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Fixed entity rotations (#2596)
* Fixed entity rotations Fixed entity yaw and pitch not changing when entity moves head. * Update ChatBot.cs * Update McClient.cs * Update Protocol18.cs * Update McClient.cs * Finalize code style * Fix incorrect variable type --------- Co-authored-by: ReinforceZwei <39955851+ReinforceZwei@users.noreply.github.com>
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4 changed files with 85 additions and 3 deletions
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@ -259,6 +259,27 @@ namespace MinecraftClient.Protocol
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/// <param name="onGround">TRUE if on ground</param>
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void OnEntityPosition(int entityID, Double dx, Double dy, Double dz, bool onGround);
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/// <summary>
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/// Called when an entity moved and rotated
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/// </summary>
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/// <param name="EntityID">Entity ID</param>
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/// <param name="Dx">X offset</param>
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/// <param name="Dy">Y offset</param>
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/// <param name="Dz">Z offset</param>
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/// <param name="yaw">Yaw</param>
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/// <param name="pitch">Pitch</param>
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/// <param name="onGround">TRUE if on ground</param>
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void OnEntityPosition(int entityID, Double dx, Double dy, Double dz, float yaw, float pitch, bool onGround);
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/// <summary>
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/// Called when an entity rotated
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/// </summary>
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/// <param name="EntityID">Entity ID</param>
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/// <param name="yaw">Yaw</param>
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/// <param name="pitch">Pitch</param>
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/// <param name="onGround">TRUE if on ground</param>
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void OnEntityRotation(int entityID, float yaw, float pitch, bool onGround);
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/// <summary>
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/// Called when an entity moved to fixed coordinates
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/// </summary>
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