Remove AutoLook.cs Chatbot because it is not in main project. Also removes it in McTcpClient.cs, and gets rid of the Settings.cs and Default paramaters.

This commit is contained in:
CarbonNeuron 2020-05-01 08:28:22 -05:00
parent 384c804e54
commit 16959d6e65
4 changed files with 1 additions and 81 deletions

View file

@ -170,7 +170,7 @@ namespace MinecraftClient
private static readonly Dictionary<string, KeyValuePair<string, string>> Accounts = new Dictionary<string, KeyValuePair<string, string>>();
private static readonly Dictionary<string, KeyValuePair<string, ushort>> Servers = new Dictionary<string, KeyValuePair<string, ushort>>();
private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat, AutoLook };
private enum ParseMode { Default, Main, AppVars, Proxy, MCSettings, AntiAFK, Hangman, Alerts, ChatLog, AutoRelog, ScriptScheduler, RemoteControl, ChatFormat, AutoRespond, AutoAttack, AutoFishing, AutoEat };
/// <summary>
/// Load settings from the give INI file
@ -214,7 +214,6 @@ namespace MinecraftClient
case "autoattack": pMode = ParseMode.AutoAttack; break;
case "autofishing": pMode = ParseMode.AutoFishing; break;
case "autoeat": pMode = ParseMode.AutoEat; break;
case "autolook": pMode = ParseMode.AutoLook; break;
default: pMode = ParseMode.Default; break;
}
}
@ -470,13 +469,6 @@ namespace MinecraftClient
case "matchesfile": AutoRespond_Matches = argValue; break;
}
break;
case ParseMode.AutoLook:
switch (argName.ToLower())
{
case "enabled": AutoLook_Enabled = str2bool(argValue); break;
}
break;
case ParseMode.AutoAttack:
switch (argName.ToLower())
{
@ -705,10 +697,6 @@ namespace MinecraftClient
+ "# Inventory Handling NEED to be enabled first\r\n"
+ "enabled=false\r\n"
+ "threshold=6\r\n"
+ "\r\n"
+ "[AutoLook]\r\n"
+ "# Entity Handling AND Terrain Handling NEEDS to be enabled first\r\n"
+ "enabled=false"
+ "\r\n", Encoding.UTF8);
}