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https://github.com/MCCTeam/Minecraft-Console-Client
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Remove AutoLook.cs Chatbot because it is not in main project. Also removes it in McTcpClient.cs, and gets rid of the Settings.cs and Default paramaters.
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parent
384c804e54
commit
16959d6e65
4 changed files with 1 additions and 81 deletions
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@ -170,7 +170,7 @@ namespace MinecraftClient
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private static readonly Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
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private static readonly Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat, AutoLook };
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private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat };
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/// <summary>
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/// Load settings from the give INI file
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@ -214,7 +214,6 @@ namespace MinecraftClient
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case "autoattack": pMode = ParseMode.AutoAttack; break;
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case "autofishing": pMode = ParseMode.AutoFishing; break;
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case "autoeat": pMode = ParseMode.AutoEat; break;
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case "autolook": pMode = ParseMode.AutoLook; break;
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default: pMode = ParseMode.Default; break;
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}
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}
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@ -470,13 +469,6 @@ namespace MinecraftClient
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case "matchesfile": AutoRespond_Matches = argValue; break;
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}
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break;
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case ParseMode.AutoLook:
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switch (argName.ToLower())
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{
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case "enabled": AutoLook_Enabled = str2bool(argValue); break;
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}
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break;
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case ParseMode.AutoAttack:
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switch (argName.ToLower())
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{
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@ -705,10 +697,6 @@ namespace MinecraftClient
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+ "# Inventory Handling NEED to be enabled first\r\n"
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+ "enabled=false\r\n"
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+ "threshold=6\r\n"
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+ "\r\n"
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+ "[AutoLook]\r\n"
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+ "# Entity Handling AND Terrain Handling NEEDS to be enabled first\r\n"
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+ "enabled=false"
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+ "\r\n", Encoding.UTF8);
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}
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