MC 1.14 Terrain support (#703)

Minecraft 1.14 is now fully supported.

- Implement NBT parsing to skip NBT field in chunk data
- Update lighting data format in Chunk Data parsing
- Move Chunk Data parsing into Protocol18Terrain.cs
- Improve PaletteGenerator to greatly reduce palette files sizes
- Re-Generate Palette113.cs to reduce its size (378 Kib -> 50 Kib)
- Generate Palette114.cs (57 Kib instead of 516 Kib with prev format)
- Update Material.cs and MaterialExtensions.cs for new block types
This commit is contained in:
ORelio 2019-05-01 15:23:30 +02:00
parent d2cbc9f1c3
commit 0d58fb9063
11 changed files with 2703 additions and 8900 deletions

View file

@ -76,12 +76,12 @@ namespace MinecraftClient.Mapping.BlockPalettes
{ 60, Material.Farmland }, // Soil { 60, Material.Farmland }, // Soil
{ 61, Material.Furnace }, // Furnace { 61, Material.Furnace }, // Furnace
{ 62, Material.Furnace }, // BurningFurnace { 62, Material.Furnace }, // BurningFurnace
{ 63, Material.WallSign }, // SignPost { 63, Material.OakWallSign }, // SignPost
{ 64, Material.OakDoor }, // WoodenDoor:0 { 64, Material.OakDoor }, // WoodenDoor:0
{ 65, Material.Ladder }, { 65, Material.Ladder },
{ 66, Material.Rail }, // Rails { 66, Material.Rail }, // Rails
{ 67, Material.CobblestoneStairs }, { 67, Material.CobblestoneStairs },
{ 68, Material.WallSign }, { 68, Material.OakWallSign }, // WallSign
{ 69, Material.Lever }, { 69, Material.Lever },
{ 70, Material.StonePressurePlate }, // StonePlate { 70, Material.StonePressurePlate }, // StonePlate
{ 71, Material.IronDoor }, // IronDoorBlock { 71, Material.IronDoor }, // IronDoorBlock

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

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@ -20,16 +20,32 @@ namespace MinecraftClient.Mapping.BlockPalettes
/// <returns>state => block name mappings</returns> /// <returns>state => block name mappings</returns>
public static void JsonToClass(string blocksJsonFile, string outputClass, string outputEnum = null) public static void JsonToClass(string blocksJsonFile, string outputClass, string outputEnum = null)
{ {
Dictionary<int, string> blocks = new Dictionary<int, string>(); HashSet<int> knownStates = new HashSet<int>();
Dictionary<string, HashSet<int>> blocks = new Dictionary<string, HashSet<int>>();
Json.JSONData palette = Json.ParseJson(File.ReadAllText(blocksJsonFile)); Json.JSONData palette = Json.ParseJson(File.ReadAllText(blocksJsonFile));
foreach (KeyValuePair<string, Json.JSONData> item in palette.Properties) foreach (KeyValuePair<string, Json.JSONData> item in palette.Properties)
{ {
string blockType = item.Key; //minecraft:item_name => ItemName
string blockType = String.Concat(
item.Key.Replace("minecraft:", "")
.Split('_')
.Select(word => char.ToUpper(word[0]) + word.Substring(1))
);
if (blocks.ContainsKey(blockType))
throw new InvalidDataException("Duplicate block type " + blockType + "!?");
blocks[blockType] = new HashSet<int>();
foreach (Json.JSONData state in item.Value.Properties["states"].DataArray) foreach (Json.JSONData state in item.Value.Properties["states"].DataArray)
{ {
int id = int.Parse(state.Properties["id"].StringValue); int id = int.Parse(state.Properties["id"].StringValue);
blocks[id] = blockType;
if (knownStates.Contains(id))
throw new InvalidDataException("Duplicate state id " + id + "!?");
knownStates.Add(id);
blocks[blockType].Add(id);
} }
} }
@ -43,24 +59,46 @@ namespace MinecraftClient.Mapping.BlockPalettes
"{", "{",
" public class PaletteXXX : PaletteMapping", " public class PaletteXXX : PaletteMapping",
" {", " {",
" private static Dictionary<int, Material> materials = new Dictionary<int, Material>()", " private static Dictionary<int, Material> materials = new Dictionary<int, Material>();",
"",
" static PaletteXXX()",
" {", " {",
}); });
foreach (KeyValuePair<int, string> item in blocks) foreach (KeyValuePair<string, HashSet<int>> blockType in blocks)
{ {
//minecraft:item_name => ItemName if (blockType.Value.Count > 0)
string name = String.Concat( {
item.Value.Replace("minecraft:", "") List<int> idList = blockType.Value.ToList();
.Split('_') string materialName = blockType.Key;
.Select(word => char.ToUpper(word[0]) + word.Substring(1)) materials.Add(materialName);
);
outFile.Add(" { " + item.Key + ", Material." + name + " },"); if (idList.Count > 1)
materials.Add(name); {
idList.Sort();
Queue<int> idQueue = new Queue<int>(idList);
while (idQueue.Count > 0)
{
int startValue = idQueue.Dequeue();
int endValue = startValue;
while (idQueue.Count > 0 && idQueue.Peek() == endValue + 1)
endValue = idQueue.Dequeue();
if (endValue > startValue)
{
outFile.Add(" for (int i = " + startValue + "; i <= " + endValue + "; i++)");
outFile.Add(" materials[i] = Material." + materialName + ";");
}
else outFile.Add(" materials[" + startValue + "] = Material." + materialName + ";");
}
}
else outFile.Add(" materials[" + idList[0] + "] = Material." + materialName + ";");
}
else throw new InvalidDataException("No state id for block type " + blockType.Key + "!?");
} }
outFile.AddRange(new[] { outFile.AddRange(new[] {
" };", " }",
"", "",
" protected override Dictionary<int, Material> GetDict()", " protected override Dictionary<int, Material> GetDict()",
" {", " {",
@ -75,11 +113,18 @@ namespace MinecraftClient.Mapping.BlockPalettes
if (outputEnum != null) if (outputEnum != null)
{ {
outFile = new List<string>(); outFile = new List<string>();
outFile.Add(" public enum Material"); outFile.AddRange(new[] {
outFile.Add(" {"); "namespace MinecraftClient.Mapping",
"{",
" public enum Material",
" {"
});
foreach (string material in materials) foreach (string material in materials)
outFile.Add(" " + material + ","); outFile.Add(" " + material + ",");
outFile.Add(" }"); outFile.AddRange(new[] {
" }",
"}"
});
File.WriteAllLines(outputEnum, outFile); File.WriteAllLines(outputEnum, outFile);
} }
} }

View file

@ -142,6 +142,9 @@
WhiteTulip, WhiteTulip,
PinkTulip, PinkTulip,
OxeyeDaisy, OxeyeDaisy,
Cornflower,
WitherRose,
LilyOfTheValley,
BrownMushroom, BrownMushroom,
RedMushroom, RedMushroom,
GoldBlock, GoldBlock,
@ -164,12 +167,22 @@
Wheat, Wheat,
Farmland, Farmland,
Furnace, Furnace,
Sign, OakSign,
SpruceSign,
BirchSign,
AcaciaSign,
JungleSign,
DarkOakSign,
OakDoor, OakDoor,
Ladder, Ladder,
Rail, Rail,
CobblestoneStairs, CobblestoneStairs,
WallSign, OakWallSign,
SpruceWallSign,
BirchWallSign,
AcaciaWallSign,
JungleWallSign,
DarkOakWallSign,
Lever, Lever,
StonePressurePlate, StonePressurePlate,
IronDoor, IronDoor,
@ -222,16 +235,16 @@
JungleTrapdoor, JungleTrapdoor,
AcaciaTrapdoor, AcaciaTrapdoor,
DarkOakTrapdoor, DarkOakTrapdoor,
StoneBricks,
MossyStoneBricks,
CrackedStoneBricks,
ChiseledStoneBricks,
InfestedStone, InfestedStone,
InfestedCobblestone, InfestedCobblestone,
InfestedStoneBricks, InfestedStoneBricks,
InfestedMossyStoneBricks, InfestedMossyStoneBricks,
InfestedCrackedStoneBricks, InfestedCrackedStoneBricks,
InfestedChiseledStoneBricks, InfestedChiseledStoneBricks,
StoneBricks,
MossyStoneBricks,
CrackedStoneBricks,
ChiseledStoneBricks,
BrownMushroomBlock, BrownMushroomBlock,
RedMushroomBlock, RedMushroomBlock,
MushroomStem, MushroomStem,
@ -292,6 +305,9 @@
PottedWhiteTulip, PottedWhiteTulip,
PottedPinkTulip, PottedPinkTulip,
PottedOxeyeDaisy, PottedOxeyeDaisy,
PottedCornflower,
PottedLilyOfTheValley,
PottedWitherRose,
PottedRedMushroom, PottedRedMushroom,
PottedBrownMushroom, PottedBrownMushroom,
PottedDeadBush, PottedDeadBush,
@ -304,18 +320,18 @@
JungleButton, JungleButton,
AcaciaButton, AcaciaButton,
DarkOakButton, DarkOakButton,
SkeletonWallSkull,
SkeletonSkull, SkeletonSkull,
WitherSkeletonWallSkull, SkeletonWallSkull,
WitherSkeletonSkull, WitherSkeletonSkull,
ZombieWallHead, WitherSkeletonWallSkull,
ZombieHead, ZombieHead,
PlayerWallHead, ZombieWallHead,
PlayerHead, PlayerHead,
CreeperWallHead, PlayerWallHead,
CreeperHead, CreeperHead,
DragonWallHead, CreeperWallHead,
DragonHead, DragonHead,
DragonWallHead,
Anvil, Anvil,
ChippedAnvil, ChippedAnvil,
DamagedAnvil, DamagedAnvil,
@ -449,7 +465,9 @@
AcaciaSlab, AcaciaSlab,
DarkOakSlab, DarkOakSlab,
StoneSlab, StoneSlab,
SmoothStoneSlab,
SandstoneSlab, SandstoneSlab,
CutSandstoneSlab,
PetrifiedOakSlab, PetrifiedOakSlab,
CobblestoneSlab, CobblestoneSlab,
BrickSlab, BrickSlab,
@ -457,6 +475,7 @@
NetherBrickSlab, NetherBrickSlab,
QuartzSlab, QuartzSlab,
RedSandstoneSlab, RedSandstoneSlab,
CutRedSandstoneSlab,
PurpurSlab, PurpurSlab,
SmoothStone, SmoothStone,
SmoothSandstone, SmoothSandstone,
@ -585,16 +604,6 @@
BubbleCoral, BubbleCoral,
FireCoral, FireCoral,
HornCoral, HornCoral,
DeadTubeCoralWallFan,
DeadBrainCoralWallFan,
DeadBubbleCoralWallFan,
DeadFireCoralWallFan,
DeadHornCoralWallFan,
TubeCoralWallFan,
BrainCoralWallFan,
BubbleCoralWallFan,
FireCoralWallFan,
HornCoralWallFan,
DeadTubeCoralFan, DeadTubeCoralFan,
DeadBrainCoralFan, DeadBrainCoralFan,
DeadBubbleCoralFan, DeadBubbleCoralFan,
@ -605,12 +614,81 @@
BubbleCoralFan, BubbleCoralFan,
FireCoralFan, FireCoralFan,
HornCoralFan, HornCoralFan,
DeadTubeCoralWallFan,
DeadBrainCoralWallFan,
DeadBubbleCoralWallFan,
DeadFireCoralWallFan,
DeadHornCoralWallFan,
TubeCoralWallFan,
BrainCoralWallFan,
BubbleCoralWallFan,
FireCoralWallFan,
HornCoralWallFan,
SeaPickle, SeaPickle,
BlueIce, BlueIce,
Conduit, Conduit,
BambooSapling,
Bamboo,
PottedBamboo,
VoidAir, VoidAir,
CaveAir, CaveAir,
BubbleColumn, BubbleColumn,
PolishedGraniteStairs,
SmoothRedSandstoneStairs,
MossyStoneBrickStairs,
PolishedDioriteStairs,
MossyCobblestoneStairs,
EndStoneBrickStairs,
StoneStairs,
SmoothSandstoneStairs,
SmoothQuartzStairs,
GraniteStairs,
AndesiteStairs,
RedNetherBrickStairs,
PolishedAndesiteStairs,
DioriteStairs,
PolishedGraniteSlab,
SmoothRedSandstoneSlab,
MossyStoneBrickSlab,
PolishedDioriteSlab,
MossyCobblestoneSlab,
EndStoneBrickSlab,
SmoothSandstoneSlab,
SmoothQuartzSlab,
GraniteSlab,
AndesiteSlab,
RedNetherBrickSlab,
PolishedAndesiteSlab,
DioriteSlab,
BrickWall,
PrismarineWall,
RedSandstoneWall,
MossyStoneBrickWall,
GraniteWall,
StoneBrickWall,
NetherBrickWall,
AndesiteWall,
RedNetherBrickWall,
SandstoneWall,
EndStoneBrickWall,
DioriteWall,
Scaffolding,
Loom,
Barrel,
Smoker,
BlastFurnace,
CartographyTable,
FletchingTable,
Grindstone,
Lectern,
SmithingTable,
Stonecutter,
Bell,
Lantern,
Campfire,
SweetBerryBush,
StructureBlock, StructureBlock,
Jigsaw,
Composter,
} }
} }

View file

@ -135,7 +135,6 @@ namespace MinecraftClient.Mapping
case Material.CraftingTable: case Material.CraftingTable:
case Material.Farmland: case Material.Farmland:
case Material.Furnace: case Material.Furnace:
case Material.Sign:
case Material.OakDoor: case Material.OakDoor:
case Material.Ladder: case Material.Ladder:
case Material.CobblestoneStairs: case Material.CobblestoneStairs:
@ -176,16 +175,16 @@ namespace MinecraftClient.Mapping
case Material.JungleTrapdoor: case Material.JungleTrapdoor:
case Material.AcaciaTrapdoor: case Material.AcaciaTrapdoor:
case Material.DarkOakTrapdoor: case Material.DarkOakTrapdoor:
case Material.StoneBricks:
case Material.MossyStoneBricks:
case Material.CrackedStoneBricks:
case Material.ChiseledStoneBricks:
case Material.InfestedStone: case Material.InfestedStone:
case Material.InfestedCobblestone: case Material.InfestedCobblestone:
case Material.InfestedStoneBricks: case Material.InfestedStoneBricks:
case Material.InfestedMossyStoneBricks: case Material.InfestedMossyStoneBricks:
case Material.InfestedCrackedStoneBricks: case Material.InfestedCrackedStoneBricks:
case Material.InfestedChiseledStoneBricks: case Material.InfestedChiseledStoneBricks:
case Material.StoneBricks:
case Material.MossyStoneBricks:
case Material.CrackedStoneBricks:
case Material.ChiseledStoneBricks:
case Material.BrownMushroomBlock: case Material.BrownMushroomBlock:
case Material.RedMushroomBlock: case Material.RedMushroomBlock:
case Material.MushroomStem: case Material.MushroomStem:
@ -236,22 +235,25 @@ namespace MinecraftClient.Mapping
case Material.PottedWhiteTulip: case Material.PottedWhiteTulip:
case Material.PottedPinkTulip: case Material.PottedPinkTulip:
case Material.PottedOxeyeDaisy: case Material.PottedOxeyeDaisy:
case Material.PottedCornflower:
case Material.PottedLilyOfTheValley:
case Material.PottedWitherRose:
case Material.PottedRedMushroom: case Material.PottedRedMushroom:
case Material.PottedBrownMushroom: case Material.PottedBrownMushroom:
case Material.PottedDeadBush: case Material.PottedDeadBush:
case Material.PottedCactus: case Material.PottedCactus:
case Material.SkeletonWallSkull:
case Material.SkeletonSkull: case Material.SkeletonSkull:
case Material.WitherSkeletonWallSkull: case Material.SkeletonWallSkull:
case Material.WitherSkeletonSkull: case Material.WitherSkeletonSkull:
case Material.ZombieWallHead: case Material.WitherSkeletonWallSkull:
case Material.ZombieHead: case Material.ZombieHead:
case Material.PlayerWallHead: case Material.ZombieWallHead:
case Material.PlayerHead: case Material.PlayerHead:
case Material.CreeperWallHead: case Material.PlayerWallHead:
case Material.CreeperHead: case Material.CreeperHead:
case Material.DragonWallHead: case Material.CreeperWallHead:
case Material.DragonHead: case Material.DragonHead:
case Material.DragonWallHead:
case Material.Anvil: case Material.Anvil:
case Material.ChippedAnvil: case Material.ChippedAnvil:
case Material.DamagedAnvil: case Material.DamagedAnvil:
@ -327,7 +329,9 @@ namespace MinecraftClient.Mapping
case Material.AcaciaSlab: case Material.AcaciaSlab:
case Material.DarkOakSlab: case Material.DarkOakSlab:
case Material.StoneSlab: case Material.StoneSlab:
case Material.SmoothStoneSlab:
case Material.SandstoneSlab: case Material.SandstoneSlab:
case Material.CutSandstoneSlab:
case Material.PetrifiedOakSlab: case Material.PetrifiedOakSlab:
case Material.CobblestoneSlab: case Material.CobblestoneSlab:
case Material.BrickSlab: case Material.BrickSlab:
@ -335,6 +339,7 @@ namespace MinecraftClient.Mapping
case Material.NetherBrickSlab: case Material.NetherBrickSlab:
case Material.QuartzSlab: case Material.QuartzSlab:
case Material.RedSandstoneSlab: case Material.RedSandstoneSlab:
case Material.CutRedSandstoneSlab:
case Material.PurpurSlab: case Material.PurpurSlab:
case Material.SmoothStone: case Material.SmoothStone:
case Material.SmoothSandstone: case Material.SmoothSandstone:
@ -451,8 +456,64 @@ namespace MinecraftClient.Mapping
case Material.SeaPickle: case Material.SeaPickle:
case Material.BlueIce: case Material.BlueIce:
case Material.Conduit: case Material.Conduit:
case Material.Bamboo:
case Material.PottedBamboo:
case Material.BubbleColumn: case Material.BubbleColumn:
case Material.PolishedGraniteStairs:
case Material.SmoothRedSandstoneStairs:
case Material.MossyStoneBrickStairs:
case Material.PolishedDioriteStairs:
case Material.MossyCobblestoneStairs:
case Material.EndStoneBrickStairs:
case Material.StoneStairs:
case Material.SmoothSandstoneStairs:
case Material.SmoothQuartzStairs:
case Material.GraniteStairs:
case Material.AndesiteStairs:
case Material.RedNetherBrickStairs:
case Material.PolishedAndesiteStairs:
case Material.DioriteStairs:
case Material.PolishedGraniteSlab:
case Material.SmoothRedSandstoneSlab:
case Material.MossyStoneBrickSlab:
case Material.PolishedDioriteSlab:
case Material.MossyCobblestoneSlab:
case Material.EndStoneBrickSlab:
case Material.SmoothSandstoneSlab:
case Material.SmoothQuartzSlab:
case Material.GraniteSlab:
case Material.AndesiteSlab:
case Material.RedNetherBrickSlab:
case Material.PolishedAndesiteSlab:
case Material.DioriteSlab:
case Material.BrickWall:
case Material.PrismarineWall:
case Material.RedSandstoneWall:
case Material.MossyStoneBrickWall:
case Material.GraniteWall:
case Material.StoneBrickWall:
case Material.NetherBrickWall:
case Material.AndesiteWall:
case Material.RedNetherBrickWall:
case Material.SandstoneWall:
case Material.EndStoneBrickWall:
case Material.DioriteWall:
case Material.Loom:
case Material.Barrel:
case Material.Smoker:
case Material.BlastFurnace:
case Material.CartographyTable:
case Material.FletchingTable:
case Material.Grindstone:
case Material.Lectern:
case Material.SmithingTable:
case Material.Stonecutter:
case Material.Bell:
case Material.Lantern:
case Material.Campfire:
case Material.StructureBlock: case Material.StructureBlock:
case Material.Jigsaw:
case Material.Composter:
return true; return true;
default: default:
return false; return false;
@ -472,6 +533,7 @@ namespace MinecraftClient.Mapping
case Material.Cactus: case Material.Cactus:
case Material.Lava: case Material.Lava:
case Material.MagmaBlock: case Material.MagmaBlock:
case Material.Campfire:
return true; return true;
default: default:
return false; return false;

View file

@ -99,6 +99,7 @@
<Compile Include="Commands\Set.cs" /> <Compile Include="Commands\Set.cs" />
<Compile Include="Mapping\BlockPalettes\Palette112.cs" /> <Compile Include="Mapping\BlockPalettes\Palette112.cs" />
<Compile Include="Mapping\BlockPalettes\Palette113.cs" /> <Compile Include="Mapping\BlockPalettes\Palette113.cs" />
<Compile Include="Mapping\BlockPalettes\Palette114.cs" />
<Compile Include="Mapping\BlockPalettes\PaletteGenerator.cs" /> <Compile Include="Mapping\BlockPalettes\PaletteGenerator.cs" />
<Compile Include="Mapping\BlockPalettes\PaletteMapping.cs" /> <Compile Include="Mapping\BlockPalettes\PaletteMapping.cs" />
<Compile Include="Mapping\MaterialExtensions.cs" /> <Compile Include="Mapping\MaterialExtensions.cs" />
@ -107,6 +108,7 @@
<Compile Include="Protocol\Handlers\PacketOutgoingType.cs" /> <Compile Include="Protocol\Handlers\PacketOutgoingType.cs" />
<Compile Include="Protocol\Handlers\Protocol18Forge.cs" /> <Compile Include="Protocol\Handlers\Protocol18Forge.cs" />
<Compile Include="Protocol\Handlers\Protocol18PacketTypes.cs" /> <Compile Include="Protocol\Handlers\Protocol18PacketTypes.cs" />
<Compile Include="Protocol\Handlers\Protocol18Terrain.cs" />
<Compile Include="Protocol\Handlers\SocketWrapper.cs" /> <Compile Include="Protocol\Handlers\SocketWrapper.cs" />
<Compile Include="Protocol\Session\SessionFileMonitor.cs" /> <Compile Include="Protocol\Session\SessionFileMonitor.cs" />
<Compile Include="WinAPI\ConsoleIcon.cs" /> <Compile Include="WinAPI\ConsoleIcon.cs" />

View file

@ -86,6 +86,17 @@ namespace MinecraftClient.Protocol.Handlers
return BitConverter.ToInt32(rawValue, 0); return BitConverter.ToInt32(rawValue, 0);
} }
/// <summary>
/// Read a long integer from a cache of bytes and remove it from the cache
/// </summary>
/// <returns>The unsigned long integer value</returns>
public long ReadNextLong(List<byte> cache)
{
byte[] rawValue = ReadData(8, cache);
Array.Reverse(rawValue); //Endianness
return BitConverter.ToInt64(rawValue, 0);
}
/// <summary> /// <summary>
/// Read an unsigned short integer from a cache of bytes and remove it from the cache /// Read an unsigned short integer from a cache of bytes and remove it from the cache
/// </summary> /// </summary>
@ -299,6 +310,88 @@ namespace MinecraftClient.Protocol.Handlers
return result; return result;
} }
/// <summary>
/// Read an uncompressed Named Binary Tag blob and remove it from the cache
/// </summary>
public Dictionary<string, object> ReadNextNbt(List<byte> cache)
{
return ReadNextNbt(cache, true);
}
/// <summary>
/// Read an uncompressed Named Binary Tag blob and remove it from the cache (internal)
/// </summary>
private Dictionary<string, object> ReadNextNbt(List<byte> cache, bool root)
{
if (root)
{
if (cache[0] != 10) // TAG_Compound
throw new System.IO.InvalidDataException("Failed to decode NBT: Does not start with TAG_Compound");
ReadNextByte(cache); // Tag type (TAG_Compound)
ReadData(ReadNextUShort(cache), cache); // NBT root name
}
Dictionary<string, object> NbtData = new Dictionary<string, object>();
while (true)
{
int fieldType = ReadNextByte(cache);
if (fieldType == 0) // TAG_End
return NbtData;
int fieldNameLength = ReadNextUShort(cache);
string fieldName = Encoding.ASCII.GetString(ReadData(fieldNameLength, cache));
object fieldValue = ReadNbtField(cache, fieldType);
// This will override previous tags with the same name
NbtData[fieldName] = fieldValue;
}
}
/// <summary>
/// Read a single Named Binary Tag field of the specified type and remove it from the cache
/// </summary>
private object ReadNbtField(List<byte> cache, int fieldType)
{
switch (fieldType)
{
case 1: // TAG_Byte
return ReadNextByte(cache);
case 2: // TAG_Short
return ReadNextShort(cache);
case 3: // TAG_Int
return ReadNextInt(cache);
case 4: // TAG_Long
return ReadNextLong(cache);
case 5: // TAG_Float
return ReadNextFloat(cache);
case 6: // TAG_Double
return ReadNextDouble(cache);
case 7: // TAG_Byte_Array
return ReadData(ReadNextInt(cache), cache);
case 8: // TAG_String
return Encoding.UTF8.GetString(ReadData(ReadNextUShort(cache), cache));
case 9: // TAG_List
int listType = ReadNextByte(cache);
int listLength = ReadNextInt(cache);
object[] listItems = new object[listLength];
for (int i = 0; i < listLength; i++)
listItems[i] = ReadNbtField(cache, listType);
return listItems;
case 10: // TAG_Compound
return ReadNextNbt(cache, false);
case 11: // TAG_Int_Array
cache.Insert(0, 3); // List type = TAG_Int
return ReadNbtField(cache, 9); // Read as TAG_List
case 12: // TAG_Long_Array
cache.Insert(0, 4); // List type = TAG_Long
return ReadNbtField(cache, 9); // Read as TAG_List
default:
throw new System.IO.InvalidDataException("Failed to decode NBT: Unknown field type " + fieldType);
}
}
/// <summary> /// <summary>
/// Build an integer for sending over the network /// Build an integer for sending over the network
/// </summary> /// </summary>

View file

@ -44,6 +44,7 @@ namespace MinecraftClient.Protocol.Handlers
private int currentDimension; private int currentDimension;
Protocol18Forge pForge; Protocol18Forge pForge;
Protocol18Terrain pTerrain;
IMinecraftComHandler handler; IMinecraftComHandler handler;
SocketWrapper socketWrapper; SocketWrapper socketWrapper;
DataTypes dataTypes; DataTypes dataTypes;
@ -58,11 +59,19 @@ namespace MinecraftClient.Protocol.Handlers
this.protocolversion = protocolVersion; this.protocolversion = protocolVersion;
this.handler = handler; this.handler = handler;
this.pForge = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler); this.pForge = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler);
this.pTerrain = new Protocol18Terrain(protocolVersion, dataTypes, handler);
if (protocolversion >= MC113Version) if (protocolversion >= MC113Version)
Block.Palette = new Palette113(); {
if (protocolVersion > MC114Version && handler.GetTerrainEnabled())
throw new NotImplementedException("Please update block types handling for this Minecraft version. See Material.cs");
if (protocolVersion >= MC114Version)
Block.Palette = new Palette114();
else Block.Palette = new Palette113();
}
else Block.Palette = new Palette112(); else Block.Palette = new Palette112();
if (handler.GetTerrainEnabled() && protocolversion >= MC114Version) if (handler.GetTerrainEnabled() && protocolversion > MC114Version)
{ {
ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version."); ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
handler.SetTerrainEnabled(false); handler.SetTerrainEnabled(false);
@ -250,16 +259,14 @@ namespace MinecraftClient.Protocol.Handlers
int compressedDataSize = dataTypes.ReadNextInt(packetData); int compressedDataSize = dataTypes.ReadNextInt(packetData);
byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData); byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData);
byte[] decompressed = ZlibUtils.Decompress(compressed); byte[] decompressed = ZlibUtils.Decompress(compressed);
ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, new List<byte>(decompressed)); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new List<byte>(decompressed));
} }
else else
{ {
//TODO skip NBT Heightmaps field for 1.14 if (protocolversion >= MC114Version)
//if (protocolversion >= MC114Version) dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above
// dataTypes.ReadNextNBT(packetData);
//TODO update Material.cs for 1.14
int dataSize = dataTypes.ReadNextVarInt(packetData); int dataSize = dataTypes.ReadNextVarInt(packetData);
ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, packetData); pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
} }
} }
break; break;
@ -353,7 +360,7 @@ namespace MinecraftClient.Protocol.Handlers
//Process chunk records //Process chunk records
for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++) for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++)
ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, chunkData); pTerrain.ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, currentDimension, chunkData);
} }
break; break;
case PacketIncomingType.UnloadChunk: case PacketIncomingType.UnloadChunk:
@ -484,221 +491,6 @@ namespace MinecraftClient.Protocol.Handlers
} }
} }
/// <summary>
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
/// </summary>
/// <param name="chunkX">Chunk X location</param>
/// <param name="chunkZ">Chunk Z location</param>
/// <param name="chunkMask">Chunk mask for reading data</param>
/// <param name="chunkMask2">Chunk mask for some additional 1.7 metadata</param>
/// <param name="hasSkyLight">Contains skylight info</param>
/// <param name="chunksContinuous">Are the chunk continuous</param>
/// <param name="cache">Cache for reading chunk data</param>
private void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, List<byte> cache)
{
if (protocolversion >= MC19Version)
{
// 1.9 and above chunk format
// Unloading chunks is handled by a separate packet
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
byte bitsPerBlock = dataTypes.ReadNextByte(cache);
bool usePalette = (bitsPerBlock <= 8);
// Vanilla Minecraft will use at least 4 bits per block
if (bitsPerBlock < 4)
bitsPerBlock = 4;
// MC 1.9 to 1.12 will set palette length field to 0 when palette
// is not used, MC 1.13+ does not send the field at all in this case
int paletteLength = 0; // Assume zero when length is absent
if (usePalette || protocolversion < MC113Version)
paletteLength = dataTypes.ReadNextVarInt(cache);
int[] palette = new int[paletteLength];
for (int i = 0; i < paletteLength; i++)
{
palette[i] = dataTypes.ReadNextVarInt(cache);
}
// Bit mask covering bitsPerBlock bits
// EG, if bitsPerBlock = 5, valueMask = 00011111 in binary
uint valueMask = (uint)((1 << bitsPerBlock) - 1);
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
Chunk chunk = new Chunk();
if (dataArray.Length > 0)
{
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
{
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
{
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
{
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
int startLong = (blockNumber * bitsPerBlock) / 64;
int startOffset = (blockNumber * bitsPerBlock) % 64;
int endLong = ((blockNumber + 1) * bitsPerBlock - 1) / 64;
// TODO: In the future a single ushort may not store the entire block id;
// the Block code may need to change if block state IDs go beyond 65535
ushort blockId;
if (startLong == endLong)
{
blockId = (ushort)((dataArray[startLong] >> startOffset) & valueMask);
}
else
{
int endOffset = 64 - startOffset;
blockId = (ushort)((dataArray[startLong] >> startOffset | dataArray[endLong] << endOffset) & valueMask);
}
if (usePalette)
{
// Get the real block ID out of the palette
blockId = (ushort)palette[blockId];
}
chunk[blockX, blockY, blockZ] = new Block(blockId);
}
}
}
}
//We have our chunk, save the chunk into the world
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
//Skip block light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
//Skip sky light
if (this.currentDimension == 0)
// Sky light is not sent in the nether or the end
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
}
}
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
// (plus, it would require parsing the tile entity lists' NBT)
}
else if (protocolversion >= MC18Version)
{
// 1.8 chunk format
if (chunksContinuous && chunkMask == 0)
{
//Unload the entire chunk column
handler.GetWorld()[chunkX, chunkZ] = null;
}
else
{
//Load chunk data from the server
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
Chunk chunk = new Chunk();
//Read chunk data, all at once for performance reasons, and build the chunk object
Queue<ushort> queue = new Queue<ushort>(dataTypes.ReadNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache));
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue());
//We have our chunk, save the chunk into the world
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
}
}
//Skip light information
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
//Skip block light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
//Skip sky light
if (hasSkyLight)
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
}
}
//Skip biome metadata
if (chunksContinuous)
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache);
}
}
else
{
// 1.7 chunk format
if (chunksContinuous && chunkMask == 0)
{
//Unload the entire chunk column
handler.GetWorld()[chunkX, chunkZ] = null;
}
else
{
//Count chunk sections
int sectionCount = 0;
int addDataSectionCount = 0;
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
sectionCount++;
if ((chunkMask2 & (1 << chunkY)) != 0)
addDataSectionCount++;
}
//Read chunk data, unpacking 4-bit values into 8-bit values for block metadata
Queue<byte> blockTypes = new Queue<byte>(dataTypes.ReadData(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount, cache));
Queue<byte> blockMeta = new Queue<byte>();
foreach (byte packed in dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache))
{
byte hig = (byte)(packed >> 4);
byte low = (byte)(packed & (byte)0x0F);
blockMeta.Enqueue(hig);
blockMeta.Enqueue(low);
}
//Skip data we don't need
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Block light
if (hasSkyLight)
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Sky light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * addDataSectionCount) / 2, cache); //BlockAdd
if (chunksContinuous)
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
//Load chunk data
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
Chunk chunk = new Chunk();
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue());
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
}
}
}
}
}
/// <summary> /// <summary>
/// Start the updating thread. Should be called after login success. /// Start the updating thread. Should be called after login success.
/// </summary> /// </summary>
@ -1148,28 +940,7 @@ namespace MinecraftClient.Protocol.Handlers
protocolversion = dataTypes.Atoi(versionData.Properties["protocol"].StringValue); protocolversion = dataTypes.Atoi(versionData.Properties["protocol"].StringValue);
// Check for forge on the server. // Check for forge on the server.
if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object) Protocol18Forge.ServerInfoCheckForge(jsonData, ref forgeInfo);
{
Json.JSONData modData = jsonData.Properties["modinfo"];
if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML")
{
forgeInfo = new ForgeInfo(modData);
if (forgeInfo.Mods.Any())
{
if (Settings.DebugMessages)
{
ConsoleIO.WriteLineFormatted("§8Server is running Forge. Mod list:");
foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
{
ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
}
}
else ConsoleIO.WriteLineFormatted("§8Server is running Forge.");
}
else forgeInfo = null;
}
}
ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + (forgeInfo != null ? ", with Forge)." : ").")); ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + (forgeInfo != null ? ", with Forge)." : ")."));

View file

@ -234,7 +234,7 @@ namespace MinecraftClient.Protocol.Handlers
} }
/// <summary> /// <summary>
/// Send a forge plugin channel packet ("FML|HS"). Compression and encryption will be handled automatically /// Send a forge plugin channel packet ("FML|HS"). Compression and encryption will be handled automatically.
/// </summary> /// </summary>
/// <param name="discriminator">Discriminator to use.</param> /// <param name="discriminator">Discriminator to use.</param>
/// <param name="data">packet Data</param> /// <param name="data">packet Data</param>
@ -242,5 +242,36 @@ namespace MinecraftClient.Protocol.Handlers
{ {
protocol18.SendPluginChannelPacket("FML|HS", dataTypes.ConcatBytes(new byte[] { (byte)discriminator }, data)); protocol18.SendPluginChannelPacket("FML|HS", dataTypes.ConcatBytes(new byte[] { (byte)discriminator }, data));
} }
/// <summary>
/// Server Info: Check for For Forge on a Minecraft server Ping result
/// </summary>
/// <param name="jsonData">JSON data returned by the server</param>
/// <param name="forgeInfo">ForgeInfo to populate</param>
public static void ServerInfoCheckForge(Json.JSONData jsonData, ref ForgeInfo forgeInfo)
{
if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object)
{
Json.JSONData modData = jsonData.Properties["modinfo"];
if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML")
{
forgeInfo = new ForgeInfo(modData);
if (forgeInfo.Mods.Any())
{
if (Settings.DebugMessages)
{
ConsoleIO.WriteLineFormatted("§8Server is running Forge. Mod list:");
foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
{
ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
}
}
else ConsoleIO.WriteLineFormatted("§8Server is running Forge.");
}
else forgeInfo = null;
}
}
}
} }
} }

View file

@ -0,0 +1,254 @@
using System;
using System.Collections.Generic;
//using System.Linq;
//using System.Text;
using MinecraftClient.Mapping;
namespace MinecraftClient.Protocol.Handlers
{
/// <summary>
/// Terrain Decoding handler for Protocol18
/// </summary>
class Protocol18Terrain
{
private int protocolversion;
private DataTypes dataTypes;
private IMinecraftComHandler handler;
/// <summary>
/// Initialize a new Terrain Decoder
/// </summary>
/// <param name="protocolVersion">Minecraft Protocol Version</param>
/// <param name="dataTypes">Minecraft Protocol Data Types</param>
public Protocol18Terrain(int protocolVersion, DataTypes dataTypes, IMinecraftComHandler handler)
{
this.protocolversion = protocolVersion;
this.dataTypes = dataTypes;
this.handler = handler;
}
/// <summary>
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
/// </summary>
/// <param name="chunkX">Chunk X location</param>
/// <param name="chunkZ">Chunk Z location</param>
/// <param name="chunkMask">Chunk mask for reading data</param>
/// <param name="chunkMask2">Chunk mask for some additional 1.7 metadata</param>
/// <param name="hasSkyLight">Contains skylight info</param>
/// <param name="chunksContinuous">Are the chunk continuous</param>
/// <param name="currentDimension">Current dimension type (0 = overworld)</param>
/// <param name="cache">Cache for reading chunk data</param>
public void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, int currentDimension, List<byte> cache)
{
if (protocolversion >= Protocol18Handler.MC19Version)
{
// 1.9 and above chunk format
// Unloading chunks is handled by a separate packet
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
// 1.14 and above Non-air block count inside chunk section, for lighting purposes
if (protocolversion >= Protocol18Handler.MC114Version)
dataTypes.ReadNextShort(cache);
byte bitsPerBlock = dataTypes.ReadNextByte(cache);
bool usePalette = (bitsPerBlock <= 8);
// Vanilla Minecraft will use at least 4 bits per block
if (bitsPerBlock < 4)
bitsPerBlock = 4;
// MC 1.9 to 1.12 will set palette length field to 0 when palette
// is not used, MC 1.13+ does not send the field at all in this case
int paletteLength = 0; // Assume zero when length is absent
if (usePalette || protocolversion < Protocol18Handler.MC113Version)
paletteLength = dataTypes.ReadNextVarInt(cache);
int[] palette = new int[paletteLength];
for (int i = 0; i < paletteLength; i++)
{
palette[i] = dataTypes.ReadNextVarInt(cache);
}
// Bit mask covering bitsPerBlock bits
// EG, if bitsPerBlock = 5, valueMask = 00011111 in binary
uint valueMask = (uint)((1 << bitsPerBlock) - 1);
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
Chunk chunk = new Chunk();
if (dataArray.Length > 0)
{
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
{
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
{
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
{
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
int startLong = (blockNumber * bitsPerBlock) / 64;
int startOffset = (blockNumber * bitsPerBlock) % 64;
int endLong = ((blockNumber + 1) * bitsPerBlock - 1) / 64;
// TODO: In the future a single ushort may not store the entire block id;
// the Block code may need to change if block state IDs go beyond 65535
ushort blockId;
if (startLong == endLong)
{
blockId = (ushort)((dataArray[startLong] >> startOffset) & valueMask);
}
else
{
int endOffset = 64 - startOffset;
blockId = (ushort)((dataArray[startLong] >> startOffset | dataArray[endLong] << endOffset) & valueMask);
}
if (usePalette)
{
// Get the real block ID out of the palette
blockId = (ushort)palette[blockId];
}
chunk[blockX, blockY, blockZ] = new Block(blockId);
}
}
}
}
//We have our chunk, save the chunk into the world
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
//Pre-1.14 Lighting data
if (protocolversion < Protocol18Handler.MC114Version)
{
//Skip block light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
//Skip sky light
if (currentDimension == 0)
// Sky light is not sent in the nether or the end
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
}
}
}
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
// (plus, it would require parsing the tile entity lists' NBT)
}
else if (protocolversion >= Protocol18Handler.MC18Version)
{
// 1.8 chunk format
if (chunksContinuous && chunkMask == 0)
{
//Unload the entire chunk column
handler.GetWorld()[chunkX, chunkZ] = null;
}
else
{
//Load chunk data from the server
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
Chunk chunk = new Chunk();
//Read chunk data, all at once for performance reasons, and build the chunk object
Queue<ushort> queue = new Queue<ushort>(dataTypes.ReadNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache));
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue());
//We have our chunk, save the chunk into the world
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
}
}
//Skip light information
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
//Skip block light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
//Skip sky light
if (hasSkyLight)
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
}
}
//Skip biome metadata
if (chunksContinuous)
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache);
}
}
else
{
// 1.7 chunk format
if (chunksContinuous && chunkMask == 0)
{
//Unload the entire chunk column
handler.GetWorld()[chunkX, chunkZ] = null;
}
else
{
//Count chunk sections
int sectionCount = 0;
int addDataSectionCount = 0;
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
sectionCount++;
if ((chunkMask2 & (1 << chunkY)) != 0)
addDataSectionCount++;
}
//Read chunk data, unpacking 4-bit values into 8-bit values for block metadata
Queue<byte> blockTypes = new Queue<byte>(dataTypes.ReadData(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount, cache));
Queue<byte> blockMeta = new Queue<byte>();
foreach (byte packed in dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache))
{
byte hig = (byte)(packed >> 4);
byte low = (byte)(packed & (byte)0x0F);
blockMeta.Enqueue(hig);
blockMeta.Enqueue(low);
}
//Skip data we don't need
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Block light
if (hasSkyLight)
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Sky light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * addDataSectionCount) / 2, cache); //BlockAdd
if (chunksContinuous)
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
//Load chunk data
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
Chunk chunk = new Chunk();
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue());
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
}
}
}
}
}
}
}