mirror of
https://github.com/MCCTeam/Minecraft-Console-Client
synced 2025-10-14 21:22:49 +00:00
MC 1.14 Terrain support (#703)
Minecraft 1.14 is now fully supported. - Implement NBT parsing to skip NBT field in chunk data - Update lighting data format in Chunk Data parsing - Move Chunk Data parsing into Protocol18Terrain.cs - Improve PaletteGenerator to greatly reduce palette files sizes - Re-Generate Palette113.cs to reduce its size (378 Kib -> 50 Kib) - Generate Palette114.cs (57 Kib instead of 516 Kib with prev format) - Update Material.cs and MaterialExtensions.cs for new block types
This commit is contained in:
parent
d2cbc9f1c3
commit
0d58fb9063
11 changed files with 2703 additions and 8900 deletions
|
|
@ -86,6 +86,17 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
return BitConverter.ToInt32(rawValue, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read a long integer from a cache of bytes and remove it from the cache
|
||||
/// </summary>
|
||||
/// <returns>The unsigned long integer value</returns>
|
||||
public long ReadNextLong(List<byte> cache)
|
||||
{
|
||||
byte[] rawValue = ReadData(8, cache);
|
||||
Array.Reverse(rawValue); //Endianness
|
||||
return BitConverter.ToInt64(rawValue, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read an unsigned short integer from a cache of bytes and remove it from the cache
|
||||
/// </summary>
|
||||
|
|
@ -299,6 +310,88 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read an uncompressed Named Binary Tag blob and remove it from the cache
|
||||
/// </summary>
|
||||
public Dictionary<string, object> ReadNextNbt(List<byte> cache)
|
||||
{
|
||||
return ReadNextNbt(cache, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read an uncompressed Named Binary Tag blob and remove it from the cache (internal)
|
||||
/// </summary>
|
||||
private Dictionary<string, object> ReadNextNbt(List<byte> cache, bool root)
|
||||
{
|
||||
if (root)
|
||||
{
|
||||
if (cache[0] != 10) // TAG_Compound
|
||||
throw new System.IO.InvalidDataException("Failed to decode NBT: Does not start with TAG_Compound");
|
||||
ReadNextByte(cache); // Tag type (TAG_Compound)
|
||||
ReadData(ReadNextUShort(cache), cache); // NBT root name
|
||||
}
|
||||
|
||||
Dictionary<string, object> NbtData = new Dictionary<string, object>();
|
||||
|
||||
while (true)
|
||||
{
|
||||
int fieldType = ReadNextByte(cache);
|
||||
|
||||
if (fieldType == 0) // TAG_End
|
||||
return NbtData;
|
||||
|
||||
int fieldNameLength = ReadNextUShort(cache);
|
||||
string fieldName = Encoding.ASCII.GetString(ReadData(fieldNameLength, cache));
|
||||
object fieldValue = ReadNbtField(cache, fieldType);
|
||||
|
||||
// This will override previous tags with the same name
|
||||
NbtData[fieldName] = fieldValue;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Read a single Named Binary Tag field of the specified type and remove it from the cache
|
||||
/// </summary>
|
||||
private object ReadNbtField(List<byte> cache, int fieldType)
|
||||
{
|
||||
switch (fieldType)
|
||||
{
|
||||
case 1: // TAG_Byte
|
||||
return ReadNextByte(cache);
|
||||
case 2: // TAG_Short
|
||||
return ReadNextShort(cache);
|
||||
case 3: // TAG_Int
|
||||
return ReadNextInt(cache);
|
||||
case 4: // TAG_Long
|
||||
return ReadNextLong(cache);
|
||||
case 5: // TAG_Float
|
||||
return ReadNextFloat(cache);
|
||||
case 6: // TAG_Double
|
||||
return ReadNextDouble(cache);
|
||||
case 7: // TAG_Byte_Array
|
||||
return ReadData(ReadNextInt(cache), cache);
|
||||
case 8: // TAG_String
|
||||
return Encoding.UTF8.GetString(ReadData(ReadNextUShort(cache), cache));
|
||||
case 9: // TAG_List
|
||||
int listType = ReadNextByte(cache);
|
||||
int listLength = ReadNextInt(cache);
|
||||
object[] listItems = new object[listLength];
|
||||
for (int i = 0; i < listLength; i++)
|
||||
listItems[i] = ReadNbtField(cache, listType);
|
||||
return listItems;
|
||||
case 10: // TAG_Compound
|
||||
return ReadNextNbt(cache, false);
|
||||
case 11: // TAG_Int_Array
|
||||
cache.Insert(0, 3); // List type = TAG_Int
|
||||
return ReadNbtField(cache, 9); // Read as TAG_List
|
||||
case 12: // TAG_Long_Array
|
||||
cache.Insert(0, 4); // List type = TAG_Long
|
||||
return ReadNbtField(cache, 9); // Read as TAG_List
|
||||
default:
|
||||
throw new System.IO.InvalidDataException("Failed to decode NBT: Unknown field type " + fieldType);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Build an integer for sending over the network
|
||||
/// </summary>
|
||||
|
|
|
|||
|
|
@ -44,6 +44,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
private int currentDimension;
|
||||
|
||||
Protocol18Forge pForge;
|
||||
Protocol18Terrain pTerrain;
|
||||
IMinecraftComHandler handler;
|
||||
SocketWrapper socketWrapper;
|
||||
DataTypes dataTypes;
|
||||
|
|
@ -58,11 +59,19 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
this.protocolversion = protocolVersion;
|
||||
this.handler = handler;
|
||||
this.pForge = new Protocol18Forge(forgeInfo, protocolVersion, dataTypes, this, handler);
|
||||
this.pTerrain = new Protocol18Terrain(protocolVersion, dataTypes, handler);
|
||||
|
||||
if (protocolversion >= MC113Version)
|
||||
Block.Palette = new Palette113();
|
||||
{
|
||||
if (protocolVersion > MC114Version && handler.GetTerrainEnabled())
|
||||
throw new NotImplementedException("Please update block types handling for this Minecraft version. See Material.cs");
|
||||
if (protocolVersion >= MC114Version)
|
||||
Block.Palette = new Palette114();
|
||||
else Block.Palette = new Palette113();
|
||||
}
|
||||
else Block.Palette = new Palette112();
|
||||
|
||||
if (handler.GetTerrainEnabled() && protocolversion >= MC114Version)
|
||||
if (handler.GetTerrainEnabled() && protocolversion > MC114Version)
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted("§8Terrain & Movements currently not handled for that MC version.");
|
||||
handler.SetTerrainEnabled(false);
|
||||
|
|
@ -250,16 +259,14 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
int compressedDataSize = dataTypes.ReadNextInt(packetData);
|
||||
byte[] compressed = dataTypes.ReadData(compressedDataSize, packetData);
|
||||
byte[] decompressed = ZlibUtils.Decompress(compressed);
|
||||
ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, new List<byte>(decompressed));
|
||||
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, addBitmap, currentDimension == 0, chunksContinuous, currentDimension, new List<byte>(decompressed));
|
||||
}
|
||||
else
|
||||
{
|
||||
//TODO skip NBT Heightmaps field for 1.14
|
||||
//if (protocolversion >= MC114Version)
|
||||
// dataTypes.ReadNextNBT(packetData);
|
||||
//TODO update Material.cs for 1.14
|
||||
if (protocolversion >= MC114Version)
|
||||
dataTypes.ReadNextNbt(packetData); // Heightmaps - 1.14 and above
|
||||
int dataSize = dataTypes.ReadNextVarInt(packetData);
|
||||
ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, packetData);
|
||||
pTerrain.ProcessChunkColumnData(chunkX, chunkZ, chunkMask, 0, false, chunksContinuous, currentDimension, packetData);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
|
@ -353,7 +360,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
|
||||
//Process chunk records
|
||||
for (int chunkColumnNo = 0; chunkColumnNo < chunkCount; chunkColumnNo++)
|
||||
ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, chunkData);
|
||||
pTerrain.ProcessChunkColumnData(chunkXs[chunkColumnNo], chunkZs[chunkColumnNo], chunkMasks[chunkColumnNo], addBitmaps[chunkColumnNo], hasSkyLight, true, currentDimension, chunkData);
|
||||
}
|
||||
break;
|
||||
case PacketIncomingType.UnloadChunk:
|
||||
|
|
@ -484,221 +491,6 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
|
||||
/// </summary>
|
||||
/// <param name="chunkX">Chunk X location</param>
|
||||
/// <param name="chunkZ">Chunk Z location</param>
|
||||
/// <param name="chunkMask">Chunk mask for reading data</param>
|
||||
/// <param name="chunkMask2">Chunk mask for some additional 1.7 metadata</param>
|
||||
/// <param name="hasSkyLight">Contains skylight info</param>
|
||||
/// <param name="chunksContinuous">Are the chunk continuous</param>
|
||||
/// <param name="cache">Cache for reading chunk data</param>
|
||||
private void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, List<byte> cache)
|
||||
{
|
||||
if (protocolversion >= MC19Version)
|
||||
{
|
||||
// 1.9 and above chunk format
|
||||
// Unloading chunks is handled by a separate packet
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
byte bitsPerBlock = dataTypes.ReadNextByte(cache);
|
||||
bool usePalette = (bitsPerBlock <= 8);
|
||||
|
||||
// Vanilla Minecraft will use at least 4 bits per block
|
||||
if (bitsPerBlock < 4)
|
||||
bitsPerBlock = 4;
|
||||
|
||||
// MC 1.9 to 1.12 will set palette length field to 0 when palette
|
||||
// is not used, MC 1.13+ does not send the field at all in this case
|
||||
int paletteLength = 0; // Assume zero when length is absent
|
||||
if (usePalette || protocolversion < MC113Version)
|
||||
paletteLength = dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
int[] palette = new int[paletteLength];
|
||||
for (int i = 0; i < paletteLength; i++)
|
||||
{
|
||||
palette[i] = dataTypes.ReadNextVarInt(cache);
|
||||
}
|
||||
|
||||
// Bit mask covering bitsPerBlock bits
|
||||
// EG, if bitsPerBlock = 5, valueMask = 00011111 in binary
|
||||
uint valueMask = (uint)((1 << bitsPerBlock) - 1);
|
||||
|
||||
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
|
||||
|
||||
Chunk chunk = new Chunk();
|
||||
|
||||
if (dataArray.Length > 0)
|
||||
{
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
{
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
{
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
{
|
||||
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
|
||||
|
||||
int startLong = (blockNumber * bitsPerBlock) / 64;
|
||||
int startOffset = (blockNumber * bitsPerBlock) % 64;
|
||||
int endLong = ((blockNumber + 1) * bitsPerBlock - 1) / 64;
|
||||
|
||||
// TODO: In the future a single ushort may not store the entire block id;
|
||||
// the Block code may need to change if block state IDs go beyond 65535
|
||||
ushort blockId;
|
||||
if (startLong == endLong)
|
||||
{
|
||||
blockId = (ushort)((dataArray[startLong] >> startOffset) & valueMask);
|
||||
}
|
||||
else
|
||||
{
|
||||
int endOffset = 64 - startOffset;
|
||||
blockId = (ushort)((dataArray[startLong] >> startOffset | dataArray[endLong] << endOffset) & valueMask);
|
||||
}
|
||||
|
||||
if (usePalette)
|
||||
{
|
||||
// Get the real block ID out of the palette
|
||||
blockId = (ushort)palette[blockId];
|
||||
}
|
||||
|
||||
chunk[blockX, blockY, blockZ] = new Block(blockId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//We have our chunk, save the chunk into the world
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
|
||||
//Skip block light
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
|
||||
//Skip sky light
|
||||
if (this.currentDimension == 0)
|
||||
// Sky light is not sent in the nether or the end
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
}
|
||||
}
|
||||
|
||||
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
|
||||
// (plus, it would require parsing the tile entity lists' NBT)
|
||||
}
|
||||
else if (protocolversion >= MC18Version)
|
||||
{
|
||||
// 1.8 chunk format
|
||||
if (chunksContinuous && chunkMask == 0)
|
||||
{
|
||||
//Unload the entire chunk column
|
||||
handler.GetWorld()[chunkX, chunkZ] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load chunk data from the server
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
Chunk chunk = new Chunk();
|
||||
|
||||
//Read chunk data, all at once for performance reasons, and build the chunk object
|
||||
Queue<ushort> queue = new Queue<ushort>(dataTypes.ReadNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache));
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue());
|
||||
|
||||
//We have our chunk, save the chunk into the world
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
}
|
||||
}
|
||||
|
||||
//Skip light information
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
//Skip block light
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
|
||||
//Skip sky light
|
||||
if (hasSkyLight)
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
}
|
||||
}
|
||||
|
||||
//Skip biome metadata
|
||||
if (chunksContinuous)
|
||||
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 1.7 chunk format
|
||||
if (chunksContinuous && chunkMask == 0)
|
||||
{
|
||||
//Unload the entire chunk column
|
||||
handler.GetWorld()[chunkX, chunkZ] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Count chunk sections
|
||||
int sectionCount = 0;
|
||||
int addDataSectionCount = 0;
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
sectionCount++;
|
||||
if ((chunkMask2 & (1 << chunkY)) != 0)
|
||||
addDataSectionCount++;
|
||||
}
|
||||
|
||||
//Read chunk data, unpacking 4-bit values into 8-bit values for block metadata
|
||||
Queue<byte> blockTypes = new Queue<byte>(dataTypes.ReadData(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount, cache));
|
||||
Queue<byte> blockMeta = new Queue<byte>();
|
||||
foreach (byte packed in dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache))
|
||||
{
|
||||
byte hig = (byte)(packed >> 4);
|
||||
byte low = (byte)(packed & (byte)0x0F);
|
||||
blockMeta.Enqueue(hig);
|
||||
blockMeta.Enqueue(low);
|
||||
}
|
||||
|
||||
//Skip data we don't need
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Block light
|
||||
if (hasSkyLight)
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Sky light
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * addDataSectionCount) / 2, cache); //BlockAdd
|
||||
if (chunksContinuous)
|
||||
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
|
||||
|
||||
//Load chunk data
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
Chunk chunk = new Chunk();
|
||||
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue());
|
||||
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start the updating thread. Should be called after login success.
|
||||
/// </summary>
|
||||
|
|
@ -1148,28 +940,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
protocolversion = dataTypes.Atoi(versionData.Properties["protocol"].StringValue);
|
||||
|
||||
// Check for forge on the server.
|
||||
if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object)
|
||||
{
|
||||
Json.JSONData modData = jsonData.Properties["modinfo"];
|
||||
if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML")
|
||||
{
|
||||
forgeInfo = new ForgeInfo(modData);
|
||||
|
||||
if (forgeInfo.Mods.Any())
|
||||
{
|
||||
if (Settings.DebugMessages)
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted("§8Server is running Forge. Mod list:");
|
||||
foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
|
||||
}
|
||||
}
|
||||
else ConsoleIO.WriteLineFormatted("§8Server is running Forge.");
|
||||
}
|
||||
else forgeInfo = null;
|
||||
}
|
||||
}
|
||||
Protocol18Forge.ServerInfoCheckForge(jsonData, ref forgeInfo);
|
||||
|
||||
ConsoleIO.WriteLineFormatted("§8Server version : " + version + " (protocol v" + protocolversion + (forgeInfo != null ? ", with Forge)." : ")."));
|
||||
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send a forge plugin channel packet ("FML|HS"). Compression and encryption will be handled automatically
|
||||
/// Send a forge plugin channel packet ("FML|HS"). Compression and encryption will be handled automatically.
|
||||
/// </summary>
|
||||
/// <param name="discriminator">Discriminator to use.</param>
|
||||
/// <param name="data">packet Data</param>
|
||||
|
|
@ -242,5 +242,36 @@ namespace MinecraftClient.Protocol.Handlers
|
|||
{
|
||||
protocol18.SendPluginChannelPacket("FML|HS", dataTypes.ConcatBytes(new byte[] { (byte)discriminator }, data));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Server Info: Check for For Forge on a Minecraft server Ping result
|
||||
/// </summary>
|
||||
/// <param name="jsonData">JSON data returned by the server</param>
|
||||
/// <param name="forgeInfo">ForgeInfo to populate</param>
|
||||
public static void ServerInfoCheckForge(Json.JSONData jsonData, ref ForgeInfo forgeInfo)
|
||||
{
|
||||
if (jsonData.Properties.ContainsKey("modinfo") && jsonData.Properties["modinfo"].Type == Json.JSONData.DataType.Object)
|
||||
{
|
||||
Json.JSONData modData = jsonData.Properties["modinfo"];
|
||||
if (modData.Properties.ContainsKey("type") && modData.Properties["type"].StringValue == "FML")
|
||||
{
|
||||
forgeInfo = new ForgeInfo(modData);
|
||||
|
||||
if (forgeInfo.Mods.Any())
|
||||
{
|
||||
if (Settings.DebugMessages)
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted("§8Server is running Forge. Mod list:");
|
||||
foreach (ForgeInfo.ForgeMod mod in forgeInfo.Mods)
|
||||
{
|
||||
ConsoleIO.WriteLineFormatted("§8 " + mod.ToString());
|
||||
}
|
||||
}
|
||||
else ConsoleIO.WriteLineFormatted("§8Server is running Forge.");
|
||||
}
|
||||
else forgeInfo = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
254
MinecraftClient/Protocol/Handlers/Protocol18Terrain.cs
Normal file
254
MinecraftClient/Protocol/Handlers/Protocol18Terrain.cs
Normal file
|
|
@ -0,0 +1,254 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
//using System.Linq;
|
||||
//using System.Text;
|
||||
using MinecraftClient.Mapping;
|
||||
|
||||
namespace MinecraftClient.Protocol.Handlers
|
||||
{
|
||||
/// <summary>
|
||||
/// Terrain Decoding handler for Protocol18
|
||||
/// </summary>
|
||||
class Protocol18Terrain
|
||||
{
|
||||
private int protocolversion;
|
||||
private DataTypes dataTypes;
|
||||
private IMinecraftComHandler handler;
|
||||
|
||||
/// <summary>
|
||||
/// Initialize a new Terrain Decoder
|
||||
/// </summary>
|
||||
/// <param name="protocolVersion">Minecraft Protocol Version</param>
|
||||
/// <param name="dataTypes">Minecraft Protocol Data Types</param>
|
||||
public Protocol18Terrain(int protocolVersion, DataTypes dataTypes, IMinecraftComHandler handler)
|
||||
{
|
||||
this.protocolversion = protocolVersion;
|
||||
this.dataTypes = dataTypes;
|
||||
this.handler = handler;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Process chunk column data from the server and (un)load the chunk from the Minecraft world
|
||||
/// </summary>
|
||||
/// <param name="chunkX">Chunk X location</param>
|
||||
/// <param name="chunkZ">Chunk Z location</param>
|
||||
/// <param name="chunkMask">Chunk mask for reading data</param>
|
||||
/// <param name="chunkMask2">Chunk mask for some additional 1.7 metadata</param>
|
||||
/// <param name="hasSkyLight">Contains skylight info</param>
|
||||
/// <param name="chunksContinuous">Are the chunk continuous</param>
|
||||
/// <param name="currentDimension">Current dimension type (0 = overworld)</param>
|
||||
/// <param name="cache">Cache for reading chunk data</param>
|
||||
public void ProcessChunkColumnData(int chunkX, int chunkZ, ushort chunkMask, ushort chunkMask2, bool hasSkyLight, bool chunksContinuous, int currentDimension, List<byte> cache)
|
||||
{
|
||||
if (protocolversion >= Protocol18Handler.MC19Version)
|
||||
{
|
||||
// 1.9 and above chunk format
|
||||
// Unloading chunks is handled by a separate packet
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
// 1.14 and above Non-air block count inside chunk section, for lighting purposes
|
||||
if (protocolversion >= Protocol18Handler.MC114Version)
|
||||
dataTypes.ReadNextShort(cache);
|
||||
|
||||
byte bitsPerBlock = dataTypes.ReadNextByte(cache);
|
||||
bool usePalette = (bitsPerBlock <= 8);
|
||||
|
||||
// Vanilla Minecraft will use at least 4 bits per block
|
||||
if (bitsPerBlock < 4)
|
||||
bitsPerBlock = 4;
|
||||
|
||||
// MC 1.9 to 1.12 will set palette length field to 0 when palette
|
||||
// is not used, MC 1.13+ does not send the field at all in this case
|
||||
int paletteLength = 0; // Assume zero when length is absent
|
||||
if (usePalette || protocolversion < Protocol18Handler.MC113Version)
|
||||
paletteLength = dataTypes.ReadNextVarInt(cache);
|
||||
|
||||
int[] palette = new int[paletteLength];
|
||||
for (int i = 0; i < paletteLength; i++)
|
||||
{
|
||||
palette[i] = dataTypes.ReadNextVarInt(cache);
|
||||
}
|
||||
|
||||
// Bit mask covering bitsPerBlock bits
|
||||
// EG, if bitsPerBlock = 5, valueMask = 00011111 in binary
|
||||
uint valueMask = (uint)((1 << bitsPerBlock) - 1);
|
||||
|
||||
ulong[] dataArray = dataTypes.ReadNextULongArray(cache);
|
||||
|
||||
Chunk chunk = new Chunk();
|
||||
|
||||
if (dataArray.Length > 0)
|
||||
{
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
{
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
{
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
{
|
||||
int blockNumber = (blockY * Chunk.SizeZ + blockZ) * Chunk.SizeX + blockX;
|
||||
|
||||
int startLong = (blockNumber * bitsPerBlock) / 64;
|
||||
int startOffset = (blockNumber * bitsPerBlock) % 64;
|
||||
int endLong = ((blockNumber + 1) * bitsPerBlock - 1) / 64;
|
||||
|
||||
// TODO: In the future a single ushort may not store the entire block id;
|
||||
// the Block code may need to change if block state IDs go beyond 65535
|
||||
ushort blockId;
|
||||
if (startLong == endLong)
|
||||
{
|
||||
blockId = (ushort)((dataArray[startLong] >> startOffset) & valueMask);
|
||||
}
|
||||
else
|
||||
{
|
||||
int endOffset = 64 - startOffset;
|
||||
blockId = (ushort)((dataArray[startLong] >> startOffset | dataArray[endLong] << endOffset) & valueMask);
|
||||
}
|
||||
|
||||
if (usePalette)
|
||||
{
|
||||
// Get the real block ID out of the palette
|
||||
blockId = (ushort)palette[blockId];
|
||||
}
|
||||
|
||||
chunk[blockX, blockY, blockZ] = new Block(blockId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//We have our chunk, save the chunk into the world
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
|
||||
//Pre-1.14 Lighting data
|
||||
if (protocolversion < Protocol18Handler.MC114Version)
|
||||
{
|
||||
//Skip block light
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
|
||||
//Skip sky light
|
||||
if (currentDimension == 0)
|
||||
// Sky light is not sent in the nether or the end
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Don't worry about skipping remaining data since there is no useful data afterwards in 1.9
|
||||
// (plus, it would require parsing the tile entity lists' NBT)
|
||||
}
|
||||
else if (protocolversion >= Protocol18Handler.MC18Version)
|
||||
{
|
||||
// 1.8 chunk format
|
||||
if (chunksContinuous && chunkMask == 0)
|
||||
{
|
||||
//Unload the entire chunk column
|
||||
handler.GetWorld()[chunkX, chunkZ] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Load chunk data from the server
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
Chunk chunk = new Chunk();
|
||||
|
||||
//Read chunk data, all at once for performance reasons, and build the chunk object
|
||||
Queue<ushort> queue = new Queue<ushort>(dataTypes.ReadNextUShortsLittleEndian(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ, cache));
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
chunk[blockX, blockY, blockZ] = new Block(queue.Dequeue());
|
||||
|
||||
//We have our chunk, save the chunk into the world
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
}
|
||||
}
|
||||
|
||||
//Skip light information
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
//Skip block light
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
|
||||
//Skip sky light
|
||||
if (hasSkyLight)
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ) / 2, cache);
|
||||
}
|
||||
}
|
||||
|
||||
//Skip biome metadata
|
||||
if (chunksContinuous)
|
||||
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// 1.7 chunk format
|
||||
if (chunksContinuous && chunkMask == 0)
|
||||
{
|
||||
//Unload the entire chunk column
|
||||
handler.GetWorld()[chunkX, chunkZ] = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Count chunk sections
|
||||
int sectionCount = 0;
|
||||
int addDataSectionCount = 0;
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
sectionCount++;
|
||||
if ((chunkMask2 & (1 << chunkY)) != 0)
|
||||
addDataSectionCount++;
|
||||
}
|
||||
|
||||
//Read chunk data, unpacking 4-bit values into 8-bit values for block metadata
|
||||
Queue<byte> blockTypes = new Queue<byte>(dataTypes.ReadData(Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount, cache));
|
||||
Queue<byte> blockMeta = new Queue<byte>();
|
||||
foreach (byte packed in dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache))
|
||||
{
|
||||
byte hig = (byte)(packed >> 4);
|
||||
byte low = (byte)(packed & (byte)0x0F);
|
||||
blockMeta.Enqueue(hig);
|
||||
blockMeta.Enqueue(low);
|
||||
}
|
||||
|
||||
//Skip data we don't need
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Block light
|
||||
if (hasSkyLight)
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * sectionCount) / 2, cache); //Sky light
|
||||
dataTypes.ReadData((Chunk.SizeX * Chunk.SizeY * Chunk.SizeZ * addDataSectionCount) / 2, cache); //BlockAdd
|
||||
if (chunksContinuous)
|
||||
dataTypes.ReadData(Chunk.SizeX * Chunk.SizeZ, cache); //Biomes
|
||||
|
||||
//Load chunk data
|
||||
for (int chunkY = 0; chunkY < ChunkColumn.ColumnSize; chunkY++)
|
||||
{
|
||||
if ((chunkMask & (1 << chunkY)) != 0)
|
||||
{
|
||||
Chunk chunk = new Chunk();
|
||||
|
||||
for (int blockY = 0; blockY < Chunk.SizeY; blockY++)
|
||||
for (int blockZ = 0; blockZ < Chunk.SizeZ; blockZ++)
|
||||
for (int blockX = 0; blockX < Chunk.SizeX; blockX++)
|
||||
chunk[blockX, blockY, blockZ] = new Block(blockTypes.Dequeue(), blockMeta.Dequeue());
|
||||
|
||||
if (handler.GetWorld()[chunkX, chunkZ] == null)
|
||||
handler.GetWorld()[chunkX, chunkZ] = new ChunkColumn();
|
||||
handler.GetWorld()[chunkX, chunkZ][chunkY] = chunk;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue