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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Remove AutoLook.cs Chatbot because it is not in main project. Also removes it in McTcpClient.cs, and gets rid of the Settings.cs and Default paramaters.
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384c804e54
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4 changed files with 1 additions and 81 deletions
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@ -1,66 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.ChatBots
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{
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public class AutoLook : ChatBot
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{
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private Entity _entityToLookAt;
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public override void Initialize()
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{
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if (GetEntityHandlingEnabled() && GetTerrainEnabled()) return;
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LogToConsole("Entity Handling or Terrain Handling is not enabled in the config file!");
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LogToConsole("This bot will be unloaded.");
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UnloadBot();
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}
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public override void OnEntityDespawn(Entity entity)
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{
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if (entity == _entityToLookAt)
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{
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_entityToLookAt = null;
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}
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}
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public override void OnEntitySpawn(Entity entity)
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{
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HandleEntity(entity);
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}
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public override void OnEntityMove(Entity entity)
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{
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var tempBool = HandleEntity(entity);
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LogDebugToConsole(tempBool);
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if (!tempBool) return;
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LookAtLocation(entity.Location);
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}
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/// <summary>
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/// Handles an entity, and tracks it if it is closer then the one we are currently tracking
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/// </summary>
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/// <returns>True if found</returns>
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private bool HandleEntity(Entity entity)
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{
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if (entity.Type != EntityType.Player)
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{
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return false;
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}
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if (_entityToLookAt == null)
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{
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_entityToLookAt = entity;
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return true;
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}
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if (GetCurrentLocation().Distance(entity.Location) < GetCurrentLocation().Distance(_entityToLookAt.Location))
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{
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_entityToLookAt = entity;
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return true;
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}
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if (entity.ID != _entityToLookAt.ID) return false;
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_entityToLookAt = entity; //Handle looking at the same entity
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return true;
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}
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}
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}
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@ -170,7 +170,6 @@ namespace MinecraftClient
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if (Settings.AutoAttack_Enabled) { BotLoad(new ChatBots.AutoAttack()); }
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if (Settings.AutoFishing_Enabled) { BotLoad(new ChatBots.AutoFishing()); }
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if (Settings.AutoEat_Enabled) { BotLoad(new ChatBots.AutoEat(Settings.AutoEat_hungerThreshold)); }
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if (Settings.AutoLook_Enabled) { BotLoad(new ChatBots.AutoLook()); }
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//Add your ChatBot here by uncommenting and adapting
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//BotLoad(new ChatBots.YourBot());
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@ -78,7 +78,6 @@
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<Compile Include="ChatBots\AutoAttack.cs" />
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<Compile Include="ChatBots\AutoEat.cs" />
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<Compile Include="ChatBots\AutoFishing.cs" />
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<Compile Include="ChatBots\AutoLook.cs" />
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<Compile Include="ChatBots\AutoRespond.cs" />
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<Compile Include="ChatBots\AutoRelog.cs" />
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<Compile Include="ChatBots\ChatLog.cs" />
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@ -170,7 +170,7 @@ namespace MinecraftClient
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private static readonly Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
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private static readonly Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat, AutoLook };
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat };
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/// <summary>
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/// Load settings from the give INI file
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@ -214,7 +214,6 @@ namespace MinecraftClient
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case "autoattack": pMode = ParseMode.AutoAttack; break;
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case "autofishing": pMode = ParseMode.AutoFishing; break;
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case "autoeat": pMode = ParseMode.AutoEat; break;
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case "autolook": pMode = ParseMode.AutoLook; break;
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default: pMode = ParseMode.Default; break;
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}
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}
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@ -470,13 +469,6 @@ namespace MinecraftClient
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case "matchesfile": AutoRespond_Matches = argValue; break;
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}
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break;
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case ParseMode.AutoLook:
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switch (argName.ToLower())
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{
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case "enabled": AutoLook_Enabled = str2bool(argValue); break;
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}
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break;
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case ParseMode.AutoAttack:
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switch (argName.ToLower())
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{
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@ -705,10 +697,6 @@ namespace MinecraftClient
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+ "# Inventory Handling NEED to be enabled first\r\n"
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+ "enabled=false\r\n"
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+ "threshold=6\r\n"
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+ "\r\n"
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+ "[AutoLook]\r\n"
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+ "# Entity Handling AND Terrain Handling NEEDS to be enabled first\r\n"
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+ "enabled=false"
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+ "\r\n", Encoding.UTF8);
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}
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