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https://github.com/MCCTeam/Minecraft-Console-Client
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Refactoring Settings.cs
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parent
f16b1c118b
commit
16c1d1fd77
59 changed files with 3425 additions and 2180 deletions
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@ -1,19 +1,36 @@
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using MinecraftClient.Inventory;
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using System;
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using MinecraftClient.Inventory;
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using Tomlet.Attributes;
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namespace MinecraftClient.ChatBots
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{
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class AutoEat : ChatBot
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public class AutoEat : ChatBot
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{
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public static Configs Config = new();
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[TomlDoNotInlineObject]
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public class Configs
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{
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[NonSerialized]
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private const string BotName = "AutoEat";
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public bool Enabled = false;
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public int Threshold = 6;
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public void OnSettingUpdate()
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{
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if (Threshold > 20)
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Threshold = 20;
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else if (Threshold < 0)
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Threshold = 0;
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}
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}
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byte LastSlot = 0;
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public static bool Eating = false;
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private readonly int HungerThreshold = 6;
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private int DelayCounter = 0;
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public AutoEat(int Threshold)
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{
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HungerThreshold = Threshold;
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}
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public override void Update()
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{
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if (DelayCounter > 0)
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@ -31,7 +48,7 @@ namespace MinecraftClient.ChatBots
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public override void OnHealthUpdate(float health, int food)
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{
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if (health <= 0) return; // player dead
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if (((food <= HungerThreshold) || (food < 20 && health < 20)) && !Eating)
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if (((food <= Config.Threshold) || (food < 20 && health < 20)) && !Eating)
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{
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Eating = FindFoodAndEat();
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if (!Eating)
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