Remove AutoLook.cs Chatbot because it is not in main project. Also removes it in McTcpClient.cs, and gets rid of the Settings.cs and Default paramaters.

This commit is contained in:
CarbonNeuron 2020-05-01 08:28:22 -05:00
parent 384c804e54
commit 16959d6e65
4 changed files with 1 additions and 81 deletions

View file

@ -1,66 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MinecraftClient.Mapping;
namespace MinecraftClient.ChatBots
{
public class AutoLook : ChatBot
{
private Entity _entityToLookAt;
public override void Initialize()
{
if (GetEntityHandlingEnabled() && GetTerrainEnabled()) return;
LogToConsole("Entity Handling or Terrain Handling is not enabled in the config file!");
LogToConsole("This bot will be unloaded.");
UnloadBot();
}
public override void OnEntityDespawn(Entity entity)
{
if (entity == _entityToLookAt)
{
_entityToLookAt = null;
}
}
public override void OnEntitySpawn(Entity entity)
{
HandleEntity(entity);
}
public override void OnEntityMove(Entity entity)
{
var tempBool = HandleEntity(entity);
LogDebugToConsole(tempBool);
if (!tempBool) return;
LookAtLocation(entity.Location);
}
/// <summary>
/// Handles an entity, and tracks it if it is closer then the one we are currently tracking
/// </summary>
/// <returns>True if found</returns>
private bool HandleEntity(Entity entity)
{
if (entity.Type != EntityType.Player)
{
return false;
}
if (_entityToLookAt == null)
{
_entityToLookAt = entity;
return true;
}
if (GetCurrentLocation().Distance(entity.Location) < GetCurrentLocation().Distance(_entityToLookAt.Location))
{
_entityToLookAt = entity;
return true;
}
if (entity.ID != _entityToLookAt.ID) return false;
_entityToLookAt = entity; //Handle looking at the same entity
return true;
}
}
}

View file

@ -170,7 +170,6 @@ namespace MinecraftClient
if (Settings.AutoAttack_Enabled) { BotLoad(new ChatBots.AutoAttack()); }
if (Settings.AutoFishing_Enabled) { BotLoad(new ChatBots.AutoFishing()); }
if (Settings.AutoEat_Enabled) { BotLoad(new ChatBots.AutoEat(Settings.AutoEat_hungerThreshold)); }
if (Settings.AutoLook_Enabled) { BotLoad(new ChatBots.AutoLook()); }
//Add your ChatBot here by uncommenting and adapting
//BotLoad(new ChatBots.YourBot());

View file

@ -78,7 +78,6 @@
<Compile Include="ChatBots\AutoAttack.cs" />
<Compile Include="ChatBots\AutoEat.cs" />
<Compile Include="ChatBots\AutoFishing.cs" />
<Compile Include="ChatBots\AutoLook.cs" />
<Compile Include="ChatBots\AutoRespond.cs" />
<Compile Include="ChatBots\AutoRelog.cs" />
<Compile Include="ChatBots\ChatLog.cs" />

View file

@ -170,7 +170,7 @@ namespace MinecraftClient
private static readonly Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
private static readonly Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat, AutoLook };
private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat };
/// <summary>
/// Load settings from the give INI file
@ -214,7 +214,6 @@ namespace MinecraftClient
case "autoattack": pMode = ParseMode.AutoAttack; break;
case "autofishing": pMode = ParseMode.AutoFishing; break;
case "autoeat": pMode = ParseMode.AutoEat; break;
case "autolook": pMode = ParseMode.AutoLook; break;
default: pMode = ParseMode.Default; break;
}
}
@ -470,13 +469,6 @@ namespace MinecraftClient
case "matchesfile": AutoRespond_Matches = argValue; break;
}
break;
case ParseMode.AutoLook:
switch (argName.ToLower())
{
case "enabled": AutoLook_Enabled = str2bool(argValue); break;
}
break;
case ParseMode.AutoAttack:
switch (argName.ToLower())
{
@ -705,10 +697,6 @@ namespace MinecraftClient
+ "# Inventory Handling NEED to be enabled first\r\n"
+ "enabled=false\r\n"
+ "threshold=6\r\n"
+ "\r\n"
+ "[AutoLook]\r\n"
+ "# Entity Handling AND Terrain Handling NEEDS to be enabled first\r\n"
+ "enabled=false"
+ "\r\n", Encoding.UTF8);
}