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https://github.com/MCCTeam/Minecraft-Console-Client
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Added UUID to spawning players. And UUID property to Entity.cs
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parent
116efc5e78
commit
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2 changed files with 19 additions and 1 deletions
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@ -15,6 +15,11 @@ namespace MinecraftClient.Mapping
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/// </summary>
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/// </summary>
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public int ID;
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public int ID;
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/// <summary>
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/// UUID of the entity if it is a player.
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/// </summary>
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public Guid UUID;
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/// <summary>
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/// <summary>
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/// Entity type determined by Minecraft Console Client
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/// Entity type determined by Minecraft Console Client
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/// </summary>
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/// </summary>
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@ -81,6 +86,19 @@ namespace MinecraftClient.Mapping
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this.Type = type;
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this.Type = type;
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this.Location = location;
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this.Location = location;
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}
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}
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/// <summary>
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/// Create a new entity based on Entity ID, Entity Type, location and UUID
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/// </summary>
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/// <param name="ID">Entity ID</param>
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/// <param name="type">Entity Type Enum</param>
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/// <param name="location">Entity location</param>
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public Entity(int ID, EntityType type, Location location, Guid uuid)
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{
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this.ID = ID;
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this.Type = type;
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this.Location = location;
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this.UUID = uuid;
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}
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/// <summary>
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/// <summary>
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/// Return TRUE if the Entity is an hostile mob
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/// Return TRUE if the Entity is an hostile mob
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@ -1271,7 +1271,7 @@ namespace MinecraftClient
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public void OnSpawnPlayer(int EntityID, Guid UUID, Location location, byte Yaw, byte Pitch)
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public void OnSpawnPlayer(int EntityID, Guid UUID, Location location, byte Yaw, byte Pitch)
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{
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{
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if (entities.ContainsKey(EntityID)) return;
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if (entities.ContainsKey(EntityID)) return;
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Entity entity = new Entity(EntityID, EntityType.Player, location);
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Entity entity = new Entity(EntityID, EntityType.Player, location, UUID);
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entities.Add(EntityID, entity);
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entities.Add(EntityID, entity);
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foreach (ChatBot bot in bots.ToArray())
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foreach (ChatBot bot in bots.ToArray())
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{
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{
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