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https://github.com/MCCTeam/Minecraft-Console-Client
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feat: add Phase 1 core pathfinding architecture
Implements the new Baritone-inspired A* pathfinding system: - Core types: PathNode, PathResult, MoveResult, MoveType, ActionCosts - BinaryHeapOpenSet min-heap for A* open set - AStarPathFinder with timeout, cancellation, partial path support - CalculationContext for thread-safe world state snapshots - MoveHelper for block passability checks - IGoal interface + GoalBlock, GoalXZ, GoalNear, GoalComposite - IMove interface + MoveTraverse, MoveDiagonal, MoveAscend, MoveDescend, MoveClimb - /pathfind command for testing the new pathfinder Made-with: Cursor
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MinecraftClient/Pathing/Goals/GoalBlock.cs
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MinecraftClient/Pathing/Goals/GoalBlock.cs
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using System;
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namespace MinecraftClient.Pathing.Goals
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{
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public sealed class GoalBlock : IGoal
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{
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public int X { get; }
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public int Y { get; }
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public int Z { get; }
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public GoalBlock(int x, int y, int z)
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{
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X = x;
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Y = y;
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Z = z;
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}
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public bool IsInGoal(int x, int y, int z)
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=> x == X && y == Y && z == Z;
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public double Heuristic(int x, int y, int z)
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{
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int dx = Math.Abs(x - X);
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int dy = Math.Abs(y - Y);
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int dz = Math.Abs(z - Z);
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return DistanceHeuristic(dx, dy, dz);
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}
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internal static double DistanceHeuristic(int dx, int dy, int dz)
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{
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int horizontal = Math.Max(dx, dz);
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int diagonal = Math.Min(dx, dz);
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int straight = horizontal - diagonal;
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double cost = diagonal * Core.ActionCosts.SprintOneBlock * Core.ActionCosts.DiagonalMultiplier
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+ straight * Core.ActionCosts.SprintOneBlock
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+ Math.Abs(dy) * Core.ActionCosts.SprintOneBlock;
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return cost;
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}
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public override string ToString() => $"GoalBlock({X}, {Y}, {Z})";
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}
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}
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