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Implemented Enchanting
Implemented Enchanting
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commit
12e2c6b4bb
16 changed files with 776 additions and 65 deletions
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@ -358,6 +358,42 @@ namespace MinecraftClient
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/// <param name="inventoryId"></param>
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public virtual void OnInventoryClose(int inventoryId) { }
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/// <summary>
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/// When received inventory/container/window properties from the server.
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/// Used for Frunaces, Enchanting Table, Beacon, Brewing stand, Stone cutter, Loom and Lectern
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/// More info about: https://wiki.vg/Protocol#Set_Container_Property
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/// </summary>
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/// <param name="inventoryID">Inventory ID</param>
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/// <param name="propertyId">Property ID</param>
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/// <param name="propertyValue">Property Value</param>
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public virtual void OnInventoryProperties(byte inventoryID, short propertyId, short propertyValue) { }
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/// <summary>
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/// When received enchantments from the server this method is called
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/// Enchantment levels are the levels of enchantment (eg. I, II, III, IV, V) (eg. Smite IV, Power III, Knockback II ..)
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/// Enchantment level requirements are the levels that player needs to have in order to enchant the item
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/// </summary>
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/// <param name="topEnchantment">Enchantment in the top most slot</param>
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/// <param name="middleEnchantment">Enchantment in the middle slot</param>
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/// <param name="bottomEnchantment">Enchantment in the bottom slot</param>
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/// <param name="topEnchantmentLevel">Enchantment level for the enchantment in the top most slot</param>
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/// <param name="middleEnchantmentLevel">Enchantment level for the enchantment in the middle slot</param>
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/// <param name="bottomEnchantmentLevel">Enchantment level for the enchantment in the bottom slot</param>
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/// <param name="topEnchantmentLevelRequirement">Levels required by player for the enchantment in the top most slot</param>
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/// <param name="middleEnchantmentLevelRequirement">Levels required by player for the enchantment in the middle slot</param>
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/// <param name="bottomEnchantmentLevelRequirement">Levels required by player for the enchantment in the bottom slot</param>
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public virtual void OnEnchantments(
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Enchantment topEnchantment,
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Enchantment middleEnchantment,
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Enchantment bottomEnchantment,
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short topEnchantmentLevel,
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short middleEnchantmentLevel,
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short bottomEnchantmentLevel,
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short topEnchantmentLevelRequirement,
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short middleEnchantmentLevelRequirement,
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short bottomEnchantmentLevelRequirement)
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{ }
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/// <summary>
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/// Called when a player joined the game
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/// </summary>
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