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https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
Support for using relative coordinates in /move
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parent
8f6b962607
commit
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4 changed files with 58 additions and 27 deletions
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@ -168,8 +168,9 @@ namespace MinecraftClient.Mapping
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throw new ArgumentException("minOffset must be lower or equal to maxOffset", "minOffset");
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// Round start coordinates for easier calculation
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start.ToFloor();
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goal.ToFloor();
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Location startCenter = new Location(start).ConvertToCenter();
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Location startLower = new Location(start).ConvertToFloor();
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Location goalLower = new Location(goal).ConvertToFloor();
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// We always use distance squared so our limits must also be squared.
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minOffset *= minOffset;
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@ -187,8 +188,8 @@ namespace MinecraftClient.Mapping
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Dictionary<Location, int> gScoreDict = new Dictionary<Location, int>();
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// Set start values for variables
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openSet.Insert(0, (int)start.DistanceSquared(goal), start);
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gScoreDict[start] = 0;
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openSet.Insert(0, (int)startLower.DistanceSquared(goalLower), startLower);
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gScoreDict[startLower] = 0;
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BinaryHeap.Node current = null;
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///---///
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@ -203,9 +204,9 @@ namespace MinecraftClient.Mapping
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current = openSet.GetRootLocation();
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// Return if goal found and no maxOffset was given OR current node is between minOffset and maxOffset
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if ((current.Location == goal && maxOffset <= 0) || (maxOffset > 0 && current.H_score >= minOffset && current.H_score <= maxOffset))
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if ((current.Location == goalLower && maxOffset <= 0) || (maxOffset > 0 && current.H_score >= minOffset && current.H_score <= maxOffset))
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{
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return ReconstructPath(CameFrom, current.Location);
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return ReconstructPath(CameFrom, current.Location, startCenter, goal);
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}
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// Discover neighbored blocks
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@ -227,14 +228,14 @@ namespace MinecraftClient.Mapping
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// If this location is not already included in the Binary Heap: save it
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if (!openSet.ContainsLocation(neighbor))
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openSet.Insert(tentativeGScore, (int)neighbor.DistanceSquared(goal), neighbor);
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openSet.Insert(tentativeGScore, (int)neighbor.DistanceSquared(goalLower), neighbor);
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}
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}
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}
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//// Goal could not be reached. Set the path to the closest location if close enough
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if (current != null && (maxOffset == int.MaxValue || openSet.MinH_ScoreNode.H_score <= maxOffset))
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return ReconstructPath(CameFrom, openSet.MinH_ScoreNode.Location);
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return ReconstructPath(CameFrom, openSet.MinH_ScoreNode.Location, startCenter, goal);
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else
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return null;
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}
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@ -245,15 +246,29 @@ namespace MinecraftClient.Mapping
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/// <param name="Came_From">The collection of Locations that leads back to the start</param>
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/// <param name="current">Endpoint of our later walk</param>
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/// <returns>the path that leads to current from the start position</returns>
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private static Queue<Location> ReconstructPath(Dictionary<Location, Location> Came_From, Location current)
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private static Queue<Location> ReconstructPath(Dictionary<Location, Location> Came_From, Location current, Location startCenter, Location end)
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{
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// Add 0.5 to walk over the middle of a block and avoid collisions
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List<Location> total_path = new List<Location>(new[] { current + new Location(0.5, 0, 0.5) });
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Location center = new(0.5, 0, 0.5);
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List<Location> total_path = new();
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// Move from the center of the block to the final position
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if (current != end && current.DistanceSquared(end) <= 1.5)
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total_path.Add(end);
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// Generate intermediate paths
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total_path.Add(current + center);
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while (Came_From.ContainsKey(current))
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{
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current = Came_From[current];
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total_path.Add(current + new Location(0.5, 0, 0.5));
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total_path.Add(current + center);
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}
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// Move to the center of the block first
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if (current != startCenter && current.DistanceSquared(startCenter) <= 1.5)
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total_path.Add(startCenter);
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total_path.Reverse();
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return new Queue<Location>(total_path);
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}
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