mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-11-07 17:36:07 +00:00
Refactoring Settings.cs
This commit is contained in:
parent
f16b1c118b
commit
16c1d1fd77
59 changed files with 3425 additions and 2180 deletions
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Globalization;
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using System.IO;
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using System.Text;
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@ -15,7 +16,7 @@ namespace MinecraftClient
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/// </remarks>
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public static class Translations
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{
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private static readonly Dictionary<string, string> translations;
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private static readonly Dictionary<string, string> translations = new();
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private static readonly string translationFilePath = "lang" + Path.DirectorySeparatorChar + "mcc";
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private static readonly string defaultTranslation = "en.ini";
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private static readonly Regex translationKeyRegex = new(@"\(\[(.*?)\]\)", RegexOptions.Compiled); // Extract string inside ([ ])
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@ -52,6 +53,21 @@ namespace MinecraftClient
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return msgName;
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}
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/// <summary>
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/// Return a tranlation for the requested text. Support string formatting. If not found, return the original text
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/// </summary>
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/// <param name="msgName">text identifier</param>
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/// <param name="args"></param>
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/// <returns>Translated text or original text if not found</returns>
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/// <remarks>Useful when not sure msgName is a translation mapping key or a normal text</remarks>
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public static string? GetOrNull(string msgName, params object?[] args)
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{
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if (translations.ContainsKey(msgName))
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return Get(msgName, args);
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else
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return null;
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}
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/// <summary>
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/// Replace the translation key inside a sentence to translated text. Wrap the key in ([translation.key])
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/// </summary>
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@ -75,32 +91,495 @@ namespace MinecraftClient
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return Get(m.Groups[1].Value);
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}
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/// <summary>
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/// Initialize translations depending on system language.
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/// English is the default for all unknown system languages.
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/// </summary>
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static Translations()
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public static Tuple<string, string[]> GetTranslationPriority()
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{
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translations = new Dictionary<string, string>();
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LoadDefaultTranslationsFile();
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string gameLanguage = "en_gb";
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List<string> name = new();
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string systemLanguage = string.IsNullOrWhiteSpace(CultureInfo.CurrentCulture.Name)
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? CultureInfo.CurrentCulture.Parent.Name
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: CultureInfo.CurrentCulture.Name;
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switch (systemLanguage)
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{
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case "af":
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case "af-ZA":
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gameLanguage = "af_za";
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break;
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case "ar":
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case "ar-AE":
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case "ar-BH":
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case "ar-DZ":
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case "ar-EG":
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case "ar-IQ":
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case "ar-JO":
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case "ar-KW":
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case "ar-LB":
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case "ar-LY":
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case "ar-MA":
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case "ar-OM":
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case "ar-QA":
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case "ar-SA":
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case "ar-SY":
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case "ar-TN":
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case "ar-YE":
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gameLanguage = "ar_sa";
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break;
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case "az":
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case "az-Cyrl-AZ":
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case "az-Latn-AZ":
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gameLanguage = "az_az";
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break;
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case "be":
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case "be-BY":
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gameLanguage = "be_by";
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break;
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case "bg":
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case "bg-BG":
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gameLanguage = "bg_bg";
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break;
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case "bs-Latn-BA":
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gameLanguage = "bs_ba";
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break;
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case "ca":
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case "ca-ES":
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gameLanguage = "ca_es";
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break;
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case "cs":
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case "cs-CZ":
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gameLanguage = "cs_cz";
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break;
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case "cy-GB":
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gameLanguage = "cy_gb";
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break;
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case "da":
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case "da-DK":
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gameLanguage = "da_dk";
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break;
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case "de":
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case "de-DE":
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case "de-LI":
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case "de-LU":
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gameLanguage = "de_de";
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name.Add("de");
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break;
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case "de-AT":
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gameLanguage = "de_at";
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name.Add("de");
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break;
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case "de-CH":
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gameLanguage = "de_ch";
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name.Add("de");
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break;
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case "dv":
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case "dv-MV":
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break;
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case "el":
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case "el-GR":
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gameLanguage = "el_gr";
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break;
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case "en":
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case "en-029":
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case "en-BZ":
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case "en-IE":
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case "en-JM":
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case "en-PH":
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case "en-TT":
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case "en-ZA":
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case "en-ZW":
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case "en-GB":
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gameLanguage = "en_gb";
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break;
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case "en-AU":
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gameLanguage = "en_au";
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break;
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case "en-CA":
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gameLanguage = "en_ca";
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break;
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case "en-US":
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gameLanguage = "en_us";
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break;
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case "en-NZ":
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gameLanguage = "en_nz";
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break;
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case "es":
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case "es-BO":
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case "es-CO":
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case "es-CR":
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case "es-DO":
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case "es-ES":
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case "es-GT":
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case "es-HN":
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case "es-NI":
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case "es-PA":
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case "es-PE":
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case "es-PR":
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case "es-PY":
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case "es-SV":
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gameLanguage = "es_es";
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break;
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case "es-AR":
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gameLanguage = "es_ar";
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break;
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case "es-CL":
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gameLanguage = "es_cl";
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break;
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case "es-EC":
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gameLanguage = "es_ec";
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break;
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case "es-MX":
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gameLanguage = "es_mx";
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break;
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case "es-UY":
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gameLanguage = "es_uy";
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break;
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case "es-VE":
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gameLanguage = "es_ve";
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break;
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case "et":
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case "et-EE":
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gameLanguage = "et_ee";
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break;
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case "eu":
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case "eu-ES":
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gameLanguage = "eu_es";
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break;
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case "fa":
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case "fa-IR":
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gameLanguage = "fa_ir";
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break;
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case "fi":
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case "fi-FI":
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gameLanguage = "fi_fi";
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break;
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case "fo":
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case "fo-FO":
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gameLanguage = "fo_fo";
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break;
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case "fr":
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case "fr-BE":
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case "fr-FR":
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case "fr-CH":
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case "fr-LU":
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case "fr-MC":
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gameLanguage = "fr_fr";
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name.Add("fr");
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break;
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case "fr-CA":
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gameLanguage = "fr_ca";
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name.Add("fr");
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break;
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case "gl":
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case "gl-ES":
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gameLanguage = "gl_es";
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break;
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case "gu":
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case "gu-IN":
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break;
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case "he":
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case "he-IL":
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gameLanguage = "he_il";
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break;
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case "hi":
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case "hi-IN":
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gameLanguage = "hi_in";
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break;
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case "hr":
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case "hr-BA":
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case "hr-HR":
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gameLanguage = "hr_hr";
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break;
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case "hu":
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case "hu-HU":
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gameLanguage = "hu_hu";
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break;
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case "hy":
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case "hy-AM":
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gameLanguage = "hy_am";
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break;
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case "id":
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case "id-ID":
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gameLanguage = "id_id";
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break;
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case "is":
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case "is-IS":
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gameLanguage = "is_is";
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break;
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case "it":
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case "it-CH":
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case "it-IT":
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gameLanguage = "it_it";
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break;
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case "ja":
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case "ja-JP":
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gameLanguage = "ja_jp";
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break;
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case "ka":
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case "ka-GE":
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gameLanguage = "ka_ge";
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break;
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case "kk":
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case "kk-KZ":
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gameLanguage = "kk_kz";
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break;
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case "kn":
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case "kn-IN":
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gameLanguage = "kn_in";
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break;
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case "kok":
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case "kok-IN":
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break;
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case "ko":
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case "ko-KR":
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gameLanguage = "ko_kr";
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break;
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case "ky":
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case "ky-KG":
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break;
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case "lt":
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case "lt-LT":
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gameLanguage = "lt_lt";
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break;
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case "lv":
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case "lv-LV":
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gameLanguage = "lv_lv";
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break;
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case "mi-NZ":
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break;
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case "mk":
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case "mk-MK":
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gameLanguage = "mk_mk";
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break;
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case "mn":
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case "mn-MN":
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gameLanguage = "mn_mn";
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break;
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case "mr":
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case "mr-IN":
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break;
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case "ms":
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case "ms-BN":
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case "ms-MY":
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gameLanguage = "ms_my";
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break;
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case "mt-MT":
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gameLanguage = "mt_mt";
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break;
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case "nb-NO":
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break;
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case "nl":
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case "nl-NL":
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gameLanguage = "nl_nl";
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break;
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case "nl-BE":
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gameLanguage = "nl_be";
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break;
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case "nn-NO":
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gameLanguage = "nn_no";
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break;
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case "no":
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gameLanguage = "no_no";
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break;
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case "ns-ZA":
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break;
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case "pa":
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case "pa-IN":
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break;
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case "pl":
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case "pl-PL":
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gameLanguage = "pl_pl";
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break;
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case "pt":
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case "pt-PT":
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gameLanguage = "pt_pt";
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break;
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case "pt-BR":
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gameLanguage = "pt_br";
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break;
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case "quz-BO":
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break;
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case "quz-EC":
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break;
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case "quz-PE":
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break;
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case "ro":
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case "ro-RO":
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gameLanguage = "ro_ro";
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break;
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case "ru":
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case "ru-RU":
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gameLanguage = "ru_ru";
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name.Add("ru");
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break;
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case "sa":
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case "sa-IN":
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break;
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case "se-FI":
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case "se-NO":
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case "se-SE":
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gameLanguage = "se_no";
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break;
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case "sk":
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case "sk-SK":
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gameLanguage = "sk_sk";
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break;
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case "sl":
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case "sl-SI":
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gameLanguage = "sl_si";
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break;
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case "sma-NO":
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break;
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case "sma-SE":
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break;
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case "smj-NO":
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break;
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case "smj-SE":
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break;
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case "smn-FI":
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break;
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case "sms-FI":
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break;
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case "sq":
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case "sq-AL":
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gameLanguage = "sq_al";
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break;
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case "sr":
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case "sr-Cyrl-BA":
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case "sr-Cyrl-CS":
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case "sr-Latn-BA":
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case "sr-Latn-CS":
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gameLanguage = "sr_sp";
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break;
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case "sv":
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case "sv-FI":
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case "sv-SE":
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gameLanguage = "sv_se";
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break;
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case "sw":
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case "sw-KE":
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break;
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case "syr":
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case "syr-SY":
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break;
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case "ta":
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case "ta-IN":
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gameLanguage = "ta_in";
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break;
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case "te":
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case "te-IN":
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break;
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case "th":
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case "th-TH":
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gameLanguage = "th_th";
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break;
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case "tn-ZA":
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break;
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case "tr":
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case "tr-TR":
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gameLanguage = "tr_tr";
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break;
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case "tt":
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case "tt-RU":
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gameLanguage = "tt_ru";
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break;
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case "uk":
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case "uk-UA":
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gameLanguage = "uk_ua";
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break;
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case "ur":
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case "ur-PK":
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break;
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case "uz":
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case "uz-Cyrl-UZ":
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case "uz-Latn-UZ":
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break;
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case "vi":
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case "vi-VN":
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gameLanguage = "vi_vn";
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name.Add("vi");
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break;
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case "xh-ZA":
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break;
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case "zh-Hans": /* CurrentCulture.Parent.Name */
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case "zh":
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case "zh-CN":
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case "zh-CHS":
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case "zh-SG":
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gameLanguage = "zh_cn";
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name.Add("zh_Hans");
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name.Add("zh_Hant");
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break;
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case "zh-Hant": /* CurrentCulture.Parent.Name */
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case "zh-HK":
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case "zh-CHT":
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case "zh-MO":
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gameLanguage = "zh_hk";
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name.Add("zh_Hant");
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name.Add("zh_Hans");
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break;
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case "zh-TW":
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gameLanguage = "zh_tw";
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name.Add("zh_Hant");
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name.Add("zh_Hans");
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break;
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case "zu-ZA":
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break;
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}
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name.Add("en");
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return new(gameLanguage, name.ToArray());
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}
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public static string[] GetTranslationPriority(string gameLanguage)
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{
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List<string> name = new();
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switch (gameLanguage)
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{
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case "de_at":
|
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case "de_ch":
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case "de_de":
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name.Add("de");
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break;
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case "en_au":
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case "en_ca":
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case "en_gb":
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case "en_nz":
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case "en_pt":
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case "en_ud":
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case "en_us":
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break;
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case "fr_ca":
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case "fr_fr":
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name.Add("fr");
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break;
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case "ru_ru":
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name.Add("ru");
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break;
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case "vi_vn":
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name.Add("vi");
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break;
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case "zh_cn":
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name.Add("zh_Hans");
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name.Add("zh_Hant");
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break;
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case "zh_hk":
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case "zh_tw":
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name.Add("zh_Hant");
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name.Add("zh_Hans");
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break;
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}
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name.Add("en");
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return name.ToArray();
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}
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/// <summary>
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/// Load default translation file (English)
|
||||
/// Load translation files
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// This will be loaded during program start up.
|
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/// </remarks>
|
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private static void LoadDefaultTranslationsFile()
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{
|
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string[] engLang = DefaultConfigResource.TranslationEnglish.Split(new[] { "\r\n", "\r", "\n" }, StringSplitOptions.None); // use embedded translations
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ParseTranslationContent(engLang);
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}
|
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|
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/// <summary>
|
||||
/// Load translation file depends on system language or by giving a file path. Default to English if translation file does not exist
|
||||
/// </summary>
|
||||
public static void LoadExternalTranslationFile(string language)
|
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public static void LoadTranslationFile(string[] languageList)
|
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{
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||||
/*
|
||||
* External translation files
|
||||
|
|
@ -108,44 +587,39 @@ namespace MinecraftClient
|
|||
* Lang/abc.ini, e.g. Lang/eng.ini which is the default language file
|
||||
* Useful for adding new translations of fixing typos without recompiling
|
||||
*/
|
||||
|
||||
// Try to convert Minecraft language file name to two letters language name
|
||||
if (language == "zh_cn")
|
||||
language = "zh-CHS";
|
||||
else if (language == "zh_tw")
|
||||
language = "zh-CHT";
|
||||
else
|
||||
language = language.Split('_')[0];
|
||||
|
||||
string systemLanguage = string.IsNullOrEmpty(CultureInfo.CurrentCulture.Parent.Name) // Parent.Name might be empty
|
||||
? CultureInfo.CurrentCulture.Name
|
||||
: CultureInfo.CurrentCulture.Parent.Name;
|
||||
string baseDir = AppDomain.CurrentDomain.BaseDirectory;
|
||||
string langDir = baseDir + ((baseDir.EndsWith(Path.DirectorySeparatorChar) ? String.Empty : Path.DirectorySeparatorChar) +
|
||||
translationFilePath + Path.DirectorySeparatorChar);
|
||||
string langFileSystemLanguage = langDir + systemLanguage + ".ini";
|
||||
string langFileConfigLanguage = langDir + language + ".ini";
|
||||
|
||||
if (File.Exists(langFileConfigLanguage))
|
||||
{// Language set in ini config
|
||||
ParseTranslationContent(File.ReadAllLines(langFileConfigLanguage));
|
||||
return;
|
||||
}
|
||||
else
|
||||
foreach (string lang in languageList)
|
||||
{
|
||||
if (Settings.DebugMessages)
|
||||
ConsoleIO.WriteLogLine("[Translations] No translation file found for " + language + ". (Looked '" + langFileConfigLanguage + "'");
|
||||
}
|
||||
bool fileLoaded = false;
|
||||
string langFileName = string.Format("{0}{1}.ini", langDir, lang);
|
||||
|
||||
if (File.Exists(langFileSystemLanguage))
|
||||
{// Fallback to system language
|
||||
ParseTranslationContent(File.ReadAllLines(langFileSystemLanguage));
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Settings.DebugMessages)
|
||||
ConsoleIO.WriteLogLine("[Translations] No translation file found for system language (" + systemLanguage + "). (Looked '" + langFileSystemLanguage + "'");
|
||||
if (File.Exists(langFileName)) // Language set in ini config
|
||||
{
|
||||
fileLoaded = true;
|
||||
Dictionary<string, string> trans = ParseTranslationContent(File.ReadAllLines(langFileName));
|
||||
foreach ((string key, string value) in trans)
|
||||
if (!string.IsNullOrWhiteSpace(value) && !translations.ContainsKey(key))
|
||||
translations.Add(key, value);
|
||||
}
|
||||
|
||||
string? resourseLangFile = DefaultConfigResource.ResourceManager.GetString("Translation_" + lang);
|
||||
if (resourseLangFile != null)
|
||||
{
|
||||
fileLoaded = true;
|
||||
Dictionary<string, string> trans = ParseTranslationContent(resourseLangFile.Split(new[] { "\r\n", "\r", "\n" }, StringSplitOptions.None));
|
||||
foreach ((string key, string value) in trans)
|
||||
if (!string.IsNullOrWhiteSpace(value) && !translations.ContainsKey(key))
|
||||
translations.Add(key, value);
|
||||
}
|
||||
|
||||
if (!fileLoaded)
|
||||
{
|
||||
if (Settings.Config.Logging.DebugMessages)
|
||||
ConsoleIO.WriteLogLine("[Translations] No translation file found for " + lang + ". (Looked '" + langFileName + "'");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -153,8 +627,9 @@ namespace MinecraftClient
|
|||
/// Parse the given array to translation map
|
||||
/// </summary>
|
||||
/// <param name="content">Content of the translation file (in ini format)</param>
|
||||
private static void ParseTranslationContent(string[] content)
|
||||
private static Dictionary<string, string> ParseTranslationContent(string[] content)
|
||||
{
|
||||
Dictionary<string, string> translations = new();
|
||||
foreach (string lineRaw in content)
|
||||
{
|
||||
string line = lineRaw.Trim();
|
||||
|
|
@ -172,6 +647,7 @@ namespace MinecraftClient
|
|||
translations[translationName] = translationValue;
|
||||
}
|
||||
}
|
||||
return translations;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -185,7 +661,7 @@ namespace MinecraftClient
|
|||
{
|
||||
Directory.CreateDirectory(translationFilePath);
|
||||
}
|
||||
File.WriteAllText(defaultPath, DefaultConfigResource.TranslationEnglish, Encoding.UTF8);
|
||||
File.WriteAllText(defaultPath, DefaultConfigResource.Translation_en, Encoding.UTF8);
|
||||
}
|
||||
|
||||
#region Console writing method wrapper
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue