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https://github.com/MCCTeam/Minecraft-Console-Client
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Refactoring Settings.cs
This commit is contained in:
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59 changed files with 3425 additions and 2180 deletions
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@ -1,5 +1,8 @@
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[mcc]
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# Messages from MCC itself
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mcc.help_us_translate=Help us translate MCC: https://mccteam.github.io/guide/translation.html
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mcc.run_with_default_settings=\nMCC is running with default settings.
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mcc.settings_generated=§cSettings file MinecraftClient.ini has been generated.
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mcc.login=Login :
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mcc.login_basic_io=Please type the username or email of your choice.
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mcc.password=Password :
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@ -67,7 +70,7 @@ error.forgeforce=Cannot force Forge support for this Minecraft version!
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error.login=Login failed :
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error.login.migrated=Account migrated, use e-mail as username.
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error.login.server=Login servers are unavailable. Please try again later.
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error.login.blocked=Incorrect password, blacklisted IP or too many logins.
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error.login.blocked=Incorrect username/password, blacklisted IP or too many logins.
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error.login.response=Invalid server response.
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error.login.premium=User not premium.
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error.login.network=Network error.
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@ -643,3 +646,215 @@ bot.scriptScheduler.task=triggeronfirstlogin: {0}\n triggeronlogin: {1}\n trigge
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# TestBot
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bot.testBot.told=Bot: {0} told me : {1}
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bot.testBot.said=Bot: {0} said : {1}
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[config]
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config.load=Settings have been loaded from {0}
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config.load.fail=§cFailed to load settings:§r
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config.saving=§aThe current setting is saved as {0}
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# Head
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config.Head=Startup Config File\n\n# New to Minecraft Console Client? See README and sample configuration files here:\n# https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config\n\n# Want to upgrade to a newer version? See https://github.com/MCCTeam/Minecraft-Console-Client/#download
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# Main.General
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config.Main.General.account=Login=Email or Name. Use "-" as password for offline mode. Leave blank to prompt user on startup.
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config.Main.General.login=Server address and port. Host can be filled in with domain name or IP.
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config.Main.General.server_info=Account type: mojang OR microsoft. Also affects interactive login in console.
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config.Main.General.method=Microsoft Account sign-in method: mcc OR browser.
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# Main.Advanced
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config.Main.Advanced=Make sure you understand what each setting does before changing anything!
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config.Main.Advanced.language=Fill in with in-game locale code, https://minecraft.fandom.com/wiki/Language
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config.Main.Advanced.console_title=
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config.Main.Advanced.internal_cmd_char=Use 'none', 'slash' or 'backslash'
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config.Main.Advanced.message_cooldown=Minimum delay in seconds between messages to avoid being kicked for spam.
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config.Main.Advanced.bot_owners=Name list or myfile.txt, one name per line. /!\ Server admins can impersonate owners!
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config.Main.Advanced.mc_version=Use 'auto' or '1.X.X' values. Allows to skip server info retrieval.
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config.Main.Advanced.mc_forge=Use 'auto', 'no' or 'force'. Force-enabling only works for MC 1.13+.
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config.Main.Advanced.brand_info=Use 'mcc', 'vanilla', or 'none'. This is how MCC identifies itself to the server.
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config.Main.Advanced.chatbot_log_file=Leave empty for no logfile
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config.Main.Advanced.private_msgs_cmd_name=Used by RemoteControl bot
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config.Main.Advanced.show_system_messages=System messages for server ops
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config.Main.Advanced.show_xpbar_messages=Messages displayed above xp bar, set this to false in case of xp bar spam
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config.Main.Advanced.show_chat_links=Decode links embedded in chat messages and show them in console
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config.Main.Advanced.show_inventory_layout=Show inventory layout as ASCII art in inventory command
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config.Main.Advanced.terrain_and_movements=Uses more ram, cpu, bandwidth but allows you to move around
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config.Main.Advanced.inventory_handling=Toggle inventory handling (beta)
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config.Main.Advanced.entity_handling=Toggle entity handling (beta)
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config.Main.Advanced.session_cache=How to retain session tokens. Use 'none', 'memory' or 'disk'
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config.Main.Advanced.profilekey_cache=How to retain profile key. Use 'none', 'memory' or 'disk'
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config.Main.Advanced.resolve_srv_records=Use 'no', 'fast' (5s timeout), or 'yes'. Required for joining some servers.
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config.Main.Advanced.account_list=See README > 'Servers and Accounts file' for more info about this
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config.Main.Advanced.server_list=See README > 'Servers and Accounts file' for more info about this
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config.Main.Advanced.player_head_icon=Only works on Windows XP-8 or Windows 10 with old console
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config.Main.Advanced.exit_on_failure=Disable pauses on error, for using MCC in non-interactive scripts
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config.Main.Advanced.script_cache=Cache compiled scripts for faster load on low-end devices
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config.Main.Advanced.timestamps=Prepend timestamps to chat messages
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config.Main.Advanced.auto_respawn=Toggle auto respawn if client player was dead (make sure your spawn point is safe)
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config.Main.Advanced.minecraft_realms=Enable support for joining Minecraft Realms worlds
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config.Main.Advanced.move_head_while_walking=Enable head movement while walking to avoid anti-cheat triggers
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config.Main.Advanced.timeout=Set a custom timeout in seconds (Default: 30). Use only if you know what you're doing.
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config.Main.Advanced.enable_emoji=If turned off, the emoji will be replaced with a simpler character (for /chunk status)
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config.Main.Advanced.movement_speed=A movement speed higher than 2 may be considered cheating.
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config.Main.Advanced.language.invaild=The language code is invalid.
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# Signature
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config.Signature=Chat settings (affects minecraft 1.19+)
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config.Signature.LoginWithSecureProfile=Microsoft accounts only. If disabled, will not be able to sign chat and join servers configured with "enforce-secure-profile=true"
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config.Signature.SignChat=Whether to sign the chat send from MCC
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config.Signature.SignMessageInCommand=Whether to sign the messages contained in the commands sent by MCC. For example, the message in "/msg" and "/me"
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config.Signature.MarkLegallySignedMsg=Use green color block to mark chat with legitimate signatures
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config.Signature.MarkModifiedMsg=Use yellow color block to mark chat that have been modified by the server.
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config.Signature.MarkIllegallySignedMsg=Use red color block to mark chat without legitimate signature
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config.Signature.MarkSystemMessage=Use gray color block to mark system message (always without signature)
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config.Signature.ShowModifiedChat=Set to true to display messages modified by the server, false to display the original signed messages
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config.Signature.ShowIllegalSignedChat=Whether to display chat and messages in commands without legal signatures
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# Logging
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config.Logging=Only affect the messages on console.
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config.Logging.DebugMessages=Please enable this before submitting bug reports. Thanks!
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config.Logging.ChatMessages=Show server chat messages
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config.Logging.InfoMessages=Informative messages (i.e Most of the message from MCC)
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config.Logging.WarningMessages=Show warning messages
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config.Logging.ErrorMessages=Show error messages
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config.Logging.ChatFilter=Regex for filtering chat message
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config.Logging.DebugFilter=Regex for filtering debug message
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config.Logging.FilterMode=blacklist OR whitelist. Blacklist hide message match regex. Whitelist show message match regex
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config.Logging.LogToFile=Write log messages to file
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config.Logging.LogFile=Log file name
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config.Logging.PrependTimestamp=Prepend timestamp to messages in log file
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config.Logging.SaveColorCodes=Keep color codes in the saved text (§b)
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# AppVars
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config.AppVars.Variables=can be used in some other fields as %yourvar%\n# %username% and %serverip% are reserved variables.
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# Proxy
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config.Proxy=Connect to a server via a proxy instead of connecting directly\n# If Mojang session services are blocked on your network, set enabled=login to login using proxy but connect directly to the server\n# If connecting to port 25565 (Minecraft) is blocked on your network, set enabled=true to login & connect using the proxy\n# /!\ Make sure your server rules allow Proxies or VPNs before setting enabled=true, or you may face consequences!
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config.Proxy.Enabled_Login=Whether to connect to the login server through a proxy.
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config.Proxy.Enabled_Ingame=Whether to connect to the game server through a proxy.
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config.Proxy.Server=Proxy server must allow HTTPS for login, and non-443 ports for playing
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config.Proxy.Proxy_Type=Supported types: HTTP, SOCKS4, SOCKS4a, SOCKS5
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config.Proxy.Username=Only required for password-protected proxies
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config.Proxy.Password=Only required for password-protected proxies
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# ChatFormat
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config.ChatFormat=MCC does it best to detect chat messages, but some server have unusual chat formats\n# When this happens, you'll need to configure chat format below, see README > 'Detecting chat messages'\n# Do not forget to uncomment (remove '#') these settings if modifying them
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config.ChatFormat.Builtins=MCC support for common message formats. Set "false" to avoid conflicts with custom formats.
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# MCSettings
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config.MCSettings=Settings below are sent to the server and only affect server-side things like your skin
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config.MCSettings.Enabled=If disabled, settings below are not sent to the server
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config.MCSettings.Locale=Use any language implemented in Minecraft
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config.MCSettings.RenderDistance=Value range: [0 - 255]
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config.MCSettings.Difficulty=MC 1.7- difficulty. peaceful, easy, normal, difficult
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config.MCSettings.ChatMode=Use 'enabled', 'commands', or 'disabled'. Allows to mute yourself...
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config.MCSettings.ChatColors=Allows disabling chat colors server-side
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config.MCSettings.MainHand=MC 1.9+ main hand. left or right
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# ChatBot
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config.ChatBot================================ #\n# Minecraft Console Client Bots #\n# =============================== #
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# ChatBot.Alerts
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config.ChatBot.Alerts=Get alerted when specified words are detected in chat\n# Useful for moderating your server or detecting when someone is talking to you
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config.ChatBot.Alerts.Beep_Enabled=Play a beep sound when a word is detected in addition to highlighting.
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config.ChatBot.Alerts.Trigger_By_Words=Triggers an alert after receiving a specified keyword.
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config.ChatBot.Alerts.Trigger_By_Rain=Trigger alerts when it rains and when it stops.
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config.ChatBot.Alerts.Trigger_By_Thunderstorm=Triggers alerts at the beginning and end of thunderstorms.
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config.ChatBot.Alerts.Matches_File=List of words/strings to alert you on, e.g. "Yourname"
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config.ChatBot.Alerts.Excludes_File=List of words/strings to NOT alert you on, e.g. "<Yourname>"
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config.ChatBot.Alerts.Log_To_File=Log alerts info a file.
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config.ChatBot.Alerts.Log_File=The name of a file where alers logs will be written.
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# ChatBot.AntiAFK
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config.ChatBot.AntiAfk=Send a command on a regular or random basis or make the bot walk around randomly to avoid automatic AFK disconnection\n# /!\ Make sure your server rules do not forbid anti-AFK mechanisms!\n# /!\ Make sure you keep the bot in an enclosure to prevent it wandering off if you're using terrain handling! (Recommended size 5x5x5)
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config.ChatBot.AntiAfk.Delay=10 = 1s (Can also be a random number between 2 numbers, example: 50-600) (Default: 600)
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config.ChatBot.AntiAfk.Command=Command to send to the server
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config.ChatBot.AntiAfk.Use_Terrain_Handling=Use terrain handling to enable the bot to move around
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config.ChatBot.AntiAfk.Walk_Range=The range the bot can move around randomly (Note: the bigger the range, the slower the bot will be)
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config.ChatBot.AntiAfk.Walk_Retries=How many timec can the bot fail trying to move before using the command method
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# ChatBot.AutoAttack
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config.ChatBot.AutoAttack=Automatically attack hostile mobs around you\n# You need to enable Entity Handling to use this bot\n# /!\ Make sure server rules allow your planned use of AutoAttack\n# /!\ SERVER PLUGINS may consider AutoAttack to be a CHEAT MOD and TAKE ACTION AGAINST YOUR ACCOUNT so DOUBLE CHECK WITH SERVER RULES!
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config.ChatBot.AutoAttack.Mode=single or multi. single target one mob per attack. multi target all mobs in range per attack
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config.ChatBot.AutoAttack.Priority=health or distance. Only needed when using single mode
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config.ChatBot.AutoAttack.Cooldown_Time=How long to wait between each attack. Use auto to let MCC calculate it
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config.ChatBot.AutoAttack.Interaction=Possible values: Interact, Attack (default), InteractAt (Interact and Attack)
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config.ChatBot.AutoAttack.Attack_Hostile=Allow attacking hostile mobs
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config.ChatBot.AutoAttack.Attack_Passive=Allow attacking passive mobs
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config.ChatBot.AutoAttack.List_Mode=Wether to treat the entities list as a whitelist or as a blacklist
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config.ChatBot.AutoAttack.Entites_List=All entity types can be found here: https://bit.ly/3Rg68lp
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# ChatBot.AutoCraft
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config.ChatBot.AutoCraft=Automatically craft items in your inventory\n# See README > 'Using the AutoCraft bot' for how to use\n# You need to enable Inventory Handling to use this bot\n# You should also enable Terrain and Movements if you need to use a crafting table
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# ChatBot.AutoDrop
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config.ChatBot.AutoDrop=Automatically drop items in inventory\n# You need to enable Inventory Handling to use this bot\n# See this file for an up-to-date list of item types you can use with this bot:\n# https://github.com/MCCTeam/Minecraft-Console-Client/blob/master/MinecraftClient/Inventory/ItemType.cs
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config.ChatBot.AutoDrop.Mode=include, exclude or everything. Include: drop item IN the list. Exclude: drop item NOT IN the list
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config.ChatBot.AutoDrop.Items=separate each item name with a comma ',': "ItemOne", "ItemTwo"
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# ChatBot.AutoEat
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config.ChatBot.AutoEat=Automatically eat food when your Hunger value is low\n# You need to enable Inventory Handling to use this bot
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# ChatBot.AutoFishing
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config.ChatBot.AutoFishing=Automatically catch fish using a fishing rod\n# Guide: https://mccteam.github.io/guide/chat-bots.html#auto-fishing\n# /!\ Make sure server rules allow automated farming before using this bot
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config.ChatBot.AutoFishing.Antidespawn=Keep it as false if you have not changed it before.
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config.ChatBot.AutoFishing.Mainhand=Use the main hand or the off hand to hold the rod.
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config.ChatBot.AutoFishing.Auto_Start=Whether to start fishing automatically after entering a world.
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config.ChatBot.AutoFishing.Cast_Delay=How soon to re-cast after successful fishing.
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config.ChatBot.AutoFishing.Fishing_Delay=How long after entering the game to start fishing (seconds).
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config.ChatBot.AutoFishing.Fishing_Timeout=Fishing timeout (seconds). Timeout will trigger a re-cast.
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config.ChatBot.AutoFishing.Durability_Limit=Will not use rods with less durability than this (full durability is 64). Set to zero to disable this feature.
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config.ChatBot.AutoFishing.Auto_Rod_Switch=Switch to a new rod from inventory after the current rod is unavailable.
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config.ChatBot.AutoFishing.Stationary_Threshold=Hooks moving in the X and Z axes below this threshold will be considered stationary.
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config.ChatBot.AutoFishing.Hook_Threshold=A stationary hook moving on the Y-axis above this threshold will be considered to have caught a fish.
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config.ChatBot.AutoFishing.Log_Fish_Bobber=For debugging purposes, you can use this log to adjust the two thresholds mentioned above.
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config.ChatBot.AutoFishing.Movements=Some plugins do not allow the player to fish in one place. This allows the player to change position/angle after each fish caught. Usage can be found in the Guide.
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# ChatBot.AutoRelog
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config.ChatBot.AutoRelog=Automatically relog when disconnected by server, for example because the server is restating\n# Put keywords/strings such as "Server is restarting" in kick messages file to relog when the message is seen\n# /!\ Use ignorekickmessage=true at own risk! Server staff might not appreciate if you auto-relog on manual kicks
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config.ChatBot.AutoRelog.Delay=use 10 for 10 seconds, 10-60 for a random delay between 10 and 60 seconds
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config.ChatBot.AutoRelog.Retries=retries when failing to relog to the server. use -1 for unlimited retries
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config.ChatBot.AutoRelog.Ignore_Kick_Message=when set to true, autorelog will reconnect regardless of kick messages
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config.ChatBot.AutoRelog.Kick_Messages_File=file with list of matches in kick messages that will trigger autorelog
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# ChatBot.AutoRespond
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config.ChatBot.AutoRespond=Run commands or send messages automatically when a specified pattern is detected in chat\n# /!\ Server admins can spoof chat messages (/nick, /tellraw) so keep this in mind when implementing AutoRespond rules\n# /!\ This bot may get spammy depending on your rules, although the global messagecooldown setting can help you avoiding accidental spam
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config.ChatBot.AutoRespond.Match_Colors=Do not remove colors from text (Note: Your matches will have to include color codes (ones using the § character) in order to work)
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# ChatBot.ChatLog
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config.ChatBot.ChatLog=Logs chat messages in a file on disk.
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# ChatBot.FollowPlayer
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config.ChatBot.FollowPlayer=Enabled you to make the bot follow you\n# NOTE: This is an experimental feature, the bot can be slow at times, you need to walk with a normal speed and to sometimes stop for it to be able to keep up with you\n# It's similar to making animals follow you when you're holding food in your hand.\n# This is due to a slow pathfinding algorithm, we're working on getting a better one\n# You can tweak the update limit and find what works best for you. (NOTE: Do not but a very low one, because you might achieve the opposite,\n# this might clog the thread for terain handling) and thus slow the bot even more.\n# /!\ Make sure server rules allow an option like this in the rules of the server before using this bot
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config.ChatBot.FollowPlayer.Update_Limit=The rate at which the bot does calculations (10 = 1s) (Default: 5) (You can tweak this if you feel the bot is too slow)
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config.ChatBot.FollowPlayer.Stop_At_Distance=Do not follow the player if he is in the range of 3 blocks (prevents the bot from pushing a player in an infinite loop)
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# ChatBot.HangmanGame
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config.ChatBot.HangmanGame=A small game to demonstrate chat interactions. Players can guess mystery words one letter at a time.\n# You need to have ChatFormat working correctly and add yourself in botowners to start the game with /tell <bot username> start\n# /!\ This bot may get a bit spammy if many players are interacting with it
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# ChatBot.Mailer
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config.ChatBot.Mailer=Relay messages between players and servers, like a mail plugin\n# This bot can store messages when the recipients are offline, and send them when they join the server\n# /!\ Server admins can spoof PMs (/tellraw, /nick) so enable this bot only if you trust server admins
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# ChatBot.Map
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config.ChatBot.Map=Allows you to render maps into .jpg images\n# This is useful for solving captchas which use maps\n# The maps are rendered into Rendered_Maps folder.\n# NOTE:\n# This feature is currently only useful for solving captchas which use maps.\n# If some servers have a very short time for solving captchas, enabe auto_render_on_update and prepare to open the file quickly.\n# On linux you can use FTP to access generated files.\n# In the future it might will be possible to display maps directly in the console with a separate command.\n# /!\ Make sure server rules allow bots to be used on the server, or you risk being punished.
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config.ChatBot.Map.Should_Resize=Should the map be resized? (Default one is small 128x128)
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config.ChatBot.Map.Resize_To=The size to resize the map to (Note: the bigger it is, the lower the quallity is)
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config.ChatBot.Map.Auto_Render_On_Update=Automatically render the map once it's received or updated from/by the server
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config.ChatBot.Map.Delete_All_On_Unload=Delete all rendered maps on unload/reload (Does not delete the images if you exit the client)
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config.ChatBot.Map.Notify_On_First_Update=Get a notification when you have gotten a map from the server for the first time
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# ChatBot.PlayerListLogger
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config.ChatBot.PlayerListLogger=Log the list of players periodically into a textual file
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config.ChatBot.PlayerListLogger.Delay=10 = 1s
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# ChatBot.RemoteControl
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config.ChatBot.RemoteControl=Send MCC console commands to your bot through server PMs (/tell)\n# You need to have ChatFormat working correctly and add yourself in botowners to use the bot\n# /!\ Server admins can spoof PMs (/tellraw, /nick) so enable RemoteControl only if you trust server admins
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# ChatBot.ReplayCapture
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config.ChatBot.ReplayCapture=Enable recording of the game (/replay start) and replay it later using the Replay Mod (https://www.replaymod.com/)\n# Please note that due to technical limitations, the client player (you) will not be shown in the replay file\n# /!\ You SHOULD use /replay stop or exit the program gracefully with /quit OR THE REPLAY FILE MAY GET CORRUPT!
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config.ChatBot.ReplayCapture.Backup_Interval=How long should replay file be auto-saved, in seconds. Use -1 to disable
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# ChatBot.ScriptScheduler
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config.ChatBot.ScriptScheduler=Schedule commands and scripts to launch on various events such as server join, date/time or time interval\n# See README > 'Using the Script Scheduler' for more info
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[mcc]
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# Messages from MCC itself
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mcc.help_us_translate=帮助我们翻译MCC:https://mccteam.github.io/guide/translation.html
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mcc.run_with_default_settings=\nMCC正在使用默认配置运行。
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mcc.settings_generated=§c配置文件 MinecraftClient.ini 已经生成。
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mcc.login=登录:
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mcc.login_basic_io=请输入用户名或邮箱。
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mcc.password=密码:
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mcc.joined=已成功加入服务器。\n输入 '{0}quit' 离开服务器。
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mcc.reconnect=等待5秒 (剩余{0}次尝试)...
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mcc.disconnect.lost=失去连接。
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mcc.disconnect.server=从服务器断开:
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mcc.disconnect.server=从服务器断开连接:
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mcc.disconnect.login=连接失败:
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mcc.link=链接:{0}
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mcc.player_dead_respawn=你死了!1秒后自动重生。
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error.login=登录失败:
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error.login.migrated=帐户已迁移,使用电子邮件作为用户名。
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error.login.server=登录服务器不可用。请稍后再试。
|
||||
error.login.blocked=密码错误、IP被禁用或登录次数过多。
|
||||
error.login.blocked=用户名/密码错误、IP被禁用或登录次数过多。
|
||||
error.login.response=服务器响应无效。
|
||||
error.login.premium=不是Premium用户。
|
||||
error.login.network=网络错误。
|
||||
|
|
@ -528,3 +531,18 @@ bot.scriptScheduler.task=triggeronfirstlogin: {0}\n triggeronlogin: {1}\n trigge
|
|||
# TestBot
|
||||
bot.testBot.told=Bot:{0}对我说:{1}
|
||||
bot.testBot.said=Bot:{0}说:{1}
|
||||
|
||||
[config]
|
||||
|
||||
config.load=已从 {0} 加载设置。
|
||||
config.load.fail=§c加载设置时出错:§r
|
||||
config.saving=§a当前设置已保存至 {0}
|
||||
|
||||
# Head
|
||||
config.Head=启动配置文件\n\n# 对 MCC(Minecraft 命令行客户端)不熟悉?请看 README 和示例配置文件:\n# https://github.com/MCCTeam/Minecraft-Console-Client/tree/master/MinecraftClient/config\n\n# 想升级到较新的版本吗?请访问 https://github.com/MCCTeam/Minecraft-Console-Client/#download
|
||||
|
||||
# Main.General
|
||||
config.Main.General.account=Login请填写邮箱或玩家名称。若要以离线模式登录请使用"-"作为密码。若留空则使用交互式登录。
|
||||
config.Main.General.login=游戏服务器的地址和端口,可填入域名或IP地址。(可删除端口字段,会解析SRV记录)
|
||||
config.Main.General.server_info=帐户类型:mojang 或是 microsoft。此项设置也会影响交互式登录。
|
||||
config.Main.General.method=微软账户的登录方式:mcc 或是 browser(手动在网页上登录)。
|
||||
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Add table
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Reference in a new issue