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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-11-07 17:36:07 +00:00
Refactoring Settings.cs
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parent
f16b1c118b
commit
16c1d1fd77
59 changed files with 3425 additions and 2180 deletions
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@ -130,7 +130,7 @@ namespace MinecraftClient.Protocol.Handlers
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byte fmlProtocolVersion = dataTypes.ReadNextByte(packetData);
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.version", fmlProtocolVersion));
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if (fmlProtocolVersion >= 1)
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@ -140,7 +140,7 @@ namespace MinecraftClient.Protocol.Handlers
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.ClientHello, new byte[] { fmlProtocolVersion });
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// Then tell the server that we're running the same mods.
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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Translations.WriteLineFormatted("forge.send_mod");
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byte[][] mods = new byte[forgeInfo.Mods.Count][];
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for (int i = 0; i < forgeInfo.Mods.Count; i++)
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@ -160,7 +160,7 @@ namespace MinecraftClient.Protocol.Handlers
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Thread.Sleep(2000);
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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Translations.WriteLineFormatted("forge.accept");
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// Tell the server that yes, we are OK with the mods it has
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// even though we don't actually care what mods it has.
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@ -182,7 +182,7 @@ namespace MinecraftClient.Protocol.Handlers
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// with blocks and items.
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int registrySize = dataTypes.ReadNextVarInt(packetData);
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.registry", registrySize));
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fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
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@ -194,7 +194,7 @@ namespace MinecraftClient.Protocol.Handlers
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bool hasNextRegistry = dataTypes.ReadNextBool(packetData);
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string registryName = dataTypes.ReadNextString(packetData);
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int registrySize = dataTypes.ReadNextVarInt(packetData);
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.registry_2", registryName, registrySize));
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if (!hasNextRegistry)
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fmlHandshakeState = FMLHandshakeClientState.PENDINGCOMPLETE;
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@ -206,7 +206,7 @@ namespace MinecraftClient.Protocol.Handlers
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// Just say yes.
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if (discriminator != FMLHandshakeDiscriminator.HandshakeAck)
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return false;
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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Translations.WriteLineFormatted("forge.accept_registry");
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
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new byte[] { (byte)FMLHandshakeClientState.PENDINGCOMPLETE });
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@ -220,7 +220,7 @@ namespace MinecraftClient.Protocol.Handlers
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SendForgeHandshakePacket(FMLHandshakeDiscriminator.HandshakeAck,
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new byte[] { (byte)FMLHandshakeClientState.COMPLETE });
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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Translations.WriteLine("forge.complete");
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fmlHandshakeState = FMLHandshakeClientState.DONE;
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return true;
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@ -300,7 +300,7 @@ namespace MinecraftClient.Protocol.Handlers
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//
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// [1]: Version is usually set to "FML2" for FML stuff and "1" for mods
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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Translations.WriteLineFormatted("forge.fml2.mod");
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List<string> mods = new();
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@ -332,7 +332,7 @@ namespace MinecraftClient.Protocol.Handlers
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// We are supposed to validate server info against our set of installed mods, then reply with our list
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// In MCC, we just want to send a valid response so we'll reply back with data collected from the server.
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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Translations.WriteLineFormatted("forge.fml2.mod_send");
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// Packet ID 2: Client to Server Mod List
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@ -368,7 +368,7 @@ namespace MinecraftClient.Protocol.Handlers
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// Registry Snapshot: ForgeRegistry.java > Snapshot > read(PacketBuffer)
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// Not documented yet. We're ignoring this packet in MCC
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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{
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string registryName = dataTypes.ReadNextString(packetData);
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.registry", registryName));
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@ -387,7 +387,7 @@ namespace MinecraftClient.Protocol.Handlers
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// [1] Config data may containt a standard Minecraft string readable with dataTypes.readNextString()
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// We're ignoring this packet in MCC
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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{
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string configName = dataTypes.ReadNextString(packetData);
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.config", configName));
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@ -398,7 +398,7 @@ namespace MinecraftClient.Protocol.Handlers
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break;
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default:
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.unknown", packetID));
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break;
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}
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@ -413,7 +413,7 @@ namespace MinecraftClient.Protocol.Handlers
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return true;
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}
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}
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else if (Settings.DebugMessages)
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else if (Settings.Config.Logging.DebugMessages)
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{
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.fml2.unknown_channel", fmlChannel));
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}
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@ -505,7 +505,7 @@ namespace MinecraftClient.Protocol.Handlers
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if (forgeInfo.Mods.Any())
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{
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ConsoleIO.WriteLineFormatted(Translations.Get("forge.with_mod", forgeInfo.Mods.Count));
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if (Settings.DebugMessages)
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if (Settings.Config.Logging.DebugMessages)
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{
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Translations.WriteLineFormatted("forge.mod_list");
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foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
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