MC 1.14 Terrain support (#703)

Minecraft 1.14 is now fully supported.

- Implement NBT parsing to skip NBT field in chunk data
- Update lighting data format in Chunk Data parsing
- Move Chunk Data parsing into Protocol18Terrain.cs
- Improve PaletteGenerator to greatly reduce palette files sizes
- Re-Generate Palette113.cs to reduce its size (378 Kib -> 50 Kib)
- Generate Palette114.cs (57 Kib instead of 516 Kib with prev format)
- Update Material.cs and MaterialExtensions.cs for new block types
This commit is contained in:
ORelio 2019-05-01 15:23:30 +02:00
parent d2cbc9f1c3
commit 0d58fb9063
11 changed files with 2703 additions and 8900 deletions

View file

@ -44,6 +44,7 @@ namespace MinecraftClient.Protocol.Handlers
private int currentDimension;
Protocol18Forge pForge;
Protocol18Terrain pTerrain;
IMinecraftComHandler handler;
SocketWrapper socketWrapper;
DataTypes dataTypes;
@ -58,11 +59,19 @@ namespace MinecraftClient.Protocol.Handlers
this.protocolversion = protocolVersion;
this.handler = handler;
this.pForge = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler);
this.pTerrain = new Protocol18Terrain(protocolVersion, dataTypes, handler);
if (protocolversion >= MC113Version)
Block.Palette = new Palette113();
{
if (protocolVersion > MC114Version && handler.GetTerrainEnabled())
throw new NotImplementedException("Please update block types handling for this Minecraft version. See Material.cs");
if (protocolVersion >= MC114Version)
Block.Palette = new Palette114();
else Block.Palette = new Palette113();
}
else Block.Palette = new Palette112();
if (handler.GetTerrainEnabled() && protocolversion >= MC114Version)
if (handler.GetTerrainEnabled() && protocolversion > MC114Version)
{
ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
handler.SetTerrainEnabled(false);
@ -250,16 +259,14 @@ namespace MinecraftClient.Protocol.Handlers
int compressedDataSize = dataTypes.ReadNextInt(packetData);
byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData);
byte[] decompressed = ZlibUtils.Decompress(compressed);
ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, new List<byte>(decompressed));
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new List<byte>(decompressed));
}
else
{
//TODO skip NBT Heightmaps field for 1.14
//if (protocolversion >= MC114Version)
// dataTypes.ReadNextNBT(packetData);
//TODO update Material.cs for 1.14
if (protocolversion >= MC114Version)
dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above
int dataSize = dataTypes.ReadNextVarInt(packetData);
ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, packetData);
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
}
}
break;
@ -353,7 +360,7 @@ namespace MinecraftClient.Protocol.Handlers
//Process chunk records
for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++)
ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, chunkData);
pTerrain.ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, currentDimension, chunkData);
}
break;
case PacketIncomingType.UnloadChunk:
@ -484,221 +491,6 @@ namespace MinecraftClient.Protocol.Handlers
}
}
/// <summary>
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
/// </summary>
/// <param name="chunkX">Chunk X location</param>
/// <param name="chunkZ">Chunk Z location</param>
/// <param name="chunkMask">Chunk mask for reading data</param>
/// <param name="chunkMask2">Chunk mask for some additional 1.7 metadata</param>
/// <param name="hasSkyLight">Contains skylight info</param>
/// <param name="chunksContinuous">Are the chunk continuous</param>
/// <param name="cache">Cache for reading chunk data</param>
private void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, List<byte> cache)
{
if (protocolversion >= MC19Version)
{
// 1.9 and above chunk format
// Unloading chunks is handled by a separate packet
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
byte bitsPerBlock = dataTypes.ReadNextByte(cache);
bool usePalette = (bitsPerBlock <= 8);
// Vanilla Minecraft will use at least 4 bits per block
if (bitsPerBlock < 4)
bitsPerBlock = 4;
// MC 1.9 to 1.12 will set palette length field to 0 when palette
// is not used, MC 1.13+ does not send the field at all in this case
int paletteLength = 0; // Assume zero when length is absent
if (usePalette || protocolversion < MC113Version)
paletteLength = dataTypes.ReadNextVarInt(cache);
int[] palette = new int[paletteLength];
for (int i = 0; i < paletteLength; i++)
{
palette[i] = dataTypes.ReadNextVarInt(cache);
}
// Bit mask covering bitsPerBlock bits
// EG, if bitsPerBlock = 5, valueMask = 00011111 in binary
uint valueMask = (uint)((1 << bitsPerBlock) - 1);
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
Chunk chunk = new Chunk();
if (dataArray.Length > 0)
{
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
{
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
{
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
{
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
int startLong = (blockNumber * bitsPerBlock) / 64;
int startOffset = (blockNumber * bitsPerBlock) % 64;
int endLong = ((blockNumber + 1) * bitsPerBlock - 1) / 64;
// TODO: In the future a single ushort may not store the entire block id;
// the Block code may need to change if block state IDs go beyond 65535
ushort blockId;
if (startLong == endLong)
{
blockId = (ushort)((dataArray[startLong] >> startOffset) & valueMask);
}
else
{
int endOffset = 64 - startOffset;
blockId = (ushort)((dataArray[startLong] >> startOffset | dataArray[endLong] << endOffset) & valueMask);
}
if (usePalette)
{
// Get the real block ID out of the palette
blockId = (ushort)palette[blockId];
}
chunk[blockX, blockY, blockZ] = new Block(blockId);
}
}
}
}
//We have our chunk, save the chunk into the world
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
//Skip block light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
//Skip sky light
if (this.currentDimension == 0)
// Sky light is not sent in the nether or the end
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
}
}
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
// (plus, it would require parsing the tile entity lists' NBT)
}
else if (protocolversion >= MC18Version)
{
// 1.8 chunk format
if (chunksContinuous && chunkMask == 0)
{
//Unload the entire chunk column
handler.GetWorld()[chunkX, chunkZ] = null;
}
else
{
//Load chunk data from the server
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
Chunk chunk = new Chunk();
//Read chunk data, all at once for performance reasons, and build the chunk object
Queue<ushort> queue = new Queue<ushort>(dataTypes.ReadNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache));
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue());
//We have our chunk, save the chunk into the world
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
}
}
//Skip light information
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
//Skip block light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
//Skip sky light
if (hasSkyLight)
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
}
}
//Skip biome metadata
if (chunksContinuous)
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache);
}
}
else
{
// 1.7 chunk format
if (chunksContinuous && chunkMask == 0)
{
//Unload the entire chunk column
handler.GetWorld()[chunkX, chunkZ] = null;
}
else
{
//Count chunk sections
int sectionCount = 0;
int addDataSectionCount = 0;
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
sectionCount++;
if ((chunkMask2 & (1 << chunkY)) != 0)
addDataSectionCount++;
}
//Read chunk data, unpacking 4-bit values into 8-bit values for block metadata
Queue<byte> blockTypes = new Queue<byte>(dataTypes.ReadData(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount, cache));
Queue<byte> blockMeta = new Queue<byte>();
foreach (byte packed in dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache))
{
byte hig = (byte)(packed >> 4);
byte low = (byte)(packed & (byte)0x0F);
blockMeta.Enqueue(hig);
blockMeta.Enqueue(low);
}
//Skip data we don't need
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Block light
if (hasSkyLight)
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Sky light
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * addDataSectionCount) / 2, cache); //BlockAdd
if (chunksContinuous)
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
//Load chunk data
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
{
if ((chunkMask & (1 << chunkY)) != 0)
{
Chunk chunk = new Chunk();
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue());
if (handler.GetWorld()[chunkX, chunkZ] == null)
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
}
}
}
}
}
/// <summary>
/// Start the updating thread. Should be called after login success.
/// </summary>
@ -1148,28 +940,7 @@ namespace MinecraftClient.Protocol.Handlers
protocolversion = dataTypes.Atoi(versionData.Properties["protocol"].StringValue);
// Check for forge on the server.
if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object)
{
Json.JSONData modData = jsonData.Properties["modinfo"];
if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML")
{
forgeInfo = new ForgeInfo(modData);
if (forgeInfo.Mods.Any())
{
if (Settings.DebugMessages)
{
ConsoleIO.WriteLineFormatted("§8Server is running Forge. Mod list:");
foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
{
ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
}
}
else ConsoleIO.WriteLineFormatted("§8Server is running Forge.");
}
else forgeInfo = null;
}
}
Protocol18Forge.ServerInfoCheckForge(jsonData, ref forgeInfo);
ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + (forgeInfo != null ? ", with Forge)." : ")."));