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https://github.com/MCCTeam/Minecraft-Console-Client
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MC 1.14 Terrain support (#703)
Minecraft 1.14 is now fully supported. - Implement NBT parsing to skip NBT field in chunk data - Update lighting data format in Chunk Data parsing - Move Chunk Data parsing into Protocol18Terrain.cs - Improve PaletteGenerator to greatly reduce palette files sizes - Re-Generate Palette113.cs to reduce its size (378 Kib -> 50 Kib) - Generate Palette114.cs (57 Kib instead of 516 Kib with prev format) - Update Material.cs and MaterialExtensions.cs for new block types
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11 changed files with 2703 additions and 8900 deletions
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@ -76,12 +76,12 @@ namespace MinecraftClient.Mapping.BlockPalettes
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{ 60, Material.Farmland }, // Soil
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{ 61, Material.Furnace }, // Furnace
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{ 62, Material.Furnace }, // BurningFurnace
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{ 63, Material.WallSign }, // SignPost
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{ 63, Material.OakWallSign }, // SignPost
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{ 64, Material.OakDoor }, // WoodenDoor:0
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{ 65, Material.Ladder },
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{ 66, Material.Rail }, // Rails
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{ 67, Material.CobblestoneStairs },
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{ 68, Material.WallSign },
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{ 68, Material.OakWallSign }, // WallSign
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{ 69, Material.Lever },
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{ 70, Material.StonePressurePlate }, // StonePlate
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{ 71, Material.IronDoor }, // IronDoorBlock
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File diff suppressed because it is too large
Load diff
1116
MinecraftClient/Mapping/BlockPalettes/Palette114.cs
Normal file
1116
MinecraftClient/Mapping/BlockPalettes/Palette114.cs
Normal file
File diff suppressed because it is too large
Load diff
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@ -20,16 +20,32 @@ namespace MinecraftClient.Mapping.BlockPalettes
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/// <returns>state => block name mappings</returns>
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public static void JsonToClass(string blocksJsonFile, string outputClass, string outputEnum = null)
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{
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Dictionary<int, string> blocks = new Dictionary<int, string>();
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HashSet<int> knownStates = new HashSet<int>();
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Dictionary<string, HashSet<int>> blocks = new Dictionary<string, HashSet<int>>();
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Json.JSONData palette = Json.ParseJson(File.ReadAllText(blocksJsonFile));
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foreach (KeyValuePair<string, Json.JSONData> item in palette.Properties)
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{
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string blockType = item.Key;
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//minecraft:item_name => ItemName
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string blockType = String.Concat(
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item.Key.Replace("minecraft:", "")
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.Split('_')
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.Select(word => char.ToUpper(word[0]) + word.Substring(1))
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);
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if (blocks.ContainsKey(blockType))
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throw new InvalidDataException("Duplicate block type " + blockType + "!?");
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blocks[blockType] = new HashSet<int>();
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foreach (Json.JSONData state in item.Value.Properties["states"].DataArray)
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{
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int id = int.Parse(state.Properties["id"].StringValue);
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blocks[id] = blockType;
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if (knownStates.Contains(id))
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throw new InvalidDataException("Duplicate state id " + id + "!?");
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knownStates.Add(id);
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blocks[blockType].Add(id);
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}
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}
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@ -43,24 +59,46 @@ namespace MinecraftClient.Mapping.BlockPalettes
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"{",
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" public class PaletteXXX : PaletteMapping",
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" {",
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" private static Dictionary<int, Material> materials = new Dictionary<int, Material>()",
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" private static Dictionary<int, Material> materials = new Dictionary<int, Material>();",
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"",
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" static PaletteXXX()",
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" {",
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});
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foreach (KeyValuePair<int, string> item in blocks)
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foreach (KeyValuePair<string, HashSet<int>> blockType in blocks)
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{
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//minecraft:item_name => ItemName
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string name = String.Concat(
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item.Value.Replace("minecraft:", "")
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.Split('_')
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.Select(word => char.ToUpper(word[0]) + word.Substring(1))
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);
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outFile.Add(" { " + item.Key + ", Material." + name + " },");
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materials.Add(name);
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if (blockType.Value.Count > 0)
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{
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List<int> idList = blockType.Value.ToList();
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string materialName = blockType.Key;
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materials.Add(materialName);
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if (idList.Count > 1)
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{
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idList.Sort();
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Queue<int> idQueue = new Queue<int>(idList);
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while (idQueue.Count > 0)
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{
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int startValue = idQueue.Dequeue();
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int endValue = startValue;
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while (idQueue.Count > 0 && idQueue.Peek() == endValue + 1)
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endValue = idQueue.Dequeue();
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if (endValue > startValue)
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{
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outFile.Add(" for (int i = " + startValue + "; i <= " + endValue + "; i++)");
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outFile.Add(" materials[i] = Material." + materialName + ";");
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}
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else outFile.Add(" materials[" + startValue + "] = Material." + materialName + ";");
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}
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}
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else outFile.Add(" materials[" + idList[0] + "] = Material." + materialName + ";");
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}
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else throw new InvalidDataException("No state id for block type " + blockType.Key + "!?");
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}
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outFile.AddRange(new[] {
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" };",
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" }",
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"",
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" protected override Dictionary<int, Material> GetDict()",
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" {",
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@ -75,11 +113,18 @@ namespace MinecraftClient.Mapping.BlockPalettes
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if (outputEnum != null)
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{
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outFile = new List<string>();
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outFile.Add(" public enum Material");
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outFile.Add(" {");
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outFile.AddRange(new[] {
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"namespace MinecraftClient.Mapping",
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"{",
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" public enum Material",
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" {"
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});
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foreach (string material in materials)
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outFile.Add(" " + material + ",");
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outFile.Add(" }");
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outFile.AddRange(new[] {
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" }",
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"}"
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});
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File.WriteAllLines(outputEnum, outFile);
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}
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}
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