0, null);
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Yaw = yaw * (1 / 256) * 360; // to angle in 360 degree
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Pitch = pitch * (1 / 256) * 360;
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}
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}
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}
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