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https://github.com/MCCTeam/Minecraft-Console-Client
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Implemented Enchanting
Implemented Enchanting
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commit
12e2c6b4bb
16 changed files with 776 additions and 65 deletions
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@ -4,6 +4,7 @@ using System.Linq;
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using System.Net.Sockets;
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using System.Text;
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using System.Threading;
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using System.Transactions;
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using MinecraftClient.ChatBots;
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using MinecraftClient.Inventory;
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using MinecraftClient.Logger;
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@ -2651,6 +2652,93 @@ namespace MinecraftClient
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}
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}
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/// <summary>
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/// When received window properties from server.
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/// Used for Frunaces, Enchanting Table, Beacon, Brewing stand, Stone cutter, Loom and Lectern
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/// More info about: https://wiki.vg/Protocol#Set_Container_Property
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/// </summary>
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/// <param name="inventoryID">Inventory ID</param>
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/// <param name="propertyId">Property ID</param>
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/// <param name="propertyValue">Property Value</param>
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public void OnWindowProperties(byte inventoryID, short propertyId, short propertyValue)
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{
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if (!inventories.ContainsKey(inventoryID))
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return;
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Container inventory = inventories[inventoryID];
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if (inventory.Properties.ContainsKey(propertyId))
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inventory.Properties.Remove(propertyId);
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inventory.Properties.Add(propertyId, propertyValue);
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DispatchBotEvent(bot => bot.OnInventoryProperties(inventoryID, propertyId, propertyValue));
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if (inventory.Type == ContainerType.Enchantment)
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{
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// We got the last property for enchantment
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if (propertyId == 9 && propertyValue != -1)
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{
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short topEnchantmentLevelRequirement = inventory.Properties[0];
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short middleEnchantmentLevelRequirement = inventory.Properties[1];
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short bottomEnchantmentLevelRequirement = inventory.Properties[2];
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Enchantment topEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[4]);
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Enchantment middleEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[5]);
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Enchantment bottomEnchantment = EnchantmentMapping.GetEnchantmentById(
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GetProtocolVersion(),
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inventory.Properties[6]);
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short topEnchantmentLevel = inventory.Properties[7];
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short middleEnchantmentLevel = inventory.Properties[8];
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short bottomEnchantmentLevel = inventory.Properties[9];
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StringBuilder sb = new();
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sb.AppendLine(Translations.TryGet("Enchantment.enchantments_available") + ":");
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sb.AppendLine(Translations.TryGet("Enchantment.tops_slot") + ":\t"
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+ EnchantmentMapping.GetEnchantmentName(topEnchantment) + " "
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+ EnchantmentMapping.ConvertLevelToRomanNumbers(topEnchantmentLevel) + " ("
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+ topEnchantmentLevelRequirement + " " + Translations.TryGet("Enchantment.levels") + ")");
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sb.AppendLine(Translations.TryGet("Enchantment.middle_slot") + ":\t"
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+ EnchantmentMapping.GetEnchantmentName(middleEnchantment) + " "
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+ EnchantmentMapping.ConvertLevelToRomanNumbers(middleEnchantmentLevel) + " ("
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+ middleEnchantmentLevelRequirement + " " + Translations.TryGet("Enchantment.levels") + ")");
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sb.AppendLine(Translations.TryGet("Enchantment.bottom_slot") + ":\t"
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+ EnchantmentMapping.GetEnchantmentName(bottomEnchantment) + " "
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+ EnchantmentMapping.ConvertLevelToRomanNumbers(bottomEnchantmentLevel) + " ("
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+ bottomEnchantmentLevelRequirement + " " + Translations.TryGet("Enchantment.levels") + ")");
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Log.Info(sb.ToString());
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DispatchBotEvent(bot => bot.OnEnchantments(
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// Enchantments
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topEnchantment,
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middleEnchantment,
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bottomEnchantment,
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// Enchantment levels
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topEnchantmentLevel,
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middleEnchantmentLevel,
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bottomEnchantmentLevel,
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// Required levels for enchanting
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topEnchantmentLevelRequirement,
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middleEnchantmentLevelRequirement,
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bottomEnchantmentLevelRequirement));
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}
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}
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}
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/// <summary>
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/// When received window items from server.
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/// </summary>
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@ -3305,6 +3393,19 @@ namespace MinecraftClient
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DispatchBotEvent(bot => bot.OnBlockChange(location, block));
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}
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/// <summary>
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/// Send a click container button packet to the server.
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/// Used for Enchanting table, Lectern, stone cutter and loom
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/// </summary>
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/// <param name="windowId">Id of the window being clicked</param>
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/// <param name="buttonId">Id of the clicked button</param>
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/// <returns>True if packet was successfully sent</returns>
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public bool ClickContainerButton(int windowId, int buttonId)
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{
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return handler.ClickContainerButton(windowId, buttonId);
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}
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#endregion
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}
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}
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