mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-11-07 17:36:07 +00:00
Merge pull request #124 from initsuj/Indev
Add session caching by initsuj
This commit is contained in:
commit
0fbefb5068
7 changed files with 718 additions and 383 deletions
4
MinecraftClient/Cache/CacheType.cs
Normal file
4
MinecraftClient/Cache/CacheType.cs
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@ -0,0 +1,4 @@
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namespace MinecraftClient.Cache
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{
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public enum CacheType { NONE, MEMORY, DISK };
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}
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174
MinecraftClient/Cache/SessionCache.cs
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174
MinecraftClient/Cache/SessionCache.cs
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@ -0,0 +1,174 @@
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using MinecraftClient.Protocol;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.Serialization;
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using System.Runtime.Serialization.Formatters.Binary;
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using System.Timers;
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namespace MinecraftClient.Cache
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{
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/// <summary>
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/// Handle sessions caching and storage.
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/// </summary>
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public static class SessionCache
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{
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const string filename = "cache.bin";
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private static Dictionary<string, SessionToken> sessions = new Dictionary<string, SessionToken>();
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private static FileSystemWatcher cachemonitor = new FileSystemWatcher();
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private static Timer updatetimer = new Timer(100);
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private static List<KeyValuePair<string, SessionToken>> pendingadds = new List<KeyValuePair<string, SessionToken>>();
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private static BinaryFormatter formatter = new BinaryFormatter();
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/// <summary>
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/// Retrieve whether SessionCache contains a session for the given login.
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/// </summary>
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/// <param name="login">User login used with Minecraft.net</param>
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/// <returns>TRUE if session is available</returns>
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public static bool Contains(string login)
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{
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return sessions.ContainsKey(login);
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}
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/// <summary>
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/// Store a session and save it to disk if required.
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/// </summary>
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/// <param name="login">User login used with Minecraft.net</param>
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/// <param name="session">User session token used with Minecraft.net</param>
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public static void Store(string login, SessionToken session)
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{
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if (Contains(login))
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{
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sessions[login] = session;
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}
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else
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{
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sessions.Add(login, session);
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}
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if (Settings.CacheType == CacheType.DISK && updatetimer.Enabled == true) {
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pendingadds.Add(new KeyValuePair<string, SessionToken>(login, session));
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}else if (Settings.CacheType == CacheType.DISK)
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{
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SaveToDisk();
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}
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}
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/// <summary>
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/// Retrieve a session token for the given login.
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/// </summary>
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/// <param name="login">User login used with Minecraft.net</param>
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/// <returns>SessionToken for given login</returns>
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public static SessionToken Get(string login)
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{
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return sessions[login];
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}
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/// <summary>
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/// Initialize cache monitoring to keep cache updated with external changes.
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/// </summary>
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/// <returns>TRUE if session tokens are seeded from file</returns>
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public static bool InitializeDiskCache()
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{
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cachemonitor.Path = AppDomain.CurrentDomain.BaseDirectory;
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cachemonitor.IncludeSubdirectories = false;
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cachemonitor.Filter = filename;
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cachemonitor.NotifyFilter = NotifyFilters.LastWrite;
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cachemonitor.Changed += new FileSystemEventHandler(OnChanged);
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cachemonitor.EnableRaisingEvents = true;
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updatetimer.Elapsed += HandlePending;
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return LoadFromDisk();
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}
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/// <summary>
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/// Reloads cache on external cache file change.
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/// </summary>
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/// <param name="sender">Sender</param>
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/// <param name="e">Event data</param>
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private static void OnChanged(object sender, FileSystemEventArgs e)
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{
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updatetimer.Stop();
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updatetimer.Start();
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}
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/// <summary>
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/// Called after timer elapsed. Reads disk cache and adds new/modified sessions back.
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/// </summary>
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/// <param name="sender">Sender</param>
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/// <param name="e">Event data</param>
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private static void HandlePending(object sender, ElapsedEventArgs e)
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{
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LoadFromDisk();
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foreach(KeyValuePair<string, SessionToken> pending in pendingadds.ToArray())
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{
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Store(pending.Key, pending.Value);
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pendingadds.Remove(pending);
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}
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}
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/// <summary>
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/// Reads cache file and loads SessionTokens into SessionCache.
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/// </summary>
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/// <returns>True if data is successfully loaded</returns>
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private static bool LoadFromDisk()
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{
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if (File.Exists(filename))
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{
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try
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{
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using (FileStream fs = new FileStream(filename, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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sessions = (Dictionary<string, SessionToken>)formatter.Deserialize(fs);
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return true;
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}
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}
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catch (IOException ex)
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{
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Console.WriteLine("Error reading cached sessions from disk: " + ex.Message);
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}
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catch (SerializationException)
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{
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Console.WriteLine("Malformed sessions from cache file ");
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}
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}
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return false;
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}
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/// <summary>
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/// Saves SessionToken's from SessionCache into cache file.
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/// </summary>
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private static void SaveToDisk()
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{
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bool fileexists = File.Exists(filename);
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using (FileStream fs = new FileStream(filename, FileMode.OpenOrCreate, FileAccess.ReadWrite, FileShare.None))
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{
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cachemonitor.EnableRaisingEvents = false;
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// delete existing file contents
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if (fileexists)
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{
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fs.SetLength(0);
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fs.Flush();
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}
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formatter.Serialize(fs, sessions);
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cachemonitor.EnableRaisingEvents = true;
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}
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}
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}
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}
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@ -63,6 +63,7 @@
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Runtime.Serialization" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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@ -72,6 +73,8 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="AutoTimeout.cs" />
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<Compile Include="Cache\CacheType.cs" />
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<Compile Include="Cache\SessionCache.cs" />
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<Compile Include="ChatBots\Alerts.cs" />
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<Compile Include="ChatBots\AntiAFK.cs" />
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<Compile Include="ChatBots\AutoRespond.cs" />
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@ -148,6 +151,7 @@
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<Compile Include="Protocol\IMinecraftCom.cs" />
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<Compile Include="Protocol\IMinecraftComHandler.cs" />
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<Compile Include="Protocol\ProtocolHandler.cs" />
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<Compile Include="Protocol\SessionToken.cs" />
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<Compile Include="Proxy\ProxyHandler.cs" />
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<Compile Include="Proxy\Handlers\EventArgs\CreateConnectionAsyncCompletedEventArgs.cs" />
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<Compile Include="Proxy\Handlers\Exceptions\ProxyException.cs" />
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@ -85,6 +85,12 @@ namespace MinecraftClient
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Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
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}
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//Load cached sessions from disk if necessary
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if (Settings.CacheType == Cache.CacheType.DISK)
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{
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Console.WriteLine(Cache.SessionCache.InitializeDiskCache() ? "Cached sessions loaded." : "Cached sessions could not be loaded from disk");
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}
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//Asking the user to type in missing data such as Username and Password
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if (Settings.Login == "")
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@ -92,7 +98,19 @@ namespace MinecraftClient
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Console.Write(ConsoleIO.basicIO ? "Please type the username of your choice.\n" : "Username : ");
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Settings.Login = Console.ReadLine();
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}
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if (Settings.Password == "")
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if (Settings.Password == "" && (Settings.CacheType == Cache.CacheType.NONE || !Cache.SessionCache.Contains(Settings.Login)))
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{
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RequestPassword();
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}
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startupargs = args;
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InitializeClient();
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}
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/// <summary>
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/// Reduest user to submit password.
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/// </summary>
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private static void RequestPassword()
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{
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Console.Write(ConsoleIO.basicIO ? "Please type the password for " + Settings.Login + ".\n" : "Password : ");
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Settings.Password = ConsoleIO.basicIO ? Console.ReadLine() : ConsoleIO.ReadPassword();
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@ -105,44 +123,66 @@ namespace MinecraftClient
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}
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}
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startupargs = args;
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InitializeClient();
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}
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/// <summary>
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/// Start a new Client
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/// </summary>
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private static void InitializeClient()
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{
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ProtocolHandler.LoginResult result;
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Settings.Username = Settings.Login;
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string sessionID = "";
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string UUID = "";
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SessionToken session = new SessionToken();
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ProtocolHandler.LoginResult result = ProtocolHandler.LoginResult.LoginRequired;
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if (Settings.Password == "-")
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{
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ConsoleIO.WriteLineFormatted("§8You chose to run in offline mode.");
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result = ProtocolHandler.LoginResult.Success;
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sessionID = "0";
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session.PlayerID = "0";
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session.PlayerName = Settings.Login;
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}
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else
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{
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// Validate cached session or login new session.
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if (Settings.CacheType != Cache.CacheType.NONE && Cache.SessionCache.Contains(Settings.Login))
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{
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session = Cache.SessionCache.Get(Settings.Login);
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result = ProtocolHandler.GetTokenValidation(session);
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if (result != ProtocolHandler.LoginResult.Success && Settings.Password == "")
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{
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RequestPassword();
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}
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Console.WriteLine("Cached session is " + (result == ProtocolHandler.LoginResult.Success ? "valid." : "invalid."));
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}
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if (result != ProtocolHandler.LoginResult.Success)
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{
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Console.WriteLine("Connecting to Minecraft.net...");
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result = ProtocolHandler.GetLogin(ref Settings.Username, Settings.Password, ref sessionID, ref UUID);
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result = ProtocolHandler.GetLogin(Settings.Login, Settings.Password, out session);
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if (result == ProtocolHandler.LoginResult.Success && Settings.CacheType != Cache.CacheType.NONE)
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{
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Cache.SessionCache.Store(Settings.Login, session);
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}
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}
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}
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if (result == ProtocolHandler.LoginResult.Success)
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{
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Settings.Username = session.PlayerName;
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if (Settings.ConsoleTitle != "")
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Console.Title = Settings.ExpandVars(Settings.ConsoleTitle);
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if (Settings.playerHeadAsIcon)
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ConsoleIcon.setPlayerIconAsync(Settings.Username);
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Console.WriteLine("Success. (session ID: " + sessionID + ')');
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Console.WriteLine("Success. (session ID: " + session.ID + ')');
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//ProtocolHandler.RealmsListWorlds(Settings.Username, UUID, sessionID); //TODO REMOVE
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//ProtocolHandler.RealmsListWorlds(Settings.Username, PlayerID, sessionID); //TODO REMOVE
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if (Settings.ServerIP == "")
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{
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@ -193,9 +233,9 @@ namespace MinecraftClient
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//Start the main TCP client
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if (Settings.SingleCommand != "")
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{
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Client = new McTcpClient(Settings.Username, UUID, sessionID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
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Client = new McTcpClient(session.PlayerName, session.PlayerID, session.ID, Settings.ServerIP, Settings.ServerPort, protocolversion, forgeInfo, Settings.SingleCommand);
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}
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else Client = new McTcpClient(Settings.Username, UUID, sessionID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
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else Client = new McTcpClient(session.PlayerName, session.PlayerID, session.ID, protocolversion, forgeInfo, Settings.ServerIP, Settings.ServerPort);
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//Update console title
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if (Settings.ConsoleTitle != "")
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|
|
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@ -8,6 +8,7 @@ using System.Net.Sockets;
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using System.Net.Security;
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using MinecraftClient.Protocol.Handlers.Forge;
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namespace MinecraftClient.Protocol
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{
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/// <summary>
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@ -140,7 +141,7 @@ namespace MinecraftClient.Protocol
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}
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}
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public enum LoginResult { OtherError, ServiceUnavailable, SSLError, Success, WrongPassword, AccountMigrated, NotPremium };
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public enum LoginResult { OtherError, ServiceUnavailable, SSLError, Success, WrongPassword, AccountMigrated, NotPremium, LoginRequired, InvalidToken, NullError };
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/// <summary>
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/// Allows to login to a premium Minecraft account using the Yggdrasil authentication scheme.
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@ -148,15 +149,19 @@ namespace MinecraftClient.Protocol
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/// <param name="user">Login</param>
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/// <param name="pass">Password</param>
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/// <param name="accesstoken">Will contain the access token returned by Minecraft.net, if the login is successful</param>
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/// <param name="uuid">Will contain the player's UUID, needed for multiplayer</param>
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/// <param name="clienttoken">Will contain the client token generated before sending to Minecraft.net</param>
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/// <param name="uuid">Will contain the player's PlayerID, needed for multiplayer</param>
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/// <returns>Returns the status of the login (Success, Failure, etc.)</returns>
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public static LoginResult GetLogin(ref string user, string pass, ref string accesstoken, ref string uuid)
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public static LoginResult GetLogin(string user, string pass, out SessionToken session)
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{
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session = new SessionToken() { ClientID = Guid.NewGuid().ToString().Replace("-", "") };
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try
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{
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string result = "";
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string json_request = "{\"agent\": { \"name\": \"Minecraft\", \"version\": 1 }, \"username\": \"" + jsonEncode(user) + "\", \"password\": \"" + jsonEncode(pass) + "\" }";
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string json_request = "{\"agent\": { \"name\": \"Minecraft\", \"version\": 1 }, \"username\": \"" + jsonEncode(user) + "\", \"password\": \"" + jsonEncode(pass) + "\", \"clientToken\": \"" + jsonEncode(session.ClientID) + "\" }";
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int code = doHTTPSPost("authserver.mojang.com", "/authenticate", json_request, ref result);
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if (code == 200)
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{
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|
@ -167,11 +172,11 @@ namespace MinecraftClient.Protocol
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else
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{
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string[] temp = result.Split(new string[] { "accessToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { accesstoken = temp[1].Split('"')[0]; }
|
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if (temp.Length >= 2) { session.ID = temp[1].Split('"')[0]; }
|
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temp = result.Split(new string[] { "name\":\"" }, StringSplitOptions.RemoveEmptyEntries);
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if (temp.Length >= 2) { user = temp[1].Split('"')[0]; }
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if (temp.Length >= 2) { session.PlayerName = temp[1].Split('"')[0]; }
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temp = result.Split(new string[] { "availableProfiles\":[{\"id\":\"" }, StringSplitOptions.RemoveEmptyEntries);
|
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if (temp.Length >= 2) { uuid = temp[1].Split('"')[0]; }
|
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if (temp.Length >= 2) { session.PlayerID = temp[1].Split('"')[0]; }
|
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return LoginResult.Success;
|
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}
|
||||
}
|
||||
|
|
@ -211,6 +216,90 @@ namespace MinecraftClient.Protocol
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|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
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/// Validates whether accessToken must be refreshed
|
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/// </summary>
|
||||
/// <param name="accesstoken">Will contain the cached access token previously returned by Minecraft.net</param>
|
||||
/// <param name="clienttoken">Will contain the cached client token created on login</param>
|
||||
/// <returns>Returns the status of the token (Valid, Invalid, etc.)</returns>
|
||||
///
|
||||
public static LoginResult GetTokenValidation(SessionToken session)
|
||||
{
|
||||
try
|
||||
{
|
||||
string result = "";
|
||||
string json_request = "{\"accessToken\": \"" + jsonEncode(session.ID) + "\", \"clientToken\": \"" + jsonEncode(session.ClientID) + "\" }";
|
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int code = doHTTPSPost("authserver.mojang.com", "/validate", json_request, ref result);
|
||||
if (code == 204)
|
||||
{
|
||||
return LoginResult.Success;
|
||||
}
|
||||
else if (code == 403)
|
||||
{
|
||||
return LoginResult.LoginRequired;
|
||||
}
|
||||
else
|
||||
{
|
||||
return LoginResult.OtherError;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return LoginResult.OtherError;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Refreshes invalid token
|
||||
/// </summary>
|
||||
/// <param name="user">Login</param>
|
||||
/// <param name="accesstoken">Will contain the new access token returned by Minecraft.net, if the refresh is successful</param>
|
||||
/// <param name="clienttoken">Will contain the client token generated before sending to Minecraft.net</param>
|
||||
/// <param name="uuid">Will contain the player's PlayerID, needed for multiplayer</param>
|
||||
/// <returns>Returns the status of the new token request (Success, Failure, etc.)</returns>
|
||||
///
|
||||
public static LoginResult GetNewToken(SessionToken currentsession, out SessionToken newsession)
|
||||
{
|
||||
newsession = new SessionToken();
|
||||
try
|
||||
{
|
||||
string result = "";
|
||||
string json_request = "{ \"accessToken\": \"" + jsonEncode(currentsession.ID) + "\", \"clientToken\": \"" + jsonEncode(currentsession.ClientID) + "\", \"selectedProfile\": { \"id\": \"" + jsonEncode(currentsession.PlayerID) + "\", \"name\": \"" + jsonEncode(currentsession.PlayerName) + "\" } }";
|
||||
int code = doHTTPSPost("authserver.mojang.com", "/refresh", json_request, ref result);
|
||||
if (code == 200)
|
||||
{
|
||||
if (result == null)
|
||||
{
|
||||
return LoginResult.NullError;
|
||||
}
|
||||
else {
|
||||
string[] temp = result.Split(new string[] { "accessToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (temp.Length >= 2) { newsession.ID = temp[1].Split('"')[0]; }
|
||||
temp = result.Split(new string[] { "clientToken\":\"" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (temp.Length >= 2) { newsession.ClientID = temp[1].Split('"')[0]; }
|
||||
temp = result.Split(new string[] { "name\":\"" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (temp.Length >= 2) { newsession.PlayerName = temp[1].Split('"')[0]; }
|
||||
temp = result.Split(new string[] { "selectedProfile\":[{\"id\":\"" }, StringSplitOptions.RemoveEmptyEntries);
|
||||
if (temp.Length >= 2) { newsession.PlayerID = temp[1].Split('"')[0]; }
|
||||
return LoginResult.Success;
|
||||
}
|
||||
}
|
||||
else if (code == 403 && result.Contains("InvalidToken"))
|
||||
{
|
||||
return LoginResult.InvalidToken;
|
||||
}
|
||||
else
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted("§8Got error code from server while refreshing authentication: " + code);
|
||||
return LoginResult.OtherError;
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
return LoginResult.OtherError;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check session using Mojang's Yggdrasil authentication scheme. Allows to join an online-mode server
|
||||
/// </summary>
|
||||
|
|
|
|||
14
MinecraftClient/Protocol/SessionToken.cs
Normal file
14
MinecraftClient/Protocol/SessionToken.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
|
||||
|
||||
namespace MinecraftClient.Protocol
|
||||
{
|
||||
[Serializable]
|
||||
public class SessionToken
|
||||
{
|
||||
public string ID { get; set; } = string.Empty;
|
||||
public string PlayerName { get; set; } = string.Empty;
|
||||
public string PlayerID { get; set; } = string.Empty;
|
||||
public string ClientID { get; set; } = string.Empty;
|
||||
}
|
||||
}
|
||||
|
|
@ -29,6 +29,9 @@ namespace MinecraftClient
|
|||
public static string SingleCommand = "";
|
||||
public static string ConsoleTitle = "";
|
||||
|
||||
//Cache Settings
|
||||
public static Cache.CacheType CacheType = Cache.CacheType.NONE;
|
||||
|
||||
//Proxy Settings
|
||||
public static bool ProxyEnabledLogin = false;
|
||||
public static bool ProxyEnabledIngame = false;
|
||||
|
|
@ -200,6 +203,12 @@ namespace MinecraftClient
|
|||
}
|
||||
break;
|
||||
|
||||
case "accountcache":
|
||||
if (argValue == "none") { CacheType = Cache.CacheType.NONE; }
|
||||
else if (argValue == "memory") { CacheType = Cache.CacheType.MEMORY; }
|
||||
else if (argValue == "disk") { CacheType = Cache.CacheType.DISK; }
|
||||
break;
|
||||
|
||||
case "accountlist":
|
||||
if (File.Exists(argValue))
|
||||
{
|
||||
|
|
@ -416,6 +425,7 @@ namespace MinecraftClient
|
|||
+ "showsystemmessages=true #system messages for server ops\r\n"
|
||||
+ "showxpbarmessages=true #messages displayed above xp bar\r\n"
|
||||
+ "terrainandmovements=false #uses more ram, cpu, bandwidth\r\n"
|
||||
+ "accountcache=none #use 'none', 'memory' or 'disk'\r\n"
|
||||
+ "accountlist=accounts.txt\r\n"
|
||||
+ "serverlist=servers.txt\r\n"
|
||||
+ "playerheadicon=true\r\n"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue