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https://github.com/MCCTeam/Minecraft-Console-Client
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Remove AutoLook.cs Chatbot because it is not in main project. Also removes it in McTcpClient.cs, and gets rid of the Settings.cs and Default paramaters.
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384c804e54
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4 changed files with 1 additions and 81 deletions
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@ -1,66 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MinecraftClient.Mapping;
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namespace MinecraftClient.ChatBots
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{
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public class AutoLook : ChatBot
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{
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private Entity _entityToLookAt;
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public override void Initialize()
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{
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if (GetEntityHandlingEnabled() && GetTerrainEnabled()) return;
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LogToConsole("Entity Handling or Terrain Handling is not enabled in the config file!");
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LogToConsole("This bot will be unloaded.");
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UnloadBot();
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}
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public override void OnEntityDespawn(Entity entity)
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{
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if (entity == _entityToLookAt)
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{
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_entityToLookAt = null;
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}
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}
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public override void OnEntitySpawn(Entity entity)
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{
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HandleEntity(entity);
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}
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public override void OnEntityMove(Entity entity)
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{
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var tempBool = HandleEntity(entity);
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LogDebugToConsole(tempBool);
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if (!tempBool) return;
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LookAtLocation(entity.Location);
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}
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/// <summary>
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/// Handles an entity, and tracks it if it is closer then the one we are currently tracking
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/// </summary>
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/// <returns>True if found</returns>
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private bool HandleEntity(Entity entity)
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{
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if (entity.Type != EntityType.Player)
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{
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return false;
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}
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if (_entityToLookAt == null)
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{
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_entityToLookAt = entity;
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return true;
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}
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if (GetCurrentLocation().Distance(entity.Location) < GetCurrentLocation().Distance(_entityToLookAt.Location))
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{
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_entityToLookAt = entity;
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return true;
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}
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if (entity.ID != _entityToLookAt.ID) return false;
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_entityToLookAt = entity; //Handle looking at the same entity
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return true;
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}
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}
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}
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