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https://github.com/MCCTeam/Minecraft-Console-Client
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Fixed the component system from 1.20.6 - 1.21.11
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6f30f9b79a
commit
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17 changed files with 749 additions and 25 deletions
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using System.Collections.Generic;
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using MinecraftClient.Inventory.ItemPalettes;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Components.Subcomponents._1_20_6;
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using MinecraftClient.Protocol.Handlers.StructuredComponents.Core;
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namespace MinecraftClient.Protocol.Handlers.StructuredComponents.Components._1_21_2;
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public class PotionContentsComponent1212(DataTypes dataTypes, ItemPalette itemPalette, SubComponentRegistry subComponentRegistry)
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: StructuredComponent(dataTypes, itemPalette, subComponentRegistry)
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{
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public bool HasPotionId { get; set; }
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public int PotionId { get; set; }
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public bool HasCustomColor { get; set; }
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public int CustomColor { get; set; }
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public List<PotionEffectSubComponent> Effects { get; set; } = [];
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public bool HasCustomName { get; set; }
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public string? CustomName { get; set; }
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public override void Parse(Queue<byte> data)
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{
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HasPotionId = DataTypes.ReadNextBool(data);
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if (HasPotionId)
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PotionId = DataTypes.ReadNextVarInt(data);
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HasCustomColor = DataTypes.ReadNextBool(data);
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if (HasCustomColor)
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CustomColor = DataTypes.ReadNextInt(data);
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var numberOfEffects = DataTypes.ReadNextVarInt(data);
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Effects = new List<PotionEffectSubComponent>(numberOfEffects);
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for (var i = 0; i < numberOfEffects; i++)
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Effects.Add((PotionEffectSubComponent)SubComponentRegistry.ParseSubComponent(SubComponents.PotionEffect, data));
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HasCustomName = DataTypes.ReadNextBool(data);
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if (HasCustomName)
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CustomName = DataTypes.ReadNextString(data);
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}
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public override Queue<byte> Serialize()
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{
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var data = new List<byte>();
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data.AddRange(DataTypes.GetBool(HasPotionId));
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if (HasPotionId)
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data.AddRange(DataTypes.GetVarInt(PotionId));
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data.AddRange(DataTypes.GetBool(HasCustomColor));
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if (HasCustomColor)
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data.AddRange(DataTypes.GetInt(CustomColor));
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data.AddRange(DataTypes.GetVarInt(Effects.Count));
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foreach (var effect in Effects)
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data.AddRange(effect.Serialize());
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data.AddRange(DataTypes.GetBool(HasCustomName));
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if (HasCustomName && CustomName is not null)
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data.AddRange(DataTypes.GetString(CustomName));
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return new Queue<byte>(data);
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}
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}
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