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https://github.com/MCCTeam/Minecraft-Console-Client
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Use separate threads for decryption and decompression
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parent
c941d086d9
commit
1a90b6d942
8 changed files with 47 additions and 37 deletions
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@ -40,7 +40,6 @@ namespace MinecraftClient.Protocol.Handlers
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/// <param name="to_decompress">Data to decompress</param>
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/// <param name="size_uncompressed">Size of the data once decompressed</param>
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/// <returns>Decompressed data as a byte array</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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public static byte[] Decompress(byte[] to_decompress, int size_uncompressed)
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{
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ZlibStream stream = new ZlibStream(new System.IO.MemoryStream(to_decompress, false), CompressionMode.Decompress);
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@ -55,7 +54,6 @@ namespace MinecraftClient.Protocol.Handlers
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/// </summary>
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/// <param name="to_decompress">Data to decompress</param>
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/// <returns>Decompressed data as byte array</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining | MethodImplOptions.AggressiveOptimization)]
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public static byte[] Decompress(byte[] to_decompress)
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{
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ZlibStream stream = new ZlibStream(new System.IO.MemoryStream(to_decompress, false), CompressionMode.Decompress);
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